gl_shader_decompiler: Implement MOV_R.

This commit is contained in:
bunnei 2018-04-29 13:50:52 -04:00
parent 316327f487
commit 08b8fcbe6d

View file

@ -664,7 +664,8 @@ private:
}
switch (opcode->GetId()) {
case OpCode::Id::MOV_C: {
case OpCode::Id::MOV_C:
case OpCode::Id::MOV_R: {
regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
break;
}