yuzu/src/shader_recompiler/frontend/ir/flow_test.cpp

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2021-01-09 06:30:07 +00:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <fmt/format.h>
#include "shader_recompiler/frontend/ir/flow_test.h"
namespace Shader::IR {
std::string NameOf(FlowTest flow_test) {
switch (flow_test) {
case FlowTest::F:
return "F";
case FlowTest::LT:
return "LT";
case FlowTest::EQ:
return "EQ";
case FlowTest::LE:
return "LE";
case FlowTest::GT:
return "GT";
case FlowTest::NE:
return "NE";
case FlowTest::GE:
return "GE";
case FlowTest::NUM:
return "NUM";
case FlowTest::NaN:
return "NAN";
case FlowTest::LTU:
return "LTU";
case FlowTest::EQU:
return "EQU";
case FlowTest::LEU:
return "LEU";
case FlowTest::GTU:
return "GTU";
case FlowTest::NEU:
return "NEU";
case FlowTest::GEU:
return "GEU";
case FlowTest::T:
return "T";
case FlowTest::OFF:
return "OFF";
case FlowTest::LO:
return "LO";
case FlowTest::SFF:
return "SFF";
case FlowTest::LS:
return "LS";
case FlowTest::HI:
return "HI";
case FlowTest::SFT:
return "SFT";
case FlowTest::HS:
return "HS";
case FlowTest::OFT:
return "OFT";
case FlowTest::CSM_TA:
return "CSM_TA";
case FlowTest::CSM_TR:
return "CSM_TR";
case FlowTest::CSM_MX:
return "CSM_MX";
case FlowTest::FCSM_TA:
return "FCSM_TA";
case FlowTest::FCSM_TR:
return "FCSM_TR";
case FlowTest::FCSM_MX:
return "FCSM_MX";
case FlowTest::RLE:
return "RLE";
case FlowTest::RGT:
return "RGT";
}
return fmt::format("<invalid flow test {}>", static_cast<int>(flow_test));
}
} // namespace Shader::IR