yuzu-fork/src/yuzu/configuration/configure_graphics_advanced.ui
ReinUsesLisp 47a7c4f4fe yuzu: Add frontend settings for assembly shaders
Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
2020-05-19 17:53:17 -03:00

152 lines
4.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGraphicsAdvanced</class>
<widget class="QWidget" name="ConfigureGraphicsAdvanced">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>321</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_1">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox_1">
<property name="title">
<string>Advanced Graphics Settings</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label_gpu_accuracy">
<property name="text">
<string>Accuracy Level:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="gpu_accuracy">
<item>
<property name="text">
<string notr="true">Normal</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">High</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">Extreme(very slow)</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="use_vsync">
<property name="toolTip">
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
</property>
<property name="text">
<string>Use VSync (OpenGL only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_assembly_shaders">
<property name="toolTip">
<string>Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.</string>
</property>
<property name="text">
<string>Use assembly shaders (experimental, Nvidia OpenGL only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="force_30fps_mode">
<property name="text">
<string>Force 30 FPS mode</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_fast_gpu_time">
<property name="text">
<string>Use Fast GPU Time</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_1">
<item>
<widget class="QLabel" name="af_label">
<property name="text">
<string>Anisotropic Filtering:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="anisotropic_filtering_combobox">
<item>
<property name="text">
<string>Default</string>
</property>
</item>
<item>
<property name="text">
<string>2x</string>
</property>
</item>
<item>
<property name="text">
<string>4x</string>
</property>
</item>
<item>
<property name="text">
<string>8x</string>
</property>
</item>
<item>
<property name="text">
<string>16x</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>