yuzu-fork/src/core
comex d37f0b29e2 Fix thread naming on Linux, which limits names to 15 bytes.
- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at
  least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and
  do nothing.
- Also, add logging in case `pthread_set_name_np` returns an error
  anyway.  This is Linux-specific, as the Apple and BSD versions of
  `pthread_set_name_np return `void`.
- Change the name for CPU threads in multi-core mode from
  "yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it
  fits into the Linux limit.  Some other thread names are also cut off,
  but I didn't bother addressing them as you can guess them from the
  truncated versions.  For a CPU thread, truncation means you can't see
  which core it is!
2020-08-05 20:34:49 -07:00
..
arm configure_cpu: Show/Hide debugging options 2020-07-11 16:38:38 +01:00
crypto aes_util: Allow SetIV to be non-allocating 2020-08-03 14:29:58 -04:00
file_sys Merge pull request #4484 from lioncash/aesutil 2020-08-05 22:35:41 -04:00
frontend configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
gdbstub General: Cleanup legacy code. 2020-06-27 11:36:05 -04:00
hle Merge pull request #4489 from lioncash/typesafe 2020-08-05 23:20:23 -04:00
loader Place in anonymous namespace 2020-08-03 21:31:28 +10:00
memory dmnt_cheat_vm: Make use of designated initializers 2020-08-03 08:50:51 -04:00
network network: add missing include for BSDs 2020-07-22 22:10:15 +00:00
tools core_timing: Make use of uintptr_t to represent user_data 2020-07-27 21:21:01 -04:00
CMakeLists.txt core/network: Add network abstraction 2020-07-19 04:12:40 -03:00
constants.cpp constants: Extract backup JPEG used by account services 2019-06-07 17:46:57 -04:00
constants.h constants: Add missing <array> include 2020-07-16 21:43:20 -04:00
core.cpp device_memory: Remove unused system member 2020-07-27 23:37:49 -04:00
core.h Core/Common: Address Feedback. 2020-06-27 18:20:06 -04:00
core_timing.cpp core_timing: Make use of uintptr_t to represent user_data 2020-07-27 21:21:01 -04:00
core_timing.h core_timing: Make use of uintptr_t to represent user_data 2020-07-27 21:21:01 -04:00
core_timing_util.cpp SingleCore: Use Cycle Timing instead of Host Timing. 2020-06-27 11:36:01 -04:00
core_timing_util.h SingleCore: Use Cycle Timing instead of Host Timing. 2020-06-27 11:36:01 -04:00
cpu_manager.cpp Fix thread naming on Linux, which limits names to 15 bytes. 2020-08-05 20:34:49 -07:00
cpu_manager.h cpu_manager: Mark function getters as static 2020-07-16 13:30:56 -04:00
device_memory.cpp device_memory: Remove unused system member 2020-07-27 23:37:49 -04:00
device_memory.h device_memory: Remove unused system member 2020-07-27 23:37:49 -04:00
hardware_interrupt_manager.cpp core_timing: Make use of uintptr_t to represent user_data 2020-07-27 21:21:01 -04:00
hardware_interrupt_manager.h core_timing: Use better reference tracking for EventType. (#3159) 2019-11-26 21:48:56 -05:00
hardware_properties.h General: Add Asserts 2020-06-27 11:35:21 -04:00
memory.cpp common/atomic_ops: Don't cast away volatile from pointers 2020-07-28 04:36:53 -04:00
memory.h ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes. 2020-06-27 11:35:37 -04:00
perf_stats.cpp perf_stats: Make use of designated initializers 2020-08-03 12:33:40 -04:00
perf_stats.h perf_stats: Mark GetMeanFrametime() as const 2020-08-03 12:33:35 -04:00
reporter.cpp Replace externals with Conan (#3735) 2020-05-08 17:09:29 -04:00
reporter.h service: Update function tables 2020-04-20 15:53:49 -04:00
settings.cpp configure_graphics: Remove Force 30 FPS mode 2020-07-28 08:07:26 -04:00
settings.h configure_graphics: Remove Force 30 FPS mode 2020-07-28 08:07:26 -04:00
telemetry_session.cpp Rebase for per game settings 2020-07-17 14:26:14 +10:00
telemetry_session.h core/telemetry_session: Remove usages of the global system accessor 2019-05-28 22:28:15 -04:00