2020-06-21 20:31:57 +01:00
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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2020-06-21 17:36:28 +01:00
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#pragma once
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#include <memory>
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#include "core/frontend/input.h"
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namespace InputCommon {
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/**
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* A button device factory representing a gcpad. It receives gcpad events and forward them
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* to all button devices it created.
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*/
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class GCButtonFactory final : public Input::Factory<Input::ButtonDevice> {
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public:
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GCButtonFactory();
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/**
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* Creates a button device from a button press
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* @param params contains parameters for creating the device:
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* - "code": the code of the key to bind with the button
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*/
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput();
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/// For device input configuration/polling
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void BeginConfiguration();
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void EndConfiguration();
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bool IsPolling() {
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return polling;
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}
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private:
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bool polling = false;
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};
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/// An analog device factory that creates analog devices from GC Adapter
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class GCAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
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public:
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GCAnalogFactory();
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std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput();
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/// For device input configuration/polling
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void BeginConfiguration();
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void EndConfiguration();
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bool IsPolling() {
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return polling;
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}
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private:
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int analog_x_axis = -1;
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int analog_y_axis = -1;
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int controller_number = -1;
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bool polling = false;
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};
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} // namespace InputCommon
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