mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-09 16:39:57 +00:00
96 lines
6.1 KiB
C++
96 lines
6.1 KiB
C++
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
|
|
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <functional>
|
|
|
|
#include "common/logging/log.h"
|
|
|
|
// Sometimes we want to try to continue even after hitting an assert.
|
|
// However touching this file yields a global recompilation as this header is included almost
|
|
// everywhere. So let's just move the handling of the failed assert to a single cpp file.
|
|
|
|
// For asserts we'd like to keep all the junk executed when an assert happens away from the
|
|
// important code in the function. One way of doing this is to put all the relevant code inside a
|
|
// lambda and force the compiler to not inline it.
|
|
void assert_check_condition(bool cond, std::function<void()>&& on_failure);
|
|
|
|
[[noreturn]] void unreachable_impl();
|
|
|
|
#define ASSERT(_a_) \
|
|
do { \
|
|
if (std::is_constant_evaluated()) { \
|
|
if (!(_a_)) { \
|
|
/* Will trigger compile error here */ \
|
|
assert_check_condition(bool(_a_), \
|
|
[] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
|
|
} \
|
|
} else { \
|
|
assert_check_condition(bool(_a_), [] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
|
|
} \
|
|
} while (0)
|
|
|
|
#define ASSERT_MSG(_a_, ...) \
|
|
do { \
|
|
if (std::is_constant_evaluated()) { \
|
|
if (!(_a_)) { \
|
|
/* Will trigger compile error here */ \
|
|
assert_check_condition(bool(_a_), \
|
|
[] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
|
|
} \
|
|
} else { \
|
|
assert_check_condition( \
|
|
bool(_a_), [&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
|
|
} \
|
|
} while (0)
|
|
|
|
#define UNREACHABLE() \
|
|
do { \
|
|
LOG_CRITICAL(Debug, "Unreachable code!"); \
|
|
unreachable_impl(); \
|
|
} while (0)
|
|
|
|
#define UNREACHABLE_MSG(...) \
|
|
do { \
|
|
LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); \
|
|
unreachable_impl(); \
|
|
} while (0)
|
|
|
|
#ifdef _DEBUG
|
|
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
|
|
#define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
|
|
#else // not debug
|
|
#define DEBUG_ASSERT(_a_) \
|
|
do { \
|
|
} while (0)
|
|
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...) \
|
|
do { \
|
|
} while (0)
|
|
#endif
|
|
|
|
#define UNIMPLEMENTED() ASSERT_MSG(false, "Unimplemented code!")
|
|
#define UNIMPLEMENTED_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
|
|
|
|
#define UNIMPLEMENTED_IF(cond) ASSERT_MSG(!(cond), "Unimplemented code!")
|
|
#define UNIMPLEMENTED_IF_MSG(cond, ...) ASSERT_MSG(!(cond), __VA_ARGS__)
|
|
|
|
// If the assert is ignored, execute _b_
|
|
#define ASSERT_OR_EXECUTE(_a_, _b_) \
|
|
do { \
|
|
ASSERT(_a_); \
|
|
if (!(_a_)) { \
|
|
_b_ \
|
|
} \
|
|
} while (0)
|
|
|
|
// If the assert is ignored, execute _b_
|
|
#define ASSERT_OR_EXECUTE_MSG(_a_, _b_, ...) \
|
|
do { \
|
|
ASSERT_MSG(_a_, __VA_ARGS__); \
|
|
if (!(_a_)) { \
|
|
_b_ \
|
|
} \
|
|
} while (0)
|