yuzu/src/core/frontend/framebuffer_layout.h

65 lines
1.7 KiB
C++
Raw Normal View History

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
2020-08-29 23:07:38 +01:00
#include "common/common_types.h"
#include "common/math_util.h"
namespace Layout {
namespace MinimumSize {
constexpr u32 Width = 640;
constexpr u32 Height = 360;
} // namespace MinimumSize
namespace ScreenUndocked {
constexpr u32 Width = 1280;
constexpr u32 Height = 720;
} // namespace ScreenUndocked
namespace ScreenDocked {
constexpr u32 Width = 1920;
constexpr u32 Height = 1080;
} // namespace ScreenDocked
enum class AspectRatio {
2020-02-14 05:06:26 +00:00
Default,
R4_3,
R21_9,
2020-02-14 05:06:26 +00:00
StretchToWindow,
};
/// Describes the layout of the window framebuffer
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
u32 height{ScreenUndocked::Height};
Common::Rectangle<u32> screen;
bool is_srgb{};
};
/**
* Factory method for constructing a default FramebufferLayout
* @param width Window framebuffer width in pixels
* @param height Window framebuffer height in pixels
2017-02-01 08:22:47 +00:00
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
/**
* Convenience method to get frame layout by resolution scale
* @param res_scale resolution scale factor
*/
FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale);
2020-02-14 05:06:26 +00:00
/**
* Convenience method to determine emulation aspect ratio
* @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
2020-02-14 05:06:26 +00:00
* @param window_aspect_ratio Current window aspect ratio
* @return Emulation render window aspect ratio
*/
float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
2020-02-14 05:06:26 +00:00
} // namespace Layout