yuzu-fork/src/video_core/shader
bunnei c7b5a87c90
Merge pull request #3799 from ReinUsesLisp/iadd-cc
shader: Implement P2R CC, IADD Rd.CC and IADD.X
2020-04-30 12:56:36 -04:00
..
decode shader/arithmetic_integer: Fix tracking issue in temporary 2020-04-28 17:14:53 -03:00
ast.cpp Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:31 -04:00
ast.h shader: Remove curly braces initializers on shared pointers 2020-02-01 22:52:10 -03:00
compiler_settings.cpp Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
compiler_settings.h Shader_IR: allow else derivation to be optional. 2019-10-04 18:52:52 -04:00
control_flow.cpp shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
control_flow.h video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
decode.cpp shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
expr.cpp video_core/expr: Supply operator!= along with operator== 2019-10-05 09:14:26 -04:00
expr.h Shader_IR: Address Feedback. 2019-10-26 15:38:30 -04:00
memory_util.cpp shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
memory_util.h shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
node.h shader/arithmetic_integer: Implement CC for IADD 2020-04-25 22:55:26 -03:00
node_helper.cpp shader_decode: ATOM/ATOMS: add function to avoid code repetition 2020-03-30 18:47:50 +07:00
node_helper.h Shader_IR: Implement initial code for tracking indexed samplers. 2020-01-24 16:43:30 -04:00
registry.cpp engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
registry.h engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
shader_ir.cpp CMakeLists: Specify -Wextra on linux builds 2020-04-15 21:33:46 -04:00
shader_ir.h shader/memory_util: Deduplicate code 2020-04-26 01:38:51 -03:00
track.cpp Revert: shader_decode: Fix LD, LDG when track constant buffer. 2020-04-24 11:00:54 -04:00
transform_feedback.cpp shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00
transform_feedback.h shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 -03:00