mirror of
https://github.com/yuzu-mirror/yuzu.git
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eb67a45ca8
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
433 lines
12 KiB
C++
433 lines
12 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <atomic>
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#include <condition_variable>
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#include <list>
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#include <memory>
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#include <mutex>
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#include "common/common_types.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/dma_pusher.h"
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using CacheAddr = std::uintptr_t;
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inline CacheAddr ToCacheAddr(const void* host_ptr) {
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return reinterpret_cast<CacheAddr>(host_ptr);
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}
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inline u8* FromCacheAddr(CacheAddr cache_addr) {
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return reinterpret_cast<u8*>(cache_addr);
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}
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namespace Core {
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namespace Frontend {
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class EmuWindow;
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}
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class System;
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} // namespace Core
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namespace VideoCore {
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class RendererBase;
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class ShaderNotify;
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} // namespace VideoCore
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namespace Tegra {
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enum class RenderTargetFormat : u32 {
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NONE = 0x0,
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R32B32G32A32_FLOAT = 0xC0,
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R32G32B32A32_SINT = 0xC1,
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R32G32B32A32_UINT = 0xC2,
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R16G16B16A16_UNORM = 0xC6,
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R16G16B16A16_SNORM = 0xC7,
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R16G16B16A16_SINT = 0xC8,
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R16G16B16A16_UINT = 0xC9,
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R16G16B16A16_FLOAT = 0xCA,
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R32G32_FLOAT = 0xCB,
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R32G32_SINT = 0xCC,
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R32G32_UINT = 0xCD,
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R16G16B16X16_FLOAT = 0xCE,
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B8G8R8A8_UNORM = 0xCF,
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B8G8R8A8_SRGB = 0xD0,
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A2B10G10R10_UNORM = 0xD1,
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A2B10G10R10_UINT = 0xD2,
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A8B8G8R8_UNORM = 0xD5,
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A8B8G8R8_SRGB = 0xD6,
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A8B8G8R8_SNORM = 0xD7,
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A8B8G8R8_SINT = 0xD8,
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A8B8G8R8_UINT = 0xD9,
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R16G16_UNORM = 0xDA,
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R16G16_SNORM = 0xDB,
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R16G16_SINT = 0xDC,
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R16G16_UINT = 0xDD,
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R16G16_FLOAT = 0xDE,
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B10G11R11_FLOAT = 0xE0,
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R32_SINT = 0xE3,
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R32_UINT = 0xE4,
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R32_FLOAT = 0xE5,
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R5G6B5_UNORM = 0xE8,
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A1R5G5B5_UNORM = 0xE9,
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R8G8_UNORM = 0xEA,
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R8G8_SNORM = 0xEB,
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R8G8_SINT = 0xEC,
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R8G8_UINT = 0xED,
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R16_UNORM = 0xEE,
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R16_SNORM = 0xEF,
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R16_SINT = 0xF0,
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R16_UINT = 0xF1,
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R16_FLOAT = 0xF2,
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R8_UNORM = 0xF3,
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R8_SNORM = 0xF4,
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R8_SINT = 0xF5,
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R8_UINT = 0xF6,
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};
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enum class DepthFormat : u32 {
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D32_FLOAT = 0xA,
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D16_UNORM = 0x13,
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S8_UINT_Z24_UNORM = 0x14,
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D24X8_UNORM = 0x15,
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D24S8_UNORM = 0x16,
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D24C8_UNORM = 0x18,
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D32_FLOAT_S8X24_UINT = 0x19,
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};
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struct CommandListHeader;
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class DebugContext;
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/**
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* Struct describing framebuffer configuration
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*/
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struct FramebufferConfig {
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enum class PixelFormat : u32 {
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A8B8G8R8_UNORM = 1,
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RGB565_UNORM = 4,
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B8G8R8A8_UNORM = 5,
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};
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VAddr address;
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u32 offset;
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u32 width;
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u32 height;
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u32 stride;
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PixelFormat pixel_format;
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using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
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TransformFlags transform_flags;
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Common::Rectangle<int> crop_rect;
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};
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namespace Engines {
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class Fermi2D;
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class Maxwell3D;
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class MaxwellDMA;
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class KeplerCompute;
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class KeplerMemory;
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} // namespace Engines
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enum class EngineID {
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FERMI_TWOD_A = 0x902D, // 2D Engine
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MAXWELL_B = 0xB197, // 3D Engine
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KEPLER_COMPUTE_B = 0xB1C0,
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KEPLER_INLINE_TO_MEMORY_B = 0xA140,
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MAXWELL_DMA_COPY_A = 0xB0B5,
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};
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class MemoryManager;
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class GPU {
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public:
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struct MethodCall {
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u32 method{};
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u32 argument{};
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u32 subchannel{};
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u32 method_count{};
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bool IsLastCall() const {
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return method_count <= 1;
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}
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MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0)
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: method(method), argument(argument), subchannel(subchannel),
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method_count(method_count) {}
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};
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explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
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virtual ~GPU();
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/// Binds a renderer to the GPU.
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void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer);
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/// Calls a GPU method.
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void CallMethod(const MethodCall& method_call);
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/// Calls a GPU multivalue method.
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void CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
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u32 methods_pending);
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/// Flush all current written commands into the host GPU for execution.
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void FlushCommands();
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/// Synchronizes CPU writes with Host GPU memory.
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void SyncGuestHost();
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/// Signal the ending of command list.
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virtual void OnCommandListEnd();
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/// Request a host GPU memory flush from the CPU.
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u64 RequestFlush(VAddr addr, std::size_t size);
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/// Obtains current flush request fence id.
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u64 CurrentFlushRequestFence() const {
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return current_flush_fence.load(std::memory_order_relaxed);
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}
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/// Tick pending requests within the GPU.
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void TickWork();
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/// Returns a reference to the Maxwell3D GPU engine.
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Engines::Maxwell3D& Maxwell3D();
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/// Returns a const reference to the Maxwell3D GPU engine.
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const Engines::Maxwell3D& Maxwell3D() const;
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/// Returns a reference to the KeplerCompute GPU engine.
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Engines::KeplerCompute& KeplerCompute();
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/// Returns a reference to the KeplerCompute GPU engine.
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const Engines::KeplerCompute& KeplerCompute() const;
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/// Returns a reference to the GPU memory manager.
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Tegra::MemoryManager& MemoryManager();
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/// Returns a const reference to the GPU memory manager.
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const Tegra::MemoryManager& MemoryManager() const;
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/// Returns a reference to the GPU DMA pusher.
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Tegra::DmaPusher& DmaPusher();
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/// Returns a const reference to the GPU DMA pusher.
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const Tegra::DmaPusher& DmaPusher() const;
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/// Returns a reference to the GPU CDMA pusher.
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Tegra::CDmaPusher& CDmaPusher();
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/// Returns a const reference to the GPU CDMA pusher.
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const Tegra::CDmaPusher& CDmaPusher() const;
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VideoCore::RendererBase& Renderer() {
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return *renderer;
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}
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const VideoCore::RendererBase& Renderer() const {
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return *renderer;
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}
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VideoCore::ShaderNotify& ShaderNotify() {
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return *shader_notify;
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}
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const VideoCore::ShaderNotify& ShaderNotify() const {
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return *shader_notify;
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}
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// Waits for the GPU to finish working
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virtual void WaitIdle() const = 0;
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value);
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void IncrementSyncPoint(u32 syncpoint_id);
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u32 GetSyncpointValue(u32 syncpoint_id) const;
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void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
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bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
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u64 GetTicks() const;
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std::unique_lock<std::mutex> LockSync() {
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return std::unique_lock{sync_mutex};
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}
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bool IsAsync() const {
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return is_async;
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}
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bool UseNvdec() const {
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return use_nvdec;
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}
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struct Regs {
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static constexpr size_t NUM_REGS = 0x40;
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union {
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struct {
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INSERT_UNION_PADDING_WORDS(0x4);
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struct {
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u32 address_high;
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u32 address_low;
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GPUVAddr SemaphoreAddress() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
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address_low);
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}
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} semaphore_address;
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u32 semaphore_sequence;
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u32 semaphore_trigger;
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INSERT_UNION_PADDING_WORDS(0xC);
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// The pusher and the puller share the reference counter, the pusher only has read
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// access
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u32 reference_count;
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INSERT_UNION_PADDING_WORDS(0x5);
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u32 semaphore_acquire;
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u32 semaphore_release;
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u32 fence_value;
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union {
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BitField<4, 4, u32> operation;
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BitField<8, 8, u32> id;
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} fence_action;
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INSERT_UNION_PADDING_WORDS(0xE2);
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// Puller state
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u32 acquire_mode;
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u32 acquire_source;
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u32 acquire_active;
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u32 acquire_timeout;
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u32 acquire_value;
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};
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std::array<u32, NUM_REGS> reg_array;
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};
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} regs{};
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/// Performs any additional setup necessary in order to begin GPU emulation.
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/// This can be used to launch any necessary threads and register any necessary
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/// core timing events.
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virtual void Start() = 0;
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/// Obtain the CPU Context
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virtual void ObtainContext() = 0;
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/// Release the CPU Context
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virtual void ReleaseContext() = 0;
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/// Push GPU command entries to be processed
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virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
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/// Push GPU command buffer entries to be processed
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virtual void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) = 0;
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/// Swap buffers (render frame)
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virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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protected:
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virtual void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const = 0;
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private:
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void ProcessBindMethod(const MethodCall& method_call);
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void ProcessSemaphoreTriggerMethod();
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void ProcessSemaphoreRelease();
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void ProcessSemaphoreAcquire();
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/// Calls a GPU puller method.
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void CallPullerMethod(const MethodCall& method_call);
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/// Calls a GPU engine method.
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void CallEngineMethod(const MethodCall& method_call);
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/// Calls a GPU engine multivalue method.
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void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
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u32 methods_pending);
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/// Determines where the method should be executed.
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bool ExecuteMethodOnEngine(u32 method);
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protected:
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Core::System& system;
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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const bool use_nvdec;
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private:
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/// Mapping of command subchannels to their bound engine ids
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std::array<EngineID, 8> bound_engines = {};
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/// 3D engine
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std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
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/// 2D engine
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std::unique_ptr<Engines::Fermi2D> fermi_2d;
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/// Compute engine
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std::unique_ptr<Engines::KeplerCompute> kepler_compute;
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/// DMA engine
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std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
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/// Inline memory engine
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std::unique_ptr<Engines::KeplerMemory> kepler_memory;
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/// Shader build notifier
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std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
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std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
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std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
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std::mutex sync_mutex;
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std::mutex device_mutex;
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std::condition_variable sync_cv;
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struct FlushRequest {
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FlushRequest(u64 fence, VAddr addr, std::size_t size)
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: fence{fence}, addr{addr}, size{size} {}
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u64 fence;
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VAddr addr;
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std::size_t size;
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};
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std::list<FlushRequest> flush_requests;
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std::atomic<u64> current_flush_fence{};
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u64 last_flush_fence{};
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std::mutex flush_request_mutex;
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const bool is_async;
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
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"Field " #field_name " has invalid position")
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ASSERT_REG_POSITION(semaphore_address, 0x4);
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ASSERT_REG_POSITION(semaphore_sequence, 0x6);
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ASSERT_REG_POSITION(semaphore_trigger, 0x7);
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ASSERT_REG_POSITION(reference_count, 0x14);
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ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
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ASSERT_REG_POSITION(semaphore_release, 0x1B);
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ASSERT_REG_POSITION(fence_value, 0x1C);
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ASSERT_REG_POSITION(fence_action, 0x1D);
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ASSERT_REG_POSITION(acquire_mode, 0x100);
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ASSERT_REG_POSITION(acquire_source, 0x101);
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ASSERT_REG_POSITION(acquire_active, 0x102);
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ASSERT_REG_POSITION(acquire_timeout, 0x103);
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ASSERT_REG_POSITION(acquire_value, 0x104);
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#undef ASSERT_REG_POSITION
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} // namespace Tegra
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