2021-05-26 05:16:20 +01:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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2021-05-29 07:09:29 +01:00
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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2021-05-27 02:18:17 +01:00
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#include "shader_recompiler/frontend/ir/modifiers.h"
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2021-05-26 05:16:20 +01:00
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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namespace {
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std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info,
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[[maybe_unused]] const IR::Value& index) {
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if (info.type == TextureType::Buffer) {
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throw NotImplementedException("TextureType::Buffer");
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} else {
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return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index));
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}
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}
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2021-05-29 06:06:29 +01:00
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std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
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switch (info.type) {
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case TextureType::Color1D:
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return fmt::format("int({})", value);
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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case TextureType::ColorArray2D:
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return fmt::format("ivec2({})", value);
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case TextureType::Color3D:
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case TextureType::ColorCube:
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return fmt::format("ivec3({})", value);
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case TextureType::ColorArrayCube:
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return fmt::format("ivec4({})", value);
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default:
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throw NotImplementedException("Offset type {}", info.type.Value());
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}
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}
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2021-05-29 19:21:25 +01:00
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std::string ShadowSamplerVecCast(TextureType type) {
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switch (type) {
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case TextureType::ColorArray2D:
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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return "vec4";
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default:
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return "vec3";
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}
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}
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2021-05-29 06:06:29 +01:00
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IR::Inst* PrepareSparse(IR::Inst& inst) {
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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if (sparse_inst) {
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sparse_inst->Invalidate();
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}
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return sparse_inst;
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}
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} // namespace
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void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view bias_lc,
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[[maybe_unused]] const IR::Value& offset) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_lod_clamp) {
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throw NotImplementedException("Lod clamp samples");
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}
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const auto texture{Texture(ctx, info, index)};
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const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
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const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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if (!sparse_inst) {
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if (!offset.IsEmpty()) {
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ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords,
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CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias);
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} else {
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if (ctx.stage == Stage::Fragment) {
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ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
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} else {
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ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords);
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}
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}
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return;
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}
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// TODO: Query sparseTexels extension support
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if (!offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
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*sparse_inst, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info),
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texel, bias);
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2021-05-28 03:28:33 +01:00
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} else {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
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texture, coords, texel, bias);
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2021-05-28 01:31:03 +01:00
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}
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}
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void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view lod_lc,
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[[maybe_unused]] const IR::Value& offset) {
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2021-05-28 18:55:07 +01:00
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_bias) {
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throw NotImplementedException("Bias texture samples");
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}
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if (info.has_lod_clamp) {
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throw NotImplementedException("Lod clamp samples");
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}
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const auto texture{Texture(ctx, info, index)};
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const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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if (!sparse_inst) {
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if (!offset.IsEmpty()) {
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ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
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CastToIntVec(ctx.reg_alloc.Consume(offset), info));
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} else {
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ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
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}
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return;
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}
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// TODO: Query sparseTexels extension support
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if (!offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
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CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel);
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} else {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
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texture, coords, lod_lc, texel);
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}
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}
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void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view dref,
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[[maybe_unused]] std::string_view bias_lc,
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[[maybe_unused]] const IR::Value& offset) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_bias) {
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throw NotImplementedException("Bias texture samples");
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}
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if (info.has_lod_clamp) {
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throw NotImplementedException("Lod clamp samples");
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}
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if (!offset.IsEmpty()) {
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throw NotImplementedException("textureLodOffset");
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}
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const auto texture{Texture(ctx, info, index)};
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const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
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const auto cast{ShadowSamplerVecCast(info.type)};
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if (ctx.stage == Stage::Fragment) {
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ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias);
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} else {
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ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref);
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}
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}
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void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view dref,
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[[maybe_unused]] std::string_view lod_lc,
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[[maybe_unused]] const IR::Value& offset) {
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2021-05-29 06:53:32 +01:00
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_bias) {
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throw NotImplementedException("Bias texture samples");
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}
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if (info.has_lod_clamp) {
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throw NotImplementedException("Lod clamp samples");
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}
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if (!offset.IsEmpty()) {
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throw NotImplementedException("textureLodOffset");
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}
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const auto texture{Texture(ctx, info, index)};
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if (info.type == TextureType::ColorArrayCube) {
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ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
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} else {
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ctx.AddF32("{}=textureLod({},vec3({},{}),{});", inst, texture, coords, dref, lod_lc);
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}
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}
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void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] const IR::Value& offset2) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] const IR::Value& offset2,
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[[maybe_unused]] std::string_view dref) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod,
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[[maybe_unused]] std::string_view ms) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view lod) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view derivates,
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[[maybe_unused]] std::string_view offset,
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[[maybe_unused]] std::string_view lod_clamp) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view color) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageSampleImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageSampleExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageGather(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageGatherDref(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageFetch(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageQueryDimensions(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageQueryLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageGradient(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageRead(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageWrite(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageSampleImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageSampleExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageGather(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageGatherDref(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageFetch(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageQueryDimensions(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageQueryLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageGradient(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageRead(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageWrite(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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} // namespace Shader::Backend::GLSL
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