yuzu/src/shader_recompiler/backend/glsl/emit_glsl.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <ranges>
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#include <string>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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namespace Shader::Backend::GLSL {
namespace {
template <class Func>
struct FuncTraits {};
template <class ReturnType_, class... Args>
struct FuncTraits<ReturnType_ (*)(Args...)> {
using ReturnType = ReturnType_;
static constexpr size_t NUM_ARGS = sizeof...(Args);
template <size_t I>
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
};
template <auto func, typename... Args>
void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
}
template <typename ArgType>
auto Arg(EmitContext& ctx, const IR::Value& arg) {
if constexpr (std::is_same_v<ArgType, std::string_view>) {
return ctx.var_alloc.Consume(arg);
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} else if constexpr (std::is_same_v<ArgType, const IR::Value&>) {
return arg;
} else if constexpr (std::is_same_v<ArgType, u32>) {
return arg.U32();
} else if constexpr (std::is_same_v<ArgType, IR::Attribute>) {
return arg.Attribute();
} else if constexpr (std::is_same_v<ArgType, IR::Patch>) {
return arg.Patch();
} else if constexpr (std::is_same_v<ArgType, IR::Reg>) {
return arg.Reg();
}
}
template <auto func, bool is_first_arg_inst, size_t... I>
void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
using Traits = FuncTraits<decltype(func)>;
if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) {
if constexpr (is_first_arg_inst) {
SetDefinition<func>(
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ctx, inst, *inst,
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Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
} else {
SetDefinition<func>(
ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
}
} else {
if constexpr (is_first_arg_inst) {
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func(ctx, *inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
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} else {
func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
}
}
}
template <auto func>
void Invoke(EmitContext& ctx, IR::Inst* inst) {
using Traits = FuncTraits<decltype(func)>;
static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments");
if constexpr (Traits::NUM_ARGS == 1) {
Invoke<func, false>(ctx, inst, std::make_index_sequence<0>{});
} else {
using FirstArgType = typename Traits::template ArgType<1>;
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static constexpr bool is_first_arg_inst = std::is_same_v<FirstArgType, IR::Inst&>;
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using Indices = std::make_index_sequence<Traits::NUM_ARGS - (is_first_arg_inst ? 2 : 1)>;
Invoke<func, is_first_arg_inst>(ctx, inst, Indices{});
}
}
void EmitInst(EmitContext& ctx, IR::Inst* inst) {
// ctx.Add("/* $ {} $ */", inst->GetOpcode());
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switch (inst->GetOpcode()) {
#define OPCODE(name, result_type, ...) \
case IR::Opcode::name: \
return Invoke<&Emit##name>(ctx, inst);
#include "shader_recompiler/frontend/ir/opcodes.inc"
#undef OPCODE
}
throw LogicError("Invalid opcode {}", inst->GetOpcode());
}
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bool IsReference(IR::Inst& inst) {
return inst.GetOpcode() == IR::Opcode::Reference;
}
void PrecolorInst(IR::Inst& phi) {
// Insert phi moves before references to avoid overwritting other phis
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
IR::Block& phi_block{*phi.PhiBlock(i)};
auto it{std::find_if_not(phi_block.rbegin(), phi_block.rend(), IsReference).base()};
IR::IREmitter ir{phi_block, it};
const IR::Value arg{phi.Arg(i)};
if (arg.IsImmediate()) {
ir.PhiMove(phi, arg);
} else {
ir.PhiMove(phi, IR::Value{arg.InstRecursive()});
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}
}
}
void Precolor(const IR::Program& program) {
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for (IR::Block* const block : program.blocks) {
for (IR::Inst& phi : block->Instructions() | std::views::take_while(IR::IsPhi)) {
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PrecolorInst(phi);
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}
}
}
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void EmitCode(EmitContext& ctx, const IR::Program& program) {
for (const IR::AbstractSyntaxNode& node : program.syntax_list) {
switch (node.type) {
case IR::AbstractSyntaxNode::Type::Block:
for (IR::Inst& inst : node.data.block->Instructions()) {
EmitInst(ctx, &inst);
}
break;
case IR::AbstractSyntaxNode::Type::If:
ctx.Add("if ({}){{", ctx.var_alloc.Consume(node.data.if_node.cond));
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break;
case IR::AbstractSyntaxNode::Type::EndIf:
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ctx.Add("}}");
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break;
case IR::AbstractSyntaxNode::Type::Break:
if (node.data.break_node.cond.IsImmediate()) {
if (node.data.break_node.cond.U1()) {
ctx.Add("break;");
}
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} else {
ctx.Add("if({}){{break;}}", ctx.var_alloc.Consume(node.data.break_node.cond));
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}
break;
case IR::AbstractSyntaxNode::Type::Return:
case IR::AbstractSyntaxNode::Type::Unreachable:
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ctx.Add("return;");
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break;
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case IR::AbstractSyntaxNode::Type::Loop:
ctx.Add("for(;;){{");
break;
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case IR::AbstractSyntaxNode::Type::Repeat:
ctx.Add("if({}){{", ctx.var_alloc.Consume(node.data.repeat.cond));
ctx.Add("continue;\n}}else{{");
ctx.Add("break;\n}}\n}}");
break;
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default:
fmt::print("{}", node.type);
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throw NotImplementedException("{}", node.type);
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break;
}
}
}
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std::string GlslVersionSpecifier(const EmitContext& ctx) {
if (ctx.uses_y_direction) {
return " compatibility";
}
return "";
}
void DefineVariables(const EmitContext& ctx, std::string& header) {
for (u32 i = 0; i < static_cast<u32>(GlslVarType::Void); ++i) {
const auto type{static_cast<GlslVarType>(i)};
const auto& tracker{ctx.var_alloc.GetUseTracker(type)};
const auto type_name{ctx.var_alloc.GetGlslType(type)};
// Temps/return types that are never used are stored at index 0
if (tracker.uses_temp) {
header += fmt::format("{}{}={}(0);", type_name, ctx.var_alloc.Representation(0, type),
type_name);
}
for (u32 index = 1; index <= tracker.num_used; ++index) {
header += fmt::format("{}{}={}(0);", type_name,
ctx.var_alloc.Representation(index, type), type_name);
}
}
}
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} // Anonymous namespace
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std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
Bindings& bindings) {
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EmitContext ctx{program, bindings, profile, runtime_info};
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Precolor(program);
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EmitCode(ctx, program);
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const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
ctx.header.insert(0, version);
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if (program.local_memory_size > 0) {
ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4);
}
if (program.shared_memory_size > 0) {
ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4);
}
ctx.header += "void main(){\n";
if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
}
DefineVariables(ctx, ctx.header);
if (ctx.uses_cc_carry) {
ctx.header += "uint carry;";
}
if (program.info.uses_subgroup_shuffles) {
ctx.header += "bool shfl_in_bounds;";
}
ctx.header += "\n";
ctx.code.insert(0, ctx.header);
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ctx.code += "}";
// fmt::print("\n{}\n", ctx.code);
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return ctx.code;
}
} // namespace Shader::Backend::GLSL