yuzu-fork/src/core
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
..
arm Merge pull request #293 from lioncash/sops 2014-12-17 14:54:24 -05:00
file_sys Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
hle Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
hw Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
loader Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
CMakeLists.txt Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
core.cpp Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
core.h Core: Changed RunLoop iterations to 1000 (slightly better performance). 2014-11-11 19:54:09 -05:00
core_timing.cpp Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
core_timing.h Remove extraneous semicolons 2014-11-18 08:27:16 -05:00
mem_map.cpp Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
mem_map.h MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP. 2014-12-12 00:15:47 -05:00
mem_map_funcs.cpp Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
settings.cpp Added configuration file system. 2014-10-07 15:09:37 -07:00
settings.h Add configurable per-class log filtering 2014-12-13 02:08:06 -02:00
system.cpp HLE: Rename namespaces to match move & fix initialization order 2014-12-16 01:08:38 -02:00
system.h Remove tabs in all files except in skyeye imports and in generated GL code 2014-11-19 09:04:03 +00:00