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https://github.com/yuzu-mirror/yuzu.git
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10ca4c9490
I forgot to hook this up during the development of the controller applet, this PR amends that.
696 lines
28 KiB
C++
696 lines
28 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <thread>
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#include "common/assert.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/hle/lock.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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#include "ui_controller.h"
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#include "yuzu/applets/controller.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_input_profile_dialog.h"
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#include "yuzu/configuration/configure_motion_touch.h"
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#include "yuzu/configuration/configure_vibration.h"
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#include "yuzu/configuration/input_profiles.h"
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#include "yuzu/main.h"
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namespace {
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constexpr std::size_t HANDHELD_INDEX = 8;
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constexpr std::array<std::array<bool, 4>, 8> led_patterns{{
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{true, false, false, false},
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{true, true, false, false},
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{true, true, true, false},
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{true, true, true, true},
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{true, false, false, true},
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{true, false, true, false},
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{true, false, true, true},
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{false, true, true, false},
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}};
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void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
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bool connected) {
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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auto& npad =
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sm.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
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npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
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}
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// Returns true if the given controller type is compatible with the given parameters.
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bool IsControllerCompatible(Settings::ControllerType controller_type,
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Core::Frontend::ControllerParameters parameters) {
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switch (controller_type) {
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case Settings::ControllerType::ProController:
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return parameters.allow_pro_controller;
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case Settings::ControllerType::DualJoyconDetached:
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return parameters.allow_dual_joycons;
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case Settings::ControllerType::LeftJoycon:
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return parameters.allow_left_joycon;
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case Settings::ControllerType::RightJoycon:
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return parameters.allow_right_joycon;
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case Settings::ControllerType::Handheld:
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return parameters.enable_single_mode && parameters.allow_handheld;
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case Settings::ControllerType::GameCube:
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return parameters.allow_gamecube_controller;
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default:
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return false;
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}
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}
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} // namespace
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QtControllerSelectorDialog::QtControllerSelectorDialog(
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QWidget* parent, Core::Frontend::ControllerParameters parameters_,
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InputCommon::InputSubsystem* input_subsystem_)
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: QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
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parameters(std::move(parameters_)), input_subsystem{input_subsystem_},
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input_profiles(std::make_unique<InputProfiles>()) {
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ui->setupUi(this);
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player_widgets = {
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ui->widgetPlayer1, ui->widgetPlayer2, ui->widgetPlayer3, ui->widgetPlayer4,
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ui->widgetPlayer5, ui->widgetPlayer6, ui->widgetPlayer7, ui->widgetPlayer8,
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};
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player_groupboxes = {
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ui->groupPlayer1Connected, ui->groupPlayer2Connected, ui->groupPlayer3Connected,
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ui->groupPlayer4Connected, ui->groupPlayer5Connected, ui->groupPlayer6Connected,
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ui->groupPlayer7Connected, ui->groupPlayer8Connected,
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};
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connected_controller_icons = {
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ui->controllerPlayer1, ui->controllerPlayer2, ui->controllerPlayer3, ui->controllerPlayer4,
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ui->controllerPlayer5, ui->controllerPlayer6, ui->controllerPlayer7, ui->controllerPlayer8,
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};
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led_patterns_boxes = {{
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{ui->checkboxPlayer1LED1, ui->checkboxPlayer1LED2, ui->checkboxPlayer1LED3,
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ui->checkboxPlayer1LED4},
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{ui->checkboxPlayer2LED1, ui->checkboxPlayer2LED2, ui->checkboxPlayer2LED3,
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ui->checkboxPlayer2LED4},
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{ui->checkboxPlayer3LED1, ui->checkboxPlayer3LED2, ui->checkboxPlayer3LED3,
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ui->checkboxPlayer3LED4},
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{ui->checkboxPlayer4LED1, ui->checkboxPlayer4LED2, ui->checkboxPlayer4LED3,
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ui->checkboxPlayer4LED4},
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{ui->checkboxPlayer5LED1, ui->checkboxPlayer5LED2, ui->checkboxPlayer5LED3,
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ui->checkboxPlayer5LED4},
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{ui->checkboxPlayer6LED1, ui->checkboxPlayer6LED2, ui->checkboxPlayer6LED3,
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ui->checkboxPlayer6LED4},
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{ui->checkboxPlayer7LED1, ui->checkboxPlayer7LED2, ui->checkboxPlayer7LED3,
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ui->checkboxPlayer7LED4},
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{ui->checkboxPlayer8LED1, ui->checkboxPlayer8LED2, ui->checkboxPlayer8LED3,
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ui->checkboxPlayer8LED4},
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}};
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explain_text_labels = {
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ui->labelPlayer1Explain, ui->labelPlayer2Explain, ui->labelPlayer3Explain,
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ui->labelPlayer4Explain, ui->labelPlayer5Explain, ui->labelPlayer6Explain,
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ui->labelPlayer7Explain, ui->labelPlayer8Explain,
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};
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emulated_controllers = {
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ui->comboPlayer1Emulated, ui->comboPlayer2Emulated, ui->comboPlayer3Emulated,
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ui->comboPlayer4Emulated, ui->comboPlayer5Emulated, ui->comboPlayer6Emulated,
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ui->comboPlayer7Emulated, ui->comboPlayer8Emulated,
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};
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player_labels = {
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ui->labelPlayer1, ui->labelPlayer2, ui->labelPlayer3, ui->labelPlayer4,
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ui->labelPlayer5, ui->labelPlayer6, ui->labelPlayer7, ui->labelPlayer8,
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};
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connected_controller_labels = {
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ui->labelConnectedPlayer1, ui->labelConnectedPlayer2, ui->labelConnectedPlayer3,
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ui->labelConnectedPlayer4, ui->labelConnectedPlayer5, ui->labelConnectedPlayer6,
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ui->labelConnectedPlayer7, ui->labelConnectedPlayer8,
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};
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connected_controller_checkboxes = {
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ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
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ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
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ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
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};
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// Setup/load everything prior to setting up connections.
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// This avoids unintentionally changing the states of elements while loading them in.
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SetSupportedControllers();
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DisableUnsupportedPlayers();
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for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
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SetEmulatedControllers(player_index);
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}
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LoadConfiguration();
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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SetExplainText(i);
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UpdateControllerIcon(i);
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UpdateLEDPattern(i);
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UpdateBorderColor(i);
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connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
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if (checked) {
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for (std::size_t index = 0; index <= i; ++index) {
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connected_controller_checkboxes[index]->setChecked(checked);
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}
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} else {
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for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
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connected_controller_checkboxes[index]->setChecked(checked);
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}
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}
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});
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connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
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[this, i](int) {
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UpdateControllerIcon(i);
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UpdateControllerState(i);
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UpdateLEDPattern(i);
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CheckIfParametersMet();
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});
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connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
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player_groupboxes[i]->setChecked(state == Qt::Checked);
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UpdateControllerIcon(i);
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UpdateControllerState(i);
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UpdateLEDPattern(i);
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UpdateBorderColor(i);
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CheckIfParametersMet();
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});
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if (i == 0) {
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connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
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[this, i](int index) {
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UpdateDockedState(GetControllerTypeFromIndex(index, i) ==
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Settings::ControllerType::Handheld);
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});
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}
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}
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connect(ui->vibrationButton, &QPushButton::clicked, this,
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&QtControllerSelectorDialog::CallConfigureVibrationDialog);
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connect(ui->motionButton, &QPushButton::clicked, this,
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&QtControllerSelectorDialog::CallConfigureMotionTouchDialog);
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connect(ui->inputConfigButton, &QPushButton::clicked, this,
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&QtControllerSelectorDialog::CallConfigureInputProfileDialog);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
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&QtControllerSelectorDialog::ApplyConfiguration);
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// Enhancement: Check if the parameters have already been met before disconnecting controllers.
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// If all the parameters are met AND only allows a single player,
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// stop the constructor here as we do not need to continue.
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if (CheckIfParametersMet() && parameters.enable_single_mode) {
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return;
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}
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// If keep_controllers_connected is false, forcefully disconnect all controllers
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if (!parameters.keep_controllers_connected) {
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for (auto player : player_groupboxes) {
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player->setChecked(false);
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}
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}
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resize(0, 0);
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}
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QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
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int QtControllerSelectorDialog::exec() {
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if (parameters_met && parameters.enable_single_mode) {
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return QDialog::Accepted;
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}
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return QDialog::exec();
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}
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void QtControllerSelectorDialog::ApplyConfiguration() {
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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}
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void QtControllerSelectorDialog::LoadConfiguration() {
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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const auto connected =
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Settings::values.players.GetValue()[index].connected ||
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(index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
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player_groupboxes[index]->setChecked(connected);
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connected_controller_checkboxes[index]->setChecked(connected);
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emulated_controllers[index]->setCurrentIndex(GetIndexFromControllerType(
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Settings::values.players.GetValue()[index].controller_type, index));
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}
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UpdateDockedState(Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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}
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void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
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ConfigureVibration dialog(this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint);
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dialog.setWindowModality(Qt::WindowModal);
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if (dialog.exec() == QDialog::Accepted) {
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dialog.ApplyConfiguration();
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}
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}
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void QtControllerSelectorDialog::CallConfigureMotionTouchDialog() {
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ConfigureMotionTouch dialog(this, input_subsystem);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint);
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dialog.setWindowModality(Qt::WindowModal);
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if (dialog.exec() == QDialog::Accepted) {
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dialog.ApplyConfiguration();
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}
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}
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void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
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ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get());
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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}
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bool QtControllerSelectorDialog::CheckIfParametersMet() {
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// Here, we check and validate the current configuration against all applicable parameters.
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const auto num_connected_players = static_cast<int>(
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std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
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[this](const QGroupBox* player) { return player->isChecked(); }));
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const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
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const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
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// First, check against the number of connected players.
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if (num_connected_players < min_supported_players ||
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num_connected_players > max_supported_players) {
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parameters_met = false;
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ui->buttonBox->setEnabled(parameters_met);
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return parameters_met;
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}
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// Next, check against all connected controllers.
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const auto all_controllers_compatible = [this] {
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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// Skip controllers that are not used, we only care about the currently connected ones.
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if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) {
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continue;
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}
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const auto compatible = IsControllerCompatible(
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GetControllerTypeFromIndex(emulated_controllers[index]->currentIndex(), index),
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parameters);
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// If any controller is found to be incompatible, return false early.
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if (!compatible) {
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return false;
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}
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}
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// Reaching here means all currently connected controllers are compatible.
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return true;
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}();
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parameters_met = all_controllers_compatible;
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ui->buttonBox->setEnabled(parameters_met);
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return parameters_met;
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}
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void QtControllerSelectorDialog::SetSupportedControllers() {
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const QString theme = [] {
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if (QIcon::themeName().contains(QStringLiteral("dark"))) {
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return QStringLiteral("_dark");
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} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
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return QStringLiteral("_midnight");
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} else {
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return QString{};
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}
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}();
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if (parameters.enable_single_mode && parameters.allow_handheld) {
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ui->controllerSupported1->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_handheld%0); ").arg(theme));
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} else {
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ui->controllerSupported1->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_handheld%0_disabled); ").arg(theme));
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}
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if (parameters.allow_dual_joycons) {
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ui->controllerSupported2->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ").arg(theme));
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} else {
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ui->controllerSupported2->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_dual_joycon%0_disabled); ").arg(theme));
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}
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if (parameters.allow_left_joycon) {
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ui->controllerSupported3->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_joycon_left%0); ").arg(theme));
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} else {
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ui->controllerSupported3->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_joycon_left%0_disabled); ").arg(theme));
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}
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if (parameters.allow_right_joycon) {
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ui->controllerSupported4->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_joycon_right%0); ").arg(theme));
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} else {
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ui->controllerSupported4->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_joycon_right%0_disabled); ").arg(theme));
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}
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if (parameters.allow_pro_controller || parameters.allow_gamecube_controller) {
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ui->controllerSupported5->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_pro_controller%0); ").arg(theme));
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} else {
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ui->controllerSupported5->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_pro_controller%0_disabled); ")
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.arg(theme));
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}
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// enable_single_mode overrides min_players and max_players.
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if (parameters.enable_single_mode) {
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ui->numberSupportedLabel->setText(QStringLiteral("1"));
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return;
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}
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if (parameters.min_players == parameters.max_players) {
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ui->numberSupportedLabel->setText(QStringLiteral("%1").arg(parameters.max_players));
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} else {
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ui->numberSupportedLabel->setText(
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QStringLiteral("%1 - %2").arg(parameters.min_players).arg(parameters.max_players));
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}
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}
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void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index) {
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auto& pairs = index_controller_type_pairs[player_index];
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pairs.clear();
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emulated_controllers[player_index]->clear();
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::ProController);
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emulated_controllers[player_index]->addItem(tr("Pro Controller"));
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::DualJoyconDetached);
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emulated_controllers[player_index]->addItem(tr("Dual Joycons"));
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::LeftJoycon);
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emulated_controllers[player_index]->addItem(tr("Left Joycon"));
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::RightJoycon);
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emulated_controllers[player_index]->addItem(tr("Right Joycon"));
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if (player_index == 0) {
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::Handheld);
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emulated_controllers[player_index]->addItem(tr("Handheld"));
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}
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::GameCube);
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emulated_controllers[player_index]->addItem(tr("GameCube Controller"));
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}
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Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
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int index, std::size_t player_index) const {
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const auto& pairs = index_controller_type_pairs[player_index];
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const auto it = std::find_if(pairs.begin(), pairs.end(),
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[index](const auto& pair) { return pair.first == index; });
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if (it == pairs.end()) {
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return Settings::ControllerType::ProController;
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}
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return it->second;
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}
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int QtControllerSelectorDialog::GetIndexFromControllerType(Settings::ControllerType type,
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std::size_t player_index) const {
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const auto& pairs = index_controller_type_pairs[player_index];
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const auto it = std::find_if(pairs.begin(), pairs.end(),
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[type](const auto& pair) { return pair.second == type; });
|
|
|
|
if (it == pairs.end()) {
|
|
return 0;
|
|
}
|
|
|
|
return it->first;
|
|
}
|
|
|
|
void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) {
|
|
if (!player_groupboxes[player_index]->isChecked()) {
|
|
connected_controller_icons[player_index]->setStyleSheet(QString{});
|
|
player_labels[player_index]->show();
|
|
return;
|
|
}
|
|
|
|
const QString stylesheet = [this, player_index] {
|
|
switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
|
|
player_index)) {
|
|
case Settings::ControllerType::ProController:
|
|
case Settings::ControllerType::GameCube:
|
|
return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
|
|
case Settings::ControllerType::DualJoyconDetached:
|
|
return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
|
|
case Settings::ControllerType::LeftJoycon:
|
|
return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
|
|
case Settings::ControllerType::RightJoycon:
|
|
return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
|
|
case Settings::ControllerType::Handheld:
|
|
return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
|
|
default:
|
|
return QString{};
|
|
}
|
|
}();
|
|
|
|
if (stylesheet.isEmpty()) {
|
|
connected_controller_icons[player_index]->setStyleSheet(QString{});
|
|
player_labels[player_index]->show();
|
|
return;
|
|
}
|
|
|
|
const QString theme = [] {
|
|
if (QIcon::themeName().contains(QStringLiteral("dark"))) {
|
|
return QStringLiteral("_dark");
|
|
} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
|
|
return QStringLiteral("_midnight");
|
|
} else {
|
|
return QString{};
|
|
}
|
|
}();
|
|
|
|
connected_controller_icons[player_index]->setStyleSheet(stylesheet.arg(theme));
|
|
player_labels[player_index]->hide();
|
|
}
|
|
|
|
void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
|
|
auto& player = Settings::values.players.GetValue()[player_index];
|
|
|
|
const auto controller_type = GetControllerTypeFromIndex(
|
|
emulated_controllers[player_index]->currentIndex(), player_index);
|
|
const auto player_connected = player_groupboxes[player_index]->isChecked() &&
|
|
controller_type != Settings::ControllerType::Handheld;
|
|
|
|
if (player.controller_type == controller_type && player.connected == player_connected) {
|
|
// Set vibration devices in the event that the input device has changed.
|
|
ConfigureVibration::SetVibrationDevices(player_index);
|
|
return;
|
|
}
|
|
|
|
// Disconnect the controller first.
|
|
UpdateController(controller_type, player_index, false);
|
|
|
|
player.controller_type = controller_type;
|
|
player.connected = player_connected;
|
|
|
|
ConfigureVibration::SetVibrationDevices(player_index);
|
|
|
|
// Handheld
|
|
if (player_index == 0) {
|
|
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
|
|
if (controller_type == Settings::ControllerType::Handheld) {
|
|
handheld = player;
|
|
}
|
|
handheld.connected = player_groupboxes[player_index]->isChecked() &&
|
|
controller_type == Settings::ControllerType::Handheld;
|
|
UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected);
|
|
}
|
|
|
|
if (!player.connected) {
|
|
return;
|
|
}
|
|
|
|
// This emulates a delay between disconnecting and reconnecting controllers as some games
|
|
// do not respond to a change in controller type if it was instantaneous.
|
|
using namespace std::chrono_literals;
|
|
std::this_thread::sleep_for(60ms);
|
|
|
|
UpdateController(controller_type, player_index, player_connected);
|
|
}
|
|
|
|
void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
|
|
if (!player_groupboxes[player_index]->isChecked() ||
|
|
GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
|
|
player_index) == Settings::ControllerType::Handheld) {
|
|
led_patterns_boxes[player_index][0]->setChecked(false);
|
|
led_patterns_boxes[player_index][1]->setChecked(false);
|
|
led_patterns_boxes[player_index][2]->setChecked(false);
|
|
led_patterns_boxes[player_index][3]->setChecked(false);
|
|
return;
|
|
}
|
|
|
|
led_patterns_boxes[player_index][0]->setChecked(led_patterns[player_index][0]);
|
|
led_patterns_boxes[player_index][1]->setChecked(led_patterns[player_index][1]);
|
|
led_patterns_boxes[player_index][2]->setChecked(led_patterns[player_index][2]);
|
|
led_patterns_boxes[player_index][3]->setChecked(led_patterns[player_index][3]);
|
|
}
|
|
|
|
void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
|
|
if (!parameters.enable_border_color ||
|
|
player_index >= static_cast<std::size_t>(parameters.max_players) ||
|
|
player_groupboxes[player_index]->styleSheet().contains(QStringLiteral("QGroupBox"))) {
|
|
return;
|
|
}
|
|
|
|
player_groupboxes[player_index]->setStyleSheet(
|
|
player_groupboxes[player_index]->styleSheet().append(
|
|
QStringLiteral("QGroupBox#groupPlayer%1Connected:checked "
|
|
"{ border: 1px solid rgba(%2, %3, %4, %5); }")
|
|
.arg(player_index + 1)
|
|
.arg(parameters.border_colors[player_index][0])
|
|
.arg(parameters.border_colors[player_index][1])
|
|
.arg(parameters.border_colors[player_index][2])
|
|
.arg(parameters.border_colors[player_index][3])));
|
|
}
|
|
|
|
void QtControllerSelectorDialog::SetExplainText(std::size_t player_index) {
|
|
if (!parameters.enable_explain_text ||
|
|
player_index >= static_cast<std::size_t>(parameters.max_players)) {
|
|
return;
|
|
}
|
|
|
|
explain_text_labels[player_index]->setText(QString::fromStdString(
|
|
Common::StringFromFixedZeroTerminatedBuffer(parameters.explain_text[player_index].data(),
|
|
parameters.explain_text[player_index].size())));
|
|
}
|
|
|
|
void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
|
|
// Disallow changing the console mode if the controller type is handheld.
|
|
ui->radioDocked->setEnabled(!is_handheld);
|
|
ui->radioUndocked->setEnabled(!is_handheld);
|
|
|
|
ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
|
|
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
|
|
|
|
// Also force into undocked mode if the controller type is handheld.
|
|
if (is_handheld) {
|
|
ui->radioUndocked->setChecked(true);
|
|
}
|
|
}
|
|
|
|
void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
|
|
const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
|
|
|
|
switch (max_supported_players) {
|
|
case 0:
|
|
default:
|
|
UNREACHABLE();
|
|
return;
|
|
case 1:
|
|
ui->widgetSpacer->hide();
|
|
ui->widgetSpacer2->hide();
|
|
ui->widgetSpacer3->hide();
|
|
ui->widgetSpacer4->hide();
|
|
break;
|
|
case 2:
|
|
ui->widgetSpacer->hide();
|
|
ui->widgetSpacer2->hide();
|
|
ui->widgetSpacer3->hide();
|
|
break;
|
|
case 3:
|
|
ui->widgetSpacer->hide();
|
|
ui->widgetSpacer2->hide();
|
|
break;
|
|
case 4:
|
|
ui->widgetSpacer->hide();
|
|
break;
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
break;
|
|
}
|
|
|
|
for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
|
|
// Disconnect any unsupported players here and disable or hide them if applicable.
|
|
Settings::values.players.GetValue()[index].connected = false;
|
|
UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false);
|
|
// Hide the player widgets when max_supported_controllers is less than or equal to 4.
|
|
if (max_supported_players <= 4) {
|
|
player_widgets[index]->hide();
|
|
}
|
|
|
|
// Disable and hide the following to prevent these from interaction.
|
|
player_widgets[index]->setDisabled(true);
|
|
connected_controller_checkboxes[index]->setDisabled(true);
|
|
connected_controller_labels[index]->hide();
|
|
connected_controller_checkboxes[index]->hide();
|
|
}
|
|
}
|
|
|
|
QtControllerSelector::QtControllerSelector(GMainWindow& parent) {
|
|
connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent,
|
|
&GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection);
|
|
connect(&parent, &GMainWindow::ControllerSelectorReconfigureFinished, this,
|
|
&QtControllerSelector::MainWindowReconfigureFinished, Qt::QueuedConnection);
|
|
}
|
|
|
|
QtControllerSelector::~QtControllerSelector() = default;
|
|
|
|
void QtControllerSelector::ReconfigureControllers(
|
|
std::function<void()> callback_, const Core::Frontend::ControllerParameters& parameters) const {
|
|
callback = std::move(callback_);
|
|
emit MainWindowReconfigureControllers(parameters);
|
|
}
|
|
|
|
void QtControllerSelector::MainWindowReconfigureFinished() {
|
|
// Acquire the HLE mutex
|
|
std::lock_guard lock(HLE::g_hle_lock);
|
|
callback();
|
|
}
|