yuzu-fork/src/yuzu/uisettings.h
lat9nq ca36722a54 settings: Consolidate RangedSetting's with regular ones
The latest git version of GCC has issues with my diamond inheritance
shenanigans. Since that's now two compilers that don't like it I thought
it'd be best to just axe all of it and just have the two templates like
before.

This rolls the features of BasicRangedSetting into BasicSetting, and
likewise RangedSetting into Setting. It also renames them from
BasicSetting and Setting to Setting and SwitchableSetting respectively.
Now longer name corresponds to more complex thing.
2022-06-30 12:39:48 -04:00

129 lines
3.7 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
#include <QVector>
#include "common/common_types.h"
#include "common/settings.h"
namespace UISettings {
bool IsDarkTheme();
struct ContextualShortcut {
QString keyseq;
QString controller_keyseq;
int context;
};
struct Shortcut {
QString name;
QString group;
ContextualShortcut shortcut;
};
enum class Theme {
Default,
DefaultColorful,
Dark,
DarkColorful,
MidnightBlue,
MidnightBlueColorful,
};
using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;
struct GameDir {
QString path;
bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
}
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
}
};
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
Settings::Setting<bool> fullscreen{false, "fullscreen"};
Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
Settings::Setting<bool> first_start{true, "firstStart"};
Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
// Set when Vulkan is known to crash the application
Settings::Setting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
// Discord RPC
Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
QString roms_path;
QString symbols_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs;
QStringList recent_files;
QString language;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
// logging
Settings::Setting<bool> show_console{false, "showConsole"};
// Game List
Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false};
Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
QVector<u64> favorited_ids;
bool configuration_applied;
bool reset_to_defaults;
Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
};
extern Values values;
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);