settings: Remove redundant false literals

This commit is contained in:
lat9nq 2023-06-10 23:39:47 -04:00
parent 7515c502c5
commit 02265f19d9

View file

@ -625,8 +625,8 @@ struct Values {
Category::Renderer}; Category::Renderer};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{ SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<bool, false> use_speed_limit{ SwitchableSetting<bool> use_speed_limit{linkage, true, "use_speed_limit", Category::Renderer,
linkage, true, "use_speed_limit", Category::Renderer, false, true}; false, true};
SwitchableSetting<u16, true> speed_limit{ SwitchableSetting<u16, true> speed_limit{
linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true}; linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
@ -671,9 +671,9 @@ struct Values {
ResolutionScalingInfo resolution_info{}; ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
"resolution_setup", Category::Renderer}; "resolution_setup", Category::Renderer};
SwitchableSetting<ScalingFilter, false> scaling_filter{ SwitchableSetting<ScalingFilter> scaling_filter{
linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true}; linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
SwitchableSetting<AntiAliasing, false> anti_aliasing{ SwitchableSetting<AntiAliasing> anti_aliasing{
linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true}; linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
SwitchableSetting<int, true> fsr_sharpening_slider{ SwitchableSetting<int, true> fsr_sharpening_slider{
linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true}; linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
@ -707,9 +707,9 @@ struct Values {
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<bool, false> use_fast_gpu_time{ SwitchableSetting<bool> use_fast_gpu_time{
linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true}; linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true};
SwitchableSetting<bool, false> use_vulkan_driver_pipeline_cache{ SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{
linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true}; linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines", SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
Category::RendererAdvanced}; Category::RendererAdvanced};
@ -756,7 +756,7 @@ struct Values {
// Controls // Controls
InputSetting<std::array<PlayerInput, 10>> players; InputSetting<std::array<PlayerInput, 10>> players;
Setting<bool, false> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls, Setting<bool> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls,
// Only read/write enable_raw_input on Windows platforms // Only read/write enable_raw_input on Windows platforms
#ifdef _WIN32 #ifdef _WIN32
true true
@ -783,7 +783,7 @@ struct Values {
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls}; Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls}; Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
Setting<bool, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false}; Setting<bool> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false};
Setting<u8, true> mouse_panning_sensitivity{ Setting<u8, true> mouse_panning_sensitivity{
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls}; linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls}; Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
@ -839,22 +839,19 @@ struct Values {
Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging}; Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging}; Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging}; Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
Setting<bool, false> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics, Setting<bool> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics, false};
false}; Setting<bool> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics, false};
Setting<bool, false> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics,
false};
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging}; Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
Setting<bool, false> reporting_services{linkage, false, "reporting_services", Setting<bool> reporting_services{linkage, false, "reporting_services", Category::Debugging,
Category::Debugging, false}; false};
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging}; Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit", Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
Category::DebuggingGraphics}; Category::DebuggingGraphics};
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle", Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
Category::DebuggingGraphics}; Category::DebuggingGraphics};
Setting<bool, false> extended_logging{linkage, false, "extended_logging", Category::Debugging, Setting<bool> extended_logging{linkage, false, "extended_logging", Category::Debugging, false};
false};
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging}; Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
Setting<bool, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false}; Setting<bool> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false};
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers", Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
Category::Debugging}; Category::Debugging};
Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging}; Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};