yuzu-fork/src/yuzu/configuration/input_profiles.cpp

129 lines
3.8 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <fmt/format.h>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/input_profiles.h"
namespace FS = Common::FS;
namespace {
bool ProfileExistsInFilesystem(std::string_view profile_name) {
return FS::Exists(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input" /
fmt::format("{}.ini", profile_name));
}
bool IsINI(const std::filesystem::path& filename) {
return filename.extension() == ".ini";
}
std::filesystem::path GetNameWithoutExtension(std::filesystem::path filename) {
return filename.replace_extension();
}
} // namespace
InputProfiles::InputProfiles(Core::System& system_) : system{system_} {
const auto input_profile_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input";
if (!FS::IsDir(input_profile_loc)) {
return;
}
FS::IterateDirEntries(
input_profile_loc,
[this](const std::filesystem::path& full_path) {
const auto filename = full_path.filename();
const auto name_without_ext =
Common::FS::PathToUTF8String(GetNameWithoutExtension(filename));
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
map_profiles.insert_or_assign(
name_without_ext, std::make_unique<Config>(system, name_without_ext,
Config::ConfigType::InputProfile));
}
return true;
},
FS::DirEntryFilter::File);
}
InputProfiles::~InputProfiles() = default;
std::vector<std::string> InputProfiles::GetInputProfileNames() {
std::vector<std::string> profile_names;
profile_names.reserve(map_profiles.size());
for (const auto& [profile_name, config] : map_profiles) {
if (!ProfileExistsInFilesystem(profile_name)) {
DeleteProfile(profile_name);
continue;
}
profile_names.push_back(profile_name);
}
return profile_names;
}
bool InputProfiles::IsProfileNameValid(std::string_view profile_name) {
return profile_name.find_first_of("<>:;\"/\\|,.!?*") == std::string::npos;
}
bool InputProfiles::CreateProfile(const std::string& profile_name, std::size_t player_index) {
if (ProfileExistsInMap(profile_name)) {
return false;
}
map_profiles.insert_or_assign(
profile_name,
std::make_unique<Config>(system, profile_name, Config::ConfigType::InputProfile));
return SaveProfile(profile_name, player_index);
}
bool InputProfiles::DeleteProfile(const std::string& profile_name) {
if (!ProfileExistsInMap(profile_name)) {
return false;
}
if (!ProfileExistsInFilesystem(profile_name) ||
FS::RemoveFile(map_profiles[profile_name]->GetConfigFilePath())) {
map_profiles.erase(profile_name);
}
return !ProfileExistsInMap(profile_name) && !ProfileExistsInFilesystem(profile_name);
}
bool InputProfiles::LoadProfile(const std::string& profile_name, std::size_t player_index) {
if (!ProfileExistsInMap(profile_name)) {
return false;
}
if (!ProfileExistsInFilesystem(profile_name)) {
map_profiles.erase(profile_name);
return false;
}
map_profiles[profile_name]->ReadControlPlayerValue(player_index);
return true;
}
bool InputProfiles::SaveProfile(const std::string& profile_name, std::size_t player_index) {
if (!ProfileExistsInMap(profile_name)) {
return false;
}
map_profiles[profile_name]->SaveControlPlayerValue(player_index);
return true;
}
bool InputProfiles::ProfileExistsInMap(const std::string& profile_name) const {
return map_profiles.find(profile_name) != map_profiles.end();
}