yuzu-fork/src/yuzu/configuration/configure_audio.cpp

193 lines
6.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include "audio_core/sink/sink.h"
#include "audio_core/sink/sink_details.h"
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_audio.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
ui->setupUi(this);
InitializeAudioSinkComboBox();
connect(ui->volume_slider, &QSlider::valueChanged, this,
&ConfigureAudio::SetVolumeIndicatorText);
connect(ui->sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioDevices);
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
SetConfiguration();
const bool is_powered_on = system_.IsPoweredOn();
ui->sink_combo_box->setEnabled(!is_powered_on);
ui->output_combo_box->setEnabled(!is_powered_on);
ui->input_combo_box->setEnabled(!is_powered_on);
}
ConfigureAudio::~ConfigureAudio() = default;
void ConfigureAudio::SetConfiguration() {
SetOutputSinkFromSinkID();
// The device list cannot be pre-populated (nor listed) until the output sink is known.
UpdateAudioDevices(ui->sink_combo_box->currentIndex());
SetAudioDevicesFromDeviceID();
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
ui->volume_slider->setValue(volume_value);
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0);
ui->volume_slider->setEnabled(false);
} else {
ui->volume_combo_box->setCurrentIndex(1);
ui->volume_slider->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->volume_layout,
!Settings::values.volume.UsingGlobal());
}
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
void ConfigureAudio::SetOutputSinkFromSinkID() {
[[maybe_unused]] const QSignalBlocker blocker(ui->sink_combo_box);
int new_sink_index = 0;
const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
for (int index = 0; index < ui->sink_combo_box->count(); index++) {
if (ui->sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index;
break;
}
}
ui->sink_combo_box->setCurrentIndex(new_sink_index);
}
void ConfigureAudio::SetAudioDevicesFromDeviceID() {
int new_device_index = -1;
const QString output_device_id =
QString::fromStdString(Settings::values.audio_output_device_id.GetValue());
for (int index = 0; index < ui->output_combo_box->count(); index++) {
if (ui->output_combo_box->itemText(index) == output_device_id) {
new_device_index = index;
break;
}
}
ui->output_combo_box->setCurrentIndex(new_device_index);
new_device_index = -1;
const QString input_device_id =
QString::fromStdString(Settings::values.audio_input_device_id.GetValue());
for (int index = 0; index < ui->input_combo_box->count(); index++) {
if (ui->input_combo_box->itemText(index) == input_device_id) {
new_device_index = index;
break;
}
}
ui->input_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
}
void ConfigureAudio::ApplyConfiguration() {
if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id =
ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
Settings::values.audio_output_device_id.SetValue(
ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
Settings::values.audio_input_device_id.SetValue(
ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
// Guard if during game and set to game-specific value
if (Settings::values.volume.UsingGlobal()) {
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
} else {
if (ui->volume_combo_box->currentIndex() == 0) {
Settings::values.volume.SetGlobal(true);
} else {
Settings::values.volume.SetGlobal(false);
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
}
}
void ConfigureAudio::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureAudio::UpdateAudioDevices(int sink_index) {
ui->output_combo_box->clear();
ui->output_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
const std::string sink_id = ui->sink_combo_box->itemText(sink_index).toStdString();
for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, false)) {
ui->output_combo_box->addItem(QString::fromStdString(device));
}
ui->input_combo_box->clear();
ui->input_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, true)) {
ui->input_combo_box->addItem(QString::fromStdString(device));
}
}
void ConfigureAudio::InitializeAudioSinkComboBox() {
ui->sink_combo_box->clear();
ui->sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
ui->sink_combo_box->addItem(QString::fromUtf8(id.data(), static_cast<s32>(id.length())));
}
}
void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this);
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
void ConfigureAudio::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
return;
}
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->volume_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
});
ui->sink_combo_box->setVisible(false);
ui->sink_label->setVisible(false);
ui->output_combo_box->setVisible(false);
ui->output_label->setVisible(false);
ui->input_combo_box->setVisible(false);
ui->input_label->setVisible(false);
}