20 lines
752 B
C++
20 lines
752 B
C++
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "common/bit_cast.h"
|
||
|
#include "common/common_types.h"
|
||
|
|
||
|
namespace FSR {
|
||
|
// Reimplementations of the constant generating functions in ffx_fsr1.h
|
||
|
// GCC generated a lot of warnings when using the official header.
|
||
|
void FsrEasuConOffset(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4],
|
||
|
f32 inputViewportInPixelsX, f32 inputViewportInPixelsY,
|
||
|
f32 inputSizeInPixelsX, f32 inputSizeInPixelsY, f32 outputSizeInPixelsX,
|
||
|
f32 outputSizeInPixelsY, f32 inputOffsetInPixelsX, f32 inputOffsetInPixelsY);
|
||
|
|
||
|
void FsrRcasCon(u32* con, f32 sharpness);
|
||
|
|
||
|
} // namespace FSR
|