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684fc2c320
Avoids unnecessary atomic reference count increments and decrements
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <utility>
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#include "input_common/keyboard.h"
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namespace InputCommon {
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class KeyButton final : public Input::ButtonDevice {
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public:
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explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
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: key_button_list(std::move(key_button_list_)) {}
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~KeyButton() override;
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bool GetStatus() const override {
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return status.load();
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}
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friend class KeyButtonList;
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private:
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std::shared_ptr<KeyButtonList> key_button_list;
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std::atomic<bool> status{false};
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};
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struct KeyButtonPair {
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int key_code;
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KeyButton* key_button;
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};
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class KeyButtonList {
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public:
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void AddKeyButton(int key_code, KeyButton* key_button) {
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std::lock_guard<std::mutex> guard(mutex);
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list.push_back(KeyButtonPair{key_code, key_button});
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}
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void RemoveKeyButton(const KeyButton* key_button) {
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std::lock_guard<std::mutex> guard(mutex);
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list.remove_if(
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[key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
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}
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void ChangeKeyStatus(int key_code, bool pressed) {
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std::lock_guard<std::mutex> guard(mutex);
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for (const KeyButtonPair& pair : list) {
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if (pair.key_code == key_code)
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pair.key_button->status.store(pressed);
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}
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}
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void ChangeAllKeyStatus(bool pressed) {
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std::lock_guard<std::mutex> guard(mutex);
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for (const KeyButtonPair& pair : list) {
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pair.key_button->status.store(pressed);
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}
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}
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private:
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std::mutex mutex;
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std::list<KeyButtonPair> list;
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};
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Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {}
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KeyButton::~KeyButton() {
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key_button_list->RemoveKeyButton(this);
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}
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std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
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int key_code = params.Get("code", 0);
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std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
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key_button_list->AddKeyButton(key_code, button.get());
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return std::move(button);
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}
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void Keyboard::PressKey(int key_code) {
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key_button_list->ChangeKeyStatus(key_code, true);
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}
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void Keyboard::ReleaseKey(int key_code) {
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key_button_list->ChangeKeyStatus(key_code, false);
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}
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void Keyboard::ReleaseAllKeys() {
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key_button_list->ChangeAllKeyStatus(false);
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}
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} // namespace InputCommon
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