yuzu-fork/src/shader_recompiler
2021-07-22 21:51:37 -04:00
..
backend emit_glsl_image: Use immediate offsets when possible 2021-07-22 21:51:37 -04:00
frontend shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
ir_opt glsl: Fix ATOM and implement ATOMS 2021-07-22 21:51:37 -04:00
CMakeLists.txt glsl: Rework variable allocator to allow for variable reuse 2021-07-22 21:51:37 -04:00
environment.h shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
exception.h shader/exception: Fix compilation errors on gcc 2021-07-22 21:51:34 -04:00
object_pool.h shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
profile.h glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
program_header.h shader_environment: Add shader_local_memory_crs_size to local memory size 2021-07-22 21:51:35 -04:00
shader_info.h glsl: Track S32 atomics 2021-07-22 21:51:36 -04:00
stage.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00