yuzu/configuration/configure_gamelist: Specify string conversions explicitly

Allows the gamelist configuration code to compile with implicit string
conversions disabled.
This commit is contained in:
Lioncash 2019-05-19 11:16:21 -04:00
parent 5f01ec338e
commit 05235ccaa9

View file

@ -100,13 +100,15 @@ void ConfigureGameList::RetranslateUI() {
void ConfigureGameList::InitializeIconSizeComboBox() { void ConfigureGameList::InitializeIconSizeComboBox() {
for (const auto& size : default_icon_sizes) { for (const auto& size : default_icon_sizes) {
ui->icon_size_combobox->addItem(size.second, size.first); ui->icon_size_combobox->addItem(QString::fromUtf8(size.second), size.first);
} }
} }
void ConfigureGameList::InitializeRowComboBoxes() { void ConfigureGameList::InitializeRowComboBoxes() {
for (std::size_t i = 0; i < row_text_names.size(); ++i) { for (std::size_t i = 0; i < row_text_names.size(); ++i) {
ui->row_1_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i)); const QString row_text_name = QString::fromUtf8(row_text_names[i]);
ui->row_2_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
ui->row_1_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
ui->row_2_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
} }
} }