yuzu-fork/src
Zach Hilman bb207fe27a savedata_factory: Automatically create certain savedata
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
2019-10-22 15:47:38 -04:00
..
audio_core Used revision 5 instead of 7, marked constexpr as static 2019-09-21 16:24:56 +10:00
common common/algorithm: Add description comment indicating intended algorithms 2019-10-15 15:25:23 -04:00
core savedata_factory: Automatically create certain savedata 2019-10-22 15:47:38 -04:00
input_common input_common/sdl/sdl_impl: Correct logging string in SDLState constructor 2019-06-03 16:56:47 -04:00
tests Core_Timing: Fix tests. 2019-10-12 07:23:08 -04:00
video_core Merge pull request #2994 from lioncash/fmt 2019-10-18 01:05:25 -03:00
web_service general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-01 12:53:47 -04:00
yuzu fixed clang format & addressed feedback 2019-10-10 23:27:00 +02:00
yuzu_cmd SDL: Fix missing header 2019-10-04 18:14:11 -04:00
yuzu_tester yuzu_tester: Remove unused variable 2019-10-04 23:41:22 +00:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt yuzu_tester: Add project subdirectory 2019-06-10 00:03:11 -04:00