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427 lines
13 KiB
C++
427 lines
13 KiB
C++
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <memory>
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#include "common/input.h"
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#include "common/param_package.h"
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#include "input_common/drivers/camera.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/drivers/tas_input.h"
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#include "input_common/drivers/touch_screen.h"
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#include "input_common/drivers/udp_client.h"
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#include "input_common/drivers/virtual_amiibo.h"
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#include "input_common/drivers/virtual_gamepad.h"
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#include "input_common/helpers/stick_from_buttons.h"
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#include "input_common/helpers/touch_from_buttons.h"
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#include "input_common/input_engine.h"
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#include "input_common/input_mapping.h"
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#include "input_common/input_poller.h"
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#include "input_common/main.h"
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#ifdef HAVE_LIBUSB
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#include "input_common/drivers/gc_adapter.h"
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#endif
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#ifdef HAVE_SDL2
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#include "input_common/drivers/sdl_driver.h"
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#endif
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namespace InputCommon {
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struct InputSubsystem::Impl {
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template <typename Engine>
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void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) {
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MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }};
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engine = std::make_shared<Engine>(name);
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engine->SetMappingCallback(mapping_callback);
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std::shared_ptr<InputFactory> input_factory = std::make_shared<InputFactory>(engine);
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std::shared_ptr<OutputFactory> output_factory = std::make_shared<OutputFactory>(engine);
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Common::Input::RegisterInputFactory(engine->GetEngineName(), std::move(input_factory));
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Common::Input::RegisterOutputFactory(engine->GetEngineName(), std::move(output_factory));
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}
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void Initialize() {
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mapping_factory = std::make_shared<MappingFactory>();
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RegisterEngine("keyboard", keyboard);
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RegisterEngine("mouse", mouse);
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RegisterEngine("touch", touch_screen);
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#ifdef HAVE_LIBUSB
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RegisterEngine("gcpad", gcadapter);
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#endif
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RegisterEngine("cemuhookudp", udp_client);
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RegisterEngine("tas", tas_input);
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RegisterEngine("camera", camera);
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RegisterEngine("virtual_amiibo", virtual_amiibo);
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RegisterEngine("virtual_gamepad", virtual_gamepad);
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#ifdef HAVE_SDL2
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RegisterEngine("sdl", sdl);
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#endif
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Common::Input::RegisterInputFactory("touch_from_button",
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std::make_shared<TouchFromButton>());
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Common::Input::RegisterInputFactory("analog_from_button",
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std::make_shared<StickFromButton>());
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}
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template <typename Engine>
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void UnregisterEngine(std::shared_ptr<Engine>& engine) {
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Common::Input::UnregisterInputFactory(engine->GetEngineName());
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Common::Input::UnregisterOutputFactory(engine->GetEngineName());
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engine.reset();
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}
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void Shutdown() {
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UnregisterEngine(keyboard);
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UnregisterEngine(mouse);
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UnregisterEngine(touch_screen);
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#ifdef HAVE_LIBUSB
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UnregisterEngine(gcadapter);
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#endif
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UnregisterEngine(udp_client);
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UnregisterEngine(tas_input);
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UnregisterEngine(camera);
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UnregisterEngine(virtual_amiibo);
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UnregisterEngine(virtual_gamepad);
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#ifdef HAVE_SDL2
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UnregisterEngine(sdl);
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#endif
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Common::Input::UnregisterInputFactory("touch_from_button");
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Common::Input::UnregisterInputFactory("analog_from_button");
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}
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[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
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std::vector<Common::ParamPackage> devices = {
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Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
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};
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auto keyboard_devices = keyboard->GetInputDevices();
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devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
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auto mouse_devices = mouse->GetInputDevices();
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devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
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#ifdef HAVE_LIBUSB
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auto gcadapter_devices = gcadapter->GetInputDevices();
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devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
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#endif
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auto udp_devices = udp_client->GetInputDevices();
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devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
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#ifdef HAVE_SDL2
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auto sdl_devices = sdl->GetInputDevices();
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devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
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#endif
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return devices;
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}
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[[nodiscard]] std::shared_ptr<InputEngine> GetInputEngine(
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const Common::ParamPackage& params) const {
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if (!params.Has("engine") || params.Get("engine", "") == "any") {
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return nullptr;
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}
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const std::string engine = params.Get("engine", "");
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if (engine == keyboard->GetEngineName()) {
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return keyboard;
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}
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if (engine == mouse->GetEngineName()) {
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return mouse;
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}
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#ifdef HAVE_LIBUSB
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if (engine == gcadapter->GetEngineName()) {
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return gcadapter;
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}
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#endif
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if (engine == udp_client->GetEngineName()) {
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return udp_client;
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return sdl;
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}
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#endif
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return nullptr;
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}
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[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
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const Common::ParamPackage& params) const {
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const auto input_engine = GetInputEngine(params);
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if (input_engine == nullptr) {
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return {};
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}
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return input_engine->GetAnalogMappingForDevice(params);
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}
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[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
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const Common::ParamPackage& params) const {
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const auto input_engine = GetInputEngine(params);
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if (input_engine == nullptr) {
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return {};
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}
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return input_engine->GetButtonMappingForDevice(params);
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}
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[[nodiscard]] MotionMapping GetMotionMappingForDevice(
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const Common::ParamPackage& params) const {
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const auto input_engine = GetInputEngine(params);
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if (input_engine == nullptr) {
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return {};
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}
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return input_engine->GetMotionMappingForDevice(params);
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}
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Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
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if (!params.Has("engine") || params.Get("engine", "") == "any") {
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return Common::Input::ButtonNames::Undefined;
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}
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const auto input_engine = GetInputEngine(params);
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if (input_engine == nullptr) {
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return Common::Input::ButtonNames::Invalid;
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}
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return input_engine->GetUIName(params);
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}
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bool IsStickInverted(const Common::ParamPackage& params) {
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const auto input_engine = GetInputEngine(params);
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if (input_engine == nullptr) {
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return false;
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}
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return input_engine->IsStickInverted(params);
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}
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bool IsController(const Common::ParamPackage& params) {
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const std::string engine = params.Get("engine", "");
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if (engine == mouse->GetEngineName()) {
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return true;
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}
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#ifdef HAVE_LIBUSB
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if (engine == gcadapter->GetEngineName()) {
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return true;
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}
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#endif
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if (engine == udp_client->GetEngineName()) {
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return true;
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}
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if (engine == tas_input->GetEngineName()) {
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return true;
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}
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if (engine == virtual_gamepad->GetEngineName()) {
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return true;
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return true;
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}
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#endif
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return false;
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}
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void BeginConfiguration() {
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keyboard->BeginConfiguration();
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mouse->BeginConfiguration();
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#ifdef HAVE_LIBUSB
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gcadapter->BeginConfiguration();
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#endif
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udp_client->BeginConfiguration();
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#ifdef HAVE_SDL2
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sdl->BeginConfiguration();
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#endif
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}
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void EndConfiguration() {
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keyboard->EndConfiguration();
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mouse->EndConfiguration();
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#ifdef HAVE_LIBUSB
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gcadapter->EndConfiguration();
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#endif
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udp_client->EndConfiguration();
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#ifdef HAVE_SDL2
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sdl->EndConfiguration();
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#endif
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}
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void PumpEvents() const {
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#ifdef HAVE_SDL2
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sdl->PumpEvents();
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#endif
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}
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void RegisterInput(const MappingData& data) {
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mapping_factory->RegisterInput(data);
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}
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std::shared_ptr<MappingFactory> mapping_factory;
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std::shared_ptr<Keyboard> keyboard;
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std::shared_ptr<Mouse> mouse;
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std::shared_ptr<TouchScreen> touch_screen;
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std::shared_ptr<TasInput::Tas> tas_input;
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std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
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std::shared_ptr<Camera> camera;
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std::shared_ptr<VirtualAmiibo> virtual_amiibo;
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std::shared_ptr<VirtualGamepad> virtual_gamepad;
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#ifdef HAVE_LIBUSB
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std::shared_ptr<GCAdapter> gcadapter;
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#endif
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#ifdef HAVE_SDL2
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std::shared_ptr<SDLDriver> sdl;
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#endif
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};
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InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
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InputSubsystem::~InputSubsystem() = default;
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void InputSubsystem::Initialize() {
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impl->Initialize();
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}
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void InputSubsystem::Shutdown() {
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impl->Shutdown();
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}
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Keyboard* InputSubsystem::GetKeyboard() {
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return impl->keyboard.get();
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}
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const Keyboard* InputSubsystem::GetKeyboard() const {
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return impl->keyboard.get();
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}
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Mouse* InputSubsystem::GetMouse() {
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return impl->mouse.get();
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}
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const Mouse* InputSubsystem::GetMouse() const {
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return impl->mouse.get();
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}
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TouchScreen* InputSubsystem::GetTouchScreen() {
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return impl->touch_screen.get();
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}
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const TouchScreen* InputSubsystem::GetTouchScreen() const {
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return impl->touch_screen.get();
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}
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TasInput::Tas* InputSubsystem::GetTas() {
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return impl->tas_input.get();
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}
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const TasInput::Tas* InputSubsystem::GetTas() const {
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return impl->tas_input.get();
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}
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Camera* InputSubsystem::GetCamera() {
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return impl->camera.get();
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}
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const Camera* InputSubsystem::GetCamera() const {
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return impl->camera.get();
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}
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VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() {
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return impl->virtual_amiibo.get();
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}
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const VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() const {
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return impl->virtual_amiibo.get();
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}
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VirtualGamepad* InputSubsystem::GetVirtualGamepad() {
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return impl->virtual_gamepad.get();
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}
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const VirtualGamepad* InputSubsystem::GetVirtualGamepad() const {
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return impl->virtual_gamepad.get();
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}
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std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
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return impl->GetInputDevices();
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}
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AnalogMapping InputSubsystem::GetAnalogMappingForDevice(const Common::ParamPackage& device) const {
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return impl->GetAnalogMappingForDevice(device);
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}
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ButtonMapping InputSubsystem::GetButtonMappingForDevice(const Common::ParamPackage& device) const {
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return impl->GetButtonMappingForDevice(device);
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}
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MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPackage& device) const {
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return impl->GetMotionMappingForDevice(device);
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}
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Common::Input::ButtonNames InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
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return impl->GetButtonName(params);
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}
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bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
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return impl->IsController(params);
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}
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bool InputSubsystem::IsStickInverted(const Common::ParamPackage& params) const {
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if (params.Has("axis_x") && params.Has("axis_y")) {
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return impl->IsStickInverted(params);
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}
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return false;
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}
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void InputSubsystem::ReloadInputDevices() {
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impl->udp_client.get()->ReloadSockets();
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}
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void InputSubsystem::BeginMapping(Polling::InputType type) {
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impl->BeginConfiguration();
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impl->mapping_factory->BeginMapping(type);
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}
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Common::ParamPackage InputSubsystem::GetNextInput() const {
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return impl->mapping_factory->GetNextInput();
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}
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void InputSubsystem::StopMapping() const {
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impl->EndConfiguration();
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impl->mapping_factory->StopMapping();
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}
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void InputSubsystem::PumpEvents() const {
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impl->PumpEvents();
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}
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std::string GenerateKeyboardParam(int key_code) {
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Common::ParamPackage param;
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param.Set("engine", "keyboard");
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param.Set("code", key_code);
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param.Set("toggle", false);
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return param.Serialize();
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}
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
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int key_modifier, float modifier_scale) {
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Common::ParamPackage circle_pad_param{
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{"engine", "analog_from_button"},
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{"up", GenerateKeyboardParam(key_up)},
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{"down", GenerateKeyboardParam(key_down)},
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{"left", GenerateKeyboardParam(key_left)},
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{"right", GenerateKeyboardParam(key_right)},
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{"modifier", GenerateKeyboardParam(key_modifier)},
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{"modifier_scale", std::to_string(modifier_scale)},
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};
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return circle_pad_param.Serialize();
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}
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} // namespace InputCommon
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