Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
This commit is contained in:
commit
0361aa1915
8 changed files with 108 additions and 75 deletions
|
@ -36,6 +36,7 @@ namespace OpenGL {
|
|||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
using Tegra::Engines::ShaderType;
|
||||
using VideoCore::Surface::PixelFormat;
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
using VideoCore::Surface::SurfaceType;
|
||||
|
@ -56,8 +57,7 @@ namespace {
|
|||
|
||||
template <typename Engine, typename Entry>
|
||||
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
|
||||
Tegra::Engines::ShaderType shader_type,
|
||||
std::size_t index = 0) {
|
||||
ShaderType shader_type, std::size_t index = 0) {
|
||||
if (entry.IsBindless()) {
|
||||
const Tegra::Texture::TextureHandle tex_handle =
|
||||
engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
|
||||
|
@ -910,15 +910,10 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
|
|||
const auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
u32 binding = device.GetBaseBindings(stage_index).sampler;
|
||||
for (const auto& entry : shader->GetShaderEntries().samplers) {
|
||||
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
|
||||
if (!entry.IsIndexed()) {
|
||||
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
|
||||
const auto shader_type = static_cast<ShaderType>(stage_index);
|
||||
for (std::size_t i = 0; i < entry.Size(); ++i) {
|
||||
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
|
||||
SetupTexture(binding++, texture, entry);
|
||||
} else {
|
||||
for (std::size_t i = 0; i < entry.Size(); ++i) {
|
||||
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
|
||||
SetupTexture(binding++, texture, entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -928,16 +923,9 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
|
|||
const auto& compute = system.GPU().KeplerCompute();
|
||||
u32 binding = 0;
|
||||
for (const auto& entry : kernel->GetShaderEntries().samplers) {
|
||||
if (!entry.IsIndexed()) {
|
||||
const auto texture =
|
||||
GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
|
||||
for (std::size_t i = 0; i < entry.Size(); ++i) {
|
||||
const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i);
|
||||
SetupTexture(binding++, texture, entry);
|
||||
} else {
|
||||
for (std::size_t i = 0; i < entry.Size(); ++i) {
|
||||
const auto texture =
|
||||
GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute, i);
|
||||
SetupTexture(binding++, texture, entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -73,7 +73,7 @@ UniqueDescriptorUpdateTemplate VKComputePipeline::CreateDescriptorUpdateTemplate
|
|||
std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
|
||||
u32 binding = 0;
|
||||
u32 offset = 0;
|
||||
FillDescriptorUpdateTemplateEntries(device, entries, binding, offset, template_entries);
|
||||
FillDescriptorUpdateTemplateEntries(entries, binding, offset, template_entries);
|
||||
if (template_entries.empty()) {
|
||||
// If the shader doesn't use descriptor sets, skip template creation.
|
||||
return UniqueDescriptorUpdateTemplate{};
|
||||
|
|
|
@ -97,8 +97,7 @@ UniqueDescriptorUpdateTemplate VKGraphicsPipeline::CreateDescriptorUpdateTemplat
|
|||
u32 offset = 0;
|
||||
for (const auto& stage : program) {
|
||||
if (stage) {
|
||||
FillDescriptorUpdateTemplateEntries(device, stage->entries, binding, offset,
|
||||
template_entries);
|
||||
FillDescriptorUpdateTemplateEntries(stage->entries, binding, offset, template_entries);
|
||||
}
|
||||
}
|
||||
if (template_entries.empty()) {
|
||||
|
|
|
@ -36,6 +36,13 @@ using Tegra::Engines::ShaderType;
|
|||
|
||||
namespace {
|
||||
|
||||
// C++20's using enum
|
||||
constexpr auto eUniformBuffer = vk::DescriptorType::eUniformBuffer;
|
||||
constexpr auto eStorageBuffer = vk::DescriptorType::eStorageBuffer;
|
||||
constexpr auto eUniformTexelBuffer = vk::DescriptorType::eUniformTexelBuffer;
|
||||
constexpr auto eCombinedImageSampler = vk::DescriptorType::eCombinedImageSampler;
|
||||
constexpr auto eStorageImage = vk::DescriptorType::eStorageImage;
|
||||
|
||||
constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
|
||||
VideoCommon::Shader::CompileDepth::FullDecompile};
|
||||
|
||||
|
@ -119,23 +126,32 @@ ShaderType GetShaderType(Maxwell::ShaderProgram program) {
|
|||
}
|
||||
}
|
||||
|
||||
template <vk::DescriptorType descriptor_type, class Container>
|
||||
void AddBindings(std::vector<vk::DescriptorSetLayoutBinding>& bindings, u32& binding,
|
||||
vk::ShaderStageFlags stage_flags, const Container& container) {
|
||||
const u32 num_entries = static_cast<u32>(std::size(container));
|
||||
for (std::size_t i = 0; i < num_entries; ++i) {
|
||||
u32 count = 1;
|
||||
if constexpr (descriptor_type == eCombinedImageSampler) {
|
||||
// Combined image samplers can be arrayed.
|
||||
count = container[i].Size();
|
||||
}
|
||||
bindings.emplace_back(binding++, descriptor_type, count, stage_flags, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
u32 FillDescriptorLayout(const ShaderEntries& entries,
|
||||
std::vector<vk::DescriptorSetLayoutBinding>& bindings,
|
||||
Maxwell::ShaderProgram program_type, u32 base_binding) {
|
||||
const ShaderType stage = GetStageFromProgram(program_type);
|
||||
const vk::ShaderStageFlags stage_flags = MaxwellToVK::ShaderStage(stage);
|
||||
const vk::ShaderStageFlags flags = MaxwellToVK::ShaderStage(stage);
|
||||
|
||||
u32 binding = base_binding;
|
||||
const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
|
||||
for (std::size_t i = 0; i < num_entries; ++i) {
|
||||
bindings.emplace_back(binding++, descriptor_type, 1, stage_flags, nullptr);
|
||||
}
|
||||
};
|
||||
AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
|
||||
AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
|
||||
AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
|
||||
AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
|
||||
AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
|
||||
AddBindings<eUniformBuffer>(bindings, binding, flags, entries.const_buffers);
|
||||
AddBindings<eStorageBuffer>(bindings, binding, flags, entries.global_buffers);
|
||||
AddBindings<eUniformTexelBuffer>(bindings, binding, flags, entries.texel_buffers);
|
||||
AddBindings<eCombinedImageSampler>(bindings, binding, flags, entries.samplers);
|
||||
AddBindings<eStorageImage>(bindings, binding, flags, entries.images);
|
||||
return binding;
|
||||
}
|
||||
|
||||
|
@ -361,32 +377,45 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
|
|||
return {std::move(program), std::move(bindings)};
|
||||
}
|
||||
|
||||
void FillDescriptorUpdateTemplateEntries(
|
||||
const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
|
||||
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
|
||||
static constexpr auto entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
|
||||
const auto AddEntry = [&](vk::DescriptorType descriptor_type, std::size_t count_) {
|
||||
const u32 count = static_cast<u32>(count_);
|
||||
if (descriptor_type == vk::DescriptorType::eUniformTexelBuffer &&
|
||||
device.GetDriverID() == vk::DriverIdKHR::eNvidiaProprietary) {
|
||||
// Nvidia has a bug where updating multiple uniform texels at once causes the driver to
|
||||
// crash.
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
|
||||
offset + i * entry_size, entry_size);
|
||||
}
|
||||
} else if (count != 0) {
|
||||
template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
|
||||
}
|
||||
offset += count * entry_size;
|
||||
binding += count;
|
||||
};
|
||||
template <vk::DescriptorType descriptor_type, class Container>
|
||||
void AddEntry(std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries, u32& binding,
|
||||
u32& offset, const Container& container) {
|
||||
static constexpr u32 entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
|
||||
const u32 count = static_cast<u32>(std::size(container));
|
||||
|
||||
AddEntry(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
|
||||
AddEntry(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
|
||||
AddEntry(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
|
||||
AddEntry(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
|
||||
AddEntry(vk::DescriptorType::eStorageImage, entries.images.size());
|
||||
if constexpr (descriptor_type == eCombinedImageSampler) {
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
const u32 num_samplers = container[i].Size();
|
||||
template_entries.emplace_back(binding, 0, num_samplers, descriptor_type, offset,
|
||||
entry_size);
|
||||
++binding;
|
||||
offset += num_samplers * entry_size;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if constexpr (descriptor_type == eUniformTexelBuffer) {
|
||||
// Nvidia has a bug where updating multiple uniform texels at once causes the driver to
|
||||
// crash.
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
|
||||
offset + i * entry_size, entry_size);
|
||||
}
|
||||
} else if (count > 0) {
|
||||
template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
|
||||
}
|
||||
offset += count * entry_size;
|
||||
binding += count;
|
||||
}
|
||||
|
||||
void FillDescriptorUpdateTemplateEntries(
|
||||
const ShaderEntries& entries, u32& binding, u32& offset,
|
||||
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
|
||||
AddEntry<eUniformBuffer>(template_entries, offset, binding, entries.const_buffers);
|
||||
AddEntry<eStorageBuffer>(template_entries, offset, binding, entries.global_buffers);
|
||||
AddEntry<eUniformTexelBuffer>(template_entries, offset, binding, entries.texel_buffers);
|
||||
AddEntry<eCombinedImageSampler>(template_entries, offset, binding, entries.samplers);
|
||||
AddEntry<eStorageImage>(template_entries, offset, binding, entries.images);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -194,7 +194,7 @@ private:
|
|||
};
|
||||
|
||||
void FillDescriptorUpdateTemplateEntries(
|
||||
const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
|
||||
const ShaderEntries& entries, u32& binding, u32& offset,
|
||||
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -105,17 +105,20 @@ void TransitionImages(const std::vector<ImageView>& views, vk::PipelineStageFlag
|
|||
|
||||
template <typename Engine, typename Entry>
|
||||
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
|
||||
std::size_t stage) {
|
||||
std::size_t stage, std::size_t index = 0) {
|
||||
const auto stage_type = static_cast<Tegra::Engines::ShaderType>(stage);
|
||||
if (entry.IsBindless()) {
|
||||
const Tegra::Texture::TextureHandle tex_handle =
|
||||
engine.AccessConstBuffer32(stage_type, entry.GetBuffer(), entry.GetOffset());
|
||||
return engine.GetTextureInfo(tex_handle);
|
||||
}
|
||||
const auto& gpu_profile = engine.AccessGuestDriverProfile();
|
||||
const u32 entry_offset = static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
|
||||
const u32 offset = entry.GetOffset() + entry_offset;
|
||||
if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
|
||||
return engine.GetStageTexture(stage_type, entry.GetOffset());
|
||||
return engine.GetStageTexture(stage_type, offset);
|
||||
} else {
|
||||
return engine.GetTexture(entry.GetOffset());
|
||||
return engine.GetTexture(offset);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -836,8 +839,10 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
|
|||
MICROPROFILE_SCOPE(Vulkan_Textures);
|
||||
const auto& gpu = system.GPU().Maxwell3D();
|
||||
for (const auto& entry : entries.samplers) {
|
||||
const auto texture = GetTextureInfo(gpu, entry, stage);
|
||||
SetupTexture(texture, entry);
|
||||
for (std::size_t i = 0; i < entry.Size(); ++i) {
|
||||
const auto texture = GetTextureInfo(gpu, entry, stage, i);
|
||||
SetupTexture(texture, entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -886,8 +891,10 @@ void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
|
|||
MICROPROFILE_SCOPE(Vulkan_Textures);
|
||||
const auto& gpu = system.GPU().KeplerCompute();
|
||||
for (const auto& entry : entries.samplers) {
|
||||
const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex);
|
||||
SetupTexture(texture, entry);
|
||||
for (std::size_t i = 0; i < entry.Size(); ++i) {
|
||||
const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex, i);
|
||||
SetupTexture(texture, entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -69,8 +69,9 @@ struct TexelBuffer {
|
|||
|
||||
struct SampledImage {
|
||||
Id image_type{};
|
||||
Id sampled_image_type{};
|
||||
Id sampler{};
|
||||
Id sampler_type{};
|
||||
Id sampler_pointer_type{};
|
||||
Id variable{};
|
||||
};
|
||||
|
||||
struct StorageImage {
|
||||
|
@ -833,16 +834,20 @@ private:
|
|||
constexpr int sampled = 1;
|
||||
constexpr auto format = spv::ImageFormat::Unknown;
|
||||
const Id image_type = TypeImage(t_float, dim, depth, arrayed, ms, sampled, format);
|
||||
const Id sampled_image_type = TypeSampledImage(image_type);
|
||||
const Id pointer_type =
|
||||
TypePointer(spv::StorageClass::UniformConstant, sampled_image_type);
|
||||
const Id sampler_type = TypeSampledImage(image_type);
|
||||
const Id sampler_pointer_type =
|
||||
TypePointer(spv::StorageClass::UniformConstant, sampler_type);
|
||||
const Id type = sampler.IsIndexed()
|
||||
? TypeArray(sampler_type, Constant(t_uint, sampler.Size()))
|
||||
: sampler_type;
|
||||
const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, type);
|
||||
const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
|
||||
AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
|
||||
Decorate(id, spv::Decoration::Binding, binding++);
|
||||
Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
|
||||
|
||||
sampled_images.emplace(sampler.GetIndex(),
|
||||
SampledImage{image_type, sampled_image_type, id});
|
||||
sampled_images.emplace(sampler.GetIndex(), SampledImage{image_type, sampler_type,
|
||||
sampler_pointer_type, id});
|
||||
}
|
||||
return binding;
|
||||
}
|
||||
|
@ -1525,7 +1530,12 @@ private:
|
|||
ASSERT(!meta.sampler.IsBuffer());
|
||||
|
||||
const auto& entry = sampled_images.at(meta.sampler.GetIndex());
|
||||
return OpLoad(entry.sampled_image_type, entry.sampler);
|
||||
Id sampler = entry.variable;
|
||||
if (meta.sampler.IsIndexed()) {
|
||||
const Id index = AsInt(Visit(meta.index));
|
||||
sampler = OpAccessChain(entry.sampler_pointer_type, sampler, index);
|
||||
}
|
||||
return OpLoad(entry.sampler_type, sampler);
|
||||
}
|
||||
|
||||
Id GetTextureImage(Operation operation) {
|
||||
|
|
|
@ -299,7 +299,7 @@ private:
|
|||
u32 index{}; ///< Emulated index given for the this sampler.
|
||||
u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
|
||||
u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
|
||||
u32 size{}; ///< Size of the sampler if indexed.
|
||||
u32 size{1}; ///< Size of the sampler.
|
||||
|
||||
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
|
||||
|
|
Loading…
Reference in a new issue