yuzu/src/shader_recompiler/profile.h

30 lines
895 B
C++
Raw Normal View History

2021-02-17 03:59:28 +00:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
namespace Shader {
struct Profile {
2021-02-20 06:30:13 +00:00
bool unified_descriptor_binding{};
bool support_vertex_instance_id{};
2021-02-20 06:30:13 +00:00
bool support_float_controls{};
bool support_separate_denorm_behavior{};
bool support_separate_rounding_mode{};
bool support_fp16_denorm_preserve{};
bool support_fp32_denorm_preserve{};
bool support_fp16_denorm_flush{};
bool support_fp32_denorm_flush{};
bool support_fp16_signed_zero_nan_preserve{};
bool support_fp32_signed_zero_nan_preserve{};
2021-03-21 23:28:37 +00:00
bool support_fp64_signed_zero_nan_preserve{};
2021-03-24 00:27:17 +00:00
bool support_vote{};
bool warp_size_potentially_larger_than_guest{};
// FClamp is broken and OpFMax + OpFMin should be used instead
bool has_broken_spirv_clamp{};
2021-02-17 03:59:28 +00:00
};
} // namespace Shader