yuzu/src/video_core/rasterizer_interface.h

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <functional>
#include "common/common_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/gpu.h"
namespace Tegra {
class MemoryManager;
}
namespace VideoCore {
enum class LoadCallbackStage {
Prepare,
Decompile,
Build,
Complete,
};
using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
/// Draw the current batch of vertex arrays
virtual bool DrawBatch(bool is_indexed) = 0;
/// Draw the current batch of multiple instances of vertex arrays
virtual bool DrawMultiBatch(bool is_indexed) = 0;
/// Clear the current framebuffer
virtual void Clear() = 0;
/// Dispatches a compute shader invocation
virtual void DispatchCompute(GPUVAddr code_addr) = 0;
/// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(CacheAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
/// and invalidated
virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
/// Notify the rasterizer to send all written commands to the host GPU.
virtual void FlushCommands() = 0;
/// Notify rasterizer that a frame is about to finish
virtual void TickFrame() = 0;
/// Attempt to use a faster method to perform a surface copy
virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) {
return false;
}
/// Attempt to use a faster method to display the framebuffer to screen
virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) {
return false;
}
/// Increase/decrease the number of object in pages touching the specified region
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
/// Initialize disk cached resources for the game being emulated
virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
const DiskResourceLoadCallback& callback = {}) {}
};
} // namespace VideoCore