yuzu-fork/src/core/telemetry_session.h
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00

102 lines
3 KiB
C++

// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "common/telemetry.h"
namespace FileSys {
class ContentProvider;
}
namespace Loader {
class AppLoader;
}
namespace Service::FileSystem {
class FileSystemController;
}
namespace Core {
/**
* Instruments telemetry for this emulation session. Creates a new set of telemetry fields on each
* session, logging any one-time fields. Interfaces with the telemetry backend used for submitting
* data to the web service. Submits session data on close.
*/
class TelemetrySession {
public:
explicit TelemetrySession();
~TelemetrySession();
TelemetrySession(const TelemetrySession&) = delete;
TelemetrySession& operator=(const TelemetrySession&) = delete;
TelemetrySession(TelemetrySession&&) = delete;
TelemetrySession& operator=(TelemetrySession&&) = delete;
/**
* Adds the initial telemetry info necessary when starting up a title.
*
* This includes information such as:
* - Telemetry ID
* - Initialization time
* - Title ID
* - Title name
* - Title file format
* - Miscellaneous settings values.
*
* @param app_loader The application loader to use to retrieve
* title-specific information.
* @param fsc Filesystem controller to use to retrieve info.
* @param content_provider Content provider to use to retrieve info.
*/
void AddInitialInfo(Loader::AppLoader& app_loader,
const Service::FileSystem::FileSystemController& fsc,
const FileSys::ContentProvider& content_provider);
/**
* Wrapper around the Telemetry::FieldCollection::AddField method.
* @param type Type of the field to add.
* @param name Name of the field to add.
* @param value Value for the field to add.
*/
template <typename T>
void AddField(Common::Telemetry::FieldType type, const char* name, T value) {
field_collection.AddField(type, name, std::move(value));
}
/**
* Submits a Testcase.
* @returns A bool indicating whether the submission succeeded
*/
bool SubmitTestcase();
private:
/// Tracks all added fields for the session
Common::Telemetry::FieldCollection field_collection;
};
/**
* Gets TelemetryId, a unique identifier used for the user's telemetry sessions.
* @returns The current TelemetryId for the session.
*/
u64 GetTelemetryId();
/**
* Regenerates TelemetryId, a unique identifier used for the user's telemetry sessions.
* @returns The new TelemetryId that was generated.
*/
u64 RegenerateTelemetryId();
/**
* Verifies the username and token.
* @param username yuzu username to use for authentication.
* @param token yuzu token to use for authentication.
* @returns Future with bool indicating whether the verification succeeded
*/
bool VerifyLogin(const std::string& username, const std::string& token);
} // namespace Core