2021-01-09 06:30:07 +00:00
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "environment.h"
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namespace Shader {
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class FileEnvironment final : public Environment {
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public:
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explicit FileEnvironment(const char* path);
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~FileEnvironment() override;
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2021-02-17 03:59:28 +00:00
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u64 ReadInstruction(u32 offset) override;
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std::array<u32, 3> WorkgroupSize() override;
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2021-01-09 06:30:07 +00:00
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private:
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std::vector<u64> data;
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};
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} // namespace Shader
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