yuzu-fork/src/yuzu/configuration/configure_input.h
Lioncash c09ff382a4 yuzu/configuration: Make all widgets and dialogs aware of language changes
To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.

This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
2019-06-05 21:57:21 -04:00

54 lines
1.1 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <QDialog>
#include <QKeyEvent>
#include "ui_configure_input.h"
class QPushButton;
class QString;
class QTimer;
namespace Ui {
class ConfigureInput;
}
void OnDockedModeChanged(bool last_state, bool new_state);
class ConfigureInput : public QDialog {
Q_OBJECT
public:
explicit ConfigureInput(QWidget* parent = nullptr);
~ConfigureInput() override;
/// Save all button configurations to settings file
void ApplyConfiguration();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void RetranslateControllerComboBoxes();
void UpdateUIEnabled();
/// Load configuration settings.
void LoadConfiguration();
void LoadPlayerControllerIndices();
/// Restore all buttons to their default values.
void RestoreDefaults();
std::unique_ptr<Ui::ConfigureInput> ui;
std::array<QComboBox*, 8> players_controller;
std::array<QPushButton*, 8> players_configure;
};