mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-10 04:49:57 +00:00
55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_graphics_advanced.h"
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#include "yuzu/configuration/configure_graphics_advanced.h"
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ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced) {
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ui->setupUi(this);
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SetConfiguration();
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}
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ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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void ConfigureGraphicsAdvanced::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->gpu_accuracy->setCurrentIndex(static_cast<int>(Settings::values.gpu_accuracy));
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ui->use_vsync->setEnabled(runtime_lock);
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ui->use_vsync->setChecked(Settings::values.use_vsync);
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ui->use_assembly_shaders->setEnabled(runtime_lock);
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ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders);
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time);
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setCurrentIndex(Settings::values.max_anisotropy);
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}
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void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(ui->gpu_accuracy->currentIndex());
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Settings::values.gpu_accuracy = gpu_accuracy;
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Settings::values.use_vsync = ui->use_vsync->isChecked();
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Settings::values.use_assembly_shaders = ui->use_assembly_shaders->isChecked();
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Settings::values.use_fast_gpu_time = ui->use_fast_gpu_time->isChecked();
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Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
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Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGraphicsAdvanced::RetranslateUI() {
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ui->retranslateUi(this);
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}
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