TAS: Immediately switch stick to TAS on input

Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
This commit is contained in:
MonsterDruide1 2023-01-03 20:08:25 +01:00
parent a7e610403d
commit 04cb05fce0

View file

@ -11,6 +11,11 @@
namespace Core::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_TRIGGER_MAX = 0x7fff;
// Use a common UUID for TAS and Virtual Gamepad
constexpr Common::UUID TAS_UUID =
Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
constexpr Common::UUID VIRTUAL_UUID =
Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
@ -348,10 +353,6 @@ void EmulatedController::ReloadInput() {
}
}
// Use a common UUID for TAS
static constexpr Common::UUID TAS_UUID = Common::UUID{
{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
// Register TAS devices. No need to force update
for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
if (!tas_button_devices[index]) {
@ -377,10 +378,6 @@ void EmulatedController::ReloadInput() {
});
}
// Use a common UUID for Virtual Gamepad
static constexpr Common::UUID VIRTUAL_UUID = Common::UUID{
{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
// Register virtual devices. No need to force update
for (std::size_t index = 0; index < virtual_button_devices.size(); ++index) {
if (!virtual_button_devices[index]) {
@ -780,7 +777,12 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
// Only read stick values that have the same uuid or are over the threshold to avoid flapping
if (controller.stick_values[index].uuid != uuid) {
if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
const bool is_tas = uuid == TAS_UUID;
if (is_tas && stick_value.x.value == 0 && stick_value.y.value == 0) {
return;
}
if (!is_tas && !stick_value.down && !stick_value.up && !stick_value.left &&
!stick_value.right) {
return;
}
}