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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#pragma once
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#include <QKeyEvent>
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#include <QObject>
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#include "common/input.h"
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#include "common/settings_input.h"
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namespace Core::HID {
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using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>;
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using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
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enum class ControllerTriggerType;
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class EmulatedController;
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class HIDCore;
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} // namespace Core::HID
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class ControllerNavigation : public QObject {
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Q_OBJECT
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public:
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explicit ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent = nullptr);
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~ControllerNavigation();
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/// Disables events from the emulated controller
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void UnloadController();
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signals:
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void TriggerKeyboardEvent(Qt::Key key);
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private:
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void TriggerButton(Settings::NativeButton::Values native_button, Qt::Key key);
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void ControllerUpdateEvent(Core::HID::ControllerTriggerType type);
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void ControllerUpdateButton();
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void ControllerUpdateStick();
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Core::HID::ButtonValues button_values{};
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Core::HID::SticksValues stick_values{};
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int player1_callback_key{};
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int handheld_callback_key{};
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bool is_controller_set{};
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mutable std::mutex mutex;
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Core::HID::EmulatedController* player1_controller;
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Core::HID::EmulatedController* handheld_controller;
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};
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