2022-04-23 09:59:50 +01:00
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2021-02-06 02:11:23 +00:00
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#pragma once
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2021-03-27 06:08:31 +00:00
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#include <array>
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2021-02-06 02:11:23 +00:00
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#include <string>
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2021-05-14 04:40:54 +01:00
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#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
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2021-03-14 06:41:05 +00:00
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#include "shader_recompiler/frontend/ir/basic_block.h"
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2021-04-12 23:41:22 +01:00
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#include "shader_recompiler/program_header.h"
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2021-02-16 07:10:22 +00:00
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#include "shader_recompiler/shader_info.h"
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2021-03-19 22:28:31 +00:00
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#include "shader_recompiler/stage.h"
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2021-02-06 02:11:23 +00:00
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namespace Shader::IR {
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struct Program {
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2021-05-14 04:40:54 +01:00
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AbstractSyntaxList syntax_list;
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BlockList blocks;
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BlockList post_order_blocks;
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2021-02-16 07:10:22 +00:00
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Info info;
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2021-03-19 22:28:31 +00:00
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Stage stage{};
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2021-03-27 06:08:31 +00:00
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std::array<u32, 3> workgroup_size{};
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2021-04-12 23:41:22 +01:00
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OutputTopology output_topology{};
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u32 output_vertices{};
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u32 invocations{};
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2021-03-28 23:53:34 +01:00
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u32 local_memory_size{};
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u32 shared_memory_size{};
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2021-06-24 06:41:09 +01:00
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bool is_geometry_passthrough{};
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2021-02-06 02:11:23 +00:00
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};
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[[nodiscard]] std::string DumpProgram(const Program& program);
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} // namespace Shader::IR
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