mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-06 02:39:58 +00:00
7eff91ff20
The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch. This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard. Keyboard and controller input is also supported in this frontend. Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor. Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc). The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work. Co-authored-by: Its-Rei <kupfel@gmail.com>
293 lines
9.8 KiB
CMake
293 lines
9.8 KiB
CMake
set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
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add_executable(yuzu
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Info.plist
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about_dialog.cpp
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about_dialog.h
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aboutdialog.ui
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applets/controller.cpp
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applets/controller.h
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applets/controller.ui
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applets/error.cpp
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applets/error.h
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applets/profile_select.cpp
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applets/profile_select.h
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applets/software_keyboard.cpp
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applets/software_keyboard.h
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applets/software_keyboard.ui
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applets/web_browser.cpp
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applets/web_browser.h
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bootmanager.cpp
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bootmanager.h
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compatdb.ui
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compatibility_list.cpp
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compatibility_list.h
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configuration/config.cpp
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configuration/config.h
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configuration/configuration_shared.cpp
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configuration/configuration_shared.h
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configuration/configure.ui
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configuration/configure_audio.cpp
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configuration/configure_audio.h
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configuration/configure_audio.ui
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configuration/configure_cpu.cpp
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configuration/configure_cpu.h
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configuration/configure_cpu.ui
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configuration/configure_cpu_debug.cpp
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configuration/configure_cpu_debug.h
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configuration/configure_cpu_debug.ui
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configuration/configure_debug.cpp
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configuration/configure_debug.h
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configuration/configure_debug.ui
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configuration/configure_debug_controller.cpp
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configuration/configure_debug_controller.h
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configuration/configure_debug_controller.ui
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configuration/configure_dialog.cpp
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configuration/configure_dialog.h
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configuration/configure_filesystem.cpp
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configuration/configure_filesystem.h
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configuration/configure_filesystem.ui
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configuration/configure_general.cpp
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configuration/configure_general.h
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configuration/configure_general.ui
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configuration/configure_graphics.cpp
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configuration/configure_graphics.h
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configuration/configure_graphics.ui
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configuration/configure_graphics_advanced.cpp
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configuration/configure_graphics_advanced.h
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configuration/configure_graphics_advanced.ui
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configuration/configure_hotkeys.cpp
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configuration/configure_hotkeys.h
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configuration/configure_hotkeys.ui
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configuration/configure_input.cpp
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configuration/configure_input.h
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configuration/configure_input.ui
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configuration/configure_input_advanced.cpp
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configuration/configure_input_advanced.h
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configuration/configure_input_advanced.ui
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configuration/configure_input_player.cpp
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configuration/configure_input_player.h
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configuration/configure_input_player.ui
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configuration/configure_input_player_widget.cpp
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configuration/configure_input_player_widget.h
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configuration/configure_input_profile_dialog.cpp
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configuration/configure_input_profile_dialog.h
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configuration/configure_input_profile_dialog.ui
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configuration/configure_motion_touch.cpp
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configuration/configure_motion_touch.h
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configuration/configure_motion_touch.ui
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configuration/configure_mouse_advanced.cpp
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configuration/configure_mouse_advanced.h
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configuration/configure_mouse_advanced.ui
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configuration/configure_per_game.cpp
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configuration/configure_per_game.h
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configuration/configure_per_game.ui
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configuration/configure_per_game_addons.cpp
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configuration/configure_per_game_addons.h
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configuration/configure_per_game_addons.ui
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configuration/configure_profile_manager.cpp
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configuration/configure_profile_manager.h
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configuration/configure_profile_manager.ui
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configuration/configure_service.cpp
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configuration/configure_service.h
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configuration/configure_service.ui
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configuration/configure_system.cpp
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configuration/configure_system.h
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configuration/configure_system.ui
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configuration/configure_touch_from_button.cpp
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configuration/configure_touch_from_button.h
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configuration/configure_touch_from_button.ui
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configuration/configure_touchscreen_advanced.cpp
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configuration/configure_touchscreen_advanced.h
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configuration/configure_touchscreen_advanced.ui
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configuration/configure_touch_widget.h
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configuration/configure_ui.cpp
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configuration/configure_ui.h
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configuration/configure_ui.ui
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configuration/configure_vibration.cpp
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configuration/configure_vibration.h
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configuration/configure_vibration.ui
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configuration/configure_web.cpp
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configuration/configure_web.h
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configuration/configure_web.ui
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configuration/input_profiles.cpp
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configuration/input_profiles.h
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debugger/console.cpp
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debugger/console.h
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debugger/controller.cpp
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debugger/controller.h
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debugger/profiler.cpp
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debugger/profiler.h
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debugger/wait_tree.cpp
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debugger/wait_tree.h
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discord.h
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game_list.cpp
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game_list.h
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game_list_p.h
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game_list_worker.cpp
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game_list_worker.h
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hotkeys.cpp
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hotkeys.h
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install_dialog.cpp
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install_dialog.h
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loading_screen.cpp
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loading_screen.h
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loading_screen.ui
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main.cpp
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main.h
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main.ui
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uisettings.cpp
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uisettings.h
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util/limitable_input_dialog.cpp
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util/limitable_input_dialog.h
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util/overlay_dialog.cpp
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util/overlay_dialog.h
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util/overlay_dialog.ui
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util/sequence_dialog/sequence_dialog.cpp
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util/sequence_dialog/sequence_dialog.h
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util/url_request_interceptor.cpp
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util/url_request_interceptor.h
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util/util.cpp
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util/util.h
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compatdb.cpp
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compatdb.h
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yuzu.qrc
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yuzu.rc
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)
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file(GLOB COMPAT_LIST
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
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file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
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if (ENABLE_QT_TRANSLATION)
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set(YUZU_QT_LANGUAGES "${PROJECT_SOURCE_DIR}/dist/languages" CACHE PATH "Path to the translation bundle for the Qt frontend")
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option(GENERATE_QT_TRANSLATION "Generate en.ts as the translation source file" OFF)
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# Update source TS file if enabled
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if (GENERATE_QT_TRANSLATION)
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get_target_property(SRCS yuzu SOURCES)
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qt5_create_translation(QM_FILES ${SRCS} ${UIS} ${YUZU_QT_LANGUAGES}/en.ts)
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add_custom_target(translation ALL DEPENDS ${YUZU_QT_LANGUAGES}/en.ts)
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endif()
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# Find all TS files except en.ts
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file(GLOB_RECURSE LANGUAGES_TS ${YUZU_QT_LANGUAGES}/*.ts)
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list(REMOVE_ITEM LANGUAGES_TS ${YUZU_QT_LANGUAGES}/en.ts)
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# Compile TS files to QM files
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qt5_add_translation(LANGUAGES_QM ${LANGUAGES_TS})
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# Build a QRC file from the QM file list
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set(LANGUAGES_QRC ${CMAKE_CURRENT_BINARY_DIR}/languages.qrc)
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file(WRITE ${LANGUAGES_QRC} "<RCC><qresource prefix=\"languages\">\n")
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foreach (QM ${LANGUAGES_QM})
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get_filename_component(QM_FILE ${QM} NAME)
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file(APPEND ${LANGUAGES_QRC} "<file>${QM_FILE}</file>\n")
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endforeach (QM)
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file(APPEND ${LANGUAGES_QRC} "</qresource></RCC>")
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# Add the QRC file to package in all QM files
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qt5_add_resources(LANGUAGES ${LANGUAGES_QRC})
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else()
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set(LANGUAGES)
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endif()
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target_sources(yuzu
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PRIVATE
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${COMPAT_LIST}
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${ICONS}
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${LANGUAGES}
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${THEMES}
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)
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if (APPLE)
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set(MACOSX_ICON "../../dist/yuzu.icns")
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set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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target_sources(yuzu PRIVATE ${MACOSX_ICON})
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set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE TRUE)
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set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
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elseif(WIN32)
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# compile as a win32 gui application instead of a console application
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target_link_libraries(yuzu PRIVATE Qt5::WinMain)
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if(MSVC)
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set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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elseif(MINGW)
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set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "-mwindows")
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endif()
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endif()
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create_target_directory_groups(yuzu)
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target_link_libraries(yuzu PRIVATE common core input_common video_core)
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target_link_libraries(yuzu PRIVATE Boost::boost glad Qt5::Widgets)
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target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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target_include_directories(yuzu PRIVATE ../../externals/Vulkan-Headers/include)
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if (NOT WIN32)
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target_include_directories(yuzu PRIVATE ${Qt5Gui_PRIVATE_INCLUDE_DIRS})
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endif()
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target_compile_definitions(yuzu PRIVATE
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# Use QStringBuilder for string concatenation to reduce
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# the overall number of temporary strings created.
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-DQT_USE_QSTRINGBUILDER
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# Disable implicit conversions from/to C strings
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-DQT_NO_CAST_FROM_ASCII
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-DQT_NO_CAST_TO_ASCII
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# Disable implicit type narrowing in signal/slot connect() calls.
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-DQT_NO_NARROWING_CONVERSIONS_IN_CONNECT
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# Disable unsafe overloads of QProcess' start() function.
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-DQT_NO_PROCESS_COMBINED_ARGUMENT_START
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# Disable implicit QString->QUrl conversions to enforce use of proper resolving functions.
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-DQT_NO_URL_CAST_FROM_STRING
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)
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if (YUZU_ENABLE_COMPATIBILITY_REPORTING)
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target_compile_definitions(yuzu PRIVATE -DYUZU_ENABLE_COMPATIBILITY_REPORTING)
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endif()
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if (USE_DISCORD_PRESENCE)
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target_sources(yuzu PUBLIC
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discord_impl.cpp
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discord_impl.h
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)
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target_link_libraries(yuzu PRIVATE discord-rpc)
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target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE)
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endif()
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if (YUZU_USE_QT_WEB_ENGINE)
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target_link_libraries(yuzu PRIVATE Qt5::WebEngineCore Qt5::WebEngineWidgets)
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target_compile_definitions(yuzu PRIVATE -DYUZU_USE_QT_WEB_ENGINE)
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endif ()
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if (YUZU_ENABLE_BOXCAT)
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target_compile_definitions(yuzu PRIVATE -DYUZU_ENABLE_BOXCAT)
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endif ()
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if(UNIX AND NOT APPLE)
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install(TARGETS yuzu RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
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endif()
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if (MSVC)
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include(CopyYuzuQt5Deps)
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include(CopyYuzuSDLDeps)
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include(CopyYuzuFFmpegDeps)
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copy_yuzu_Qt5_deps(yuzu)
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copy_yuzu_SDL_deps(yuzu)
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copy_yuzu_FFmpeg_deps(yuzu)
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endif()
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if (NOT APPLE)
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target_compile_definitions(yuzu PRIVATE HAS_OPENGL)
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endif()
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