yuzu/src/shader_recompiler/backend/glsl/emit_glsl.h

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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
#include <string>
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
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namespace Shader::Backend::GLSL {
[[nodiscard]] std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);
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[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, IR::Program& program) {
Bindings binding;
return EmitGLSL(profile, {}, program, binding);
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}
} // namespace Shader::Backend::GLSL