mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-09-09 14:09:24 +01:00
4468 lines
168 KiB
C++
4468 lines
168 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cinttypes>
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#include <clocale>
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#include <cmath>
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#include <fstream>
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#include <iostream>
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#include <memory>
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#include <thread>
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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#ifdef __unix__
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#include <csignal>
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#include <sys/socket.h>
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#endif
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "applets/qt_amiibo_settings.h"
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#include "applets/qt_controller.h"
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#include "applets/qt_error.h"
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#include "applets/qt_profile_select.h"
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#include "applets/qt_software_keyboard.h"
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#include "applets/qt_web_browser.h"
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#include "common/nvidia_flags.h"
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#include "configuration/configure_input.h"
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#include "configuration/configure_per_game.h"
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#include "configuration/configure_tas.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/frontend/applets/cabinet.h"
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#include "core/frontend/applets/controller.h"
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#include "core/frontend/applets/general_frontend.h"
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#include "core/frontend/applets/mii_edit.h"
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#include "core/frontend/applets/software_keyboard.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "yuzu/multiplayer/state.h"
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#include "yuzu/util/controller_navigation.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
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return vfs->CreateDirectory(path, mode);
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}
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static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
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const std::string& path) {
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return dir->CreateFile(path);
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}
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#include <fmt/ostream.h>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#include <QClipboard>
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#include <QDesktopServices>
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#include <QFile>
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#include <QFileDialog>
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#include <QInputDialog>
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#include <QMessageBox>
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#include <QProgressBar>
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#include <QProgressDialog>
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#include <QPushButton>
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#include <QScreen>
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#include <QShortcut>
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#include <QStatusBar>
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#include <QString>
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#include <QSysInfo>
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#include <QUrl>
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#include <QtConcurrent/QtConcurrent>
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#ifdef HAVE_SDL2
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#include <SDL.h> // For SDL ScreenSaver functions
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#endif
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#include <fmt/format.h>
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#include "common/detached_tasks.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/literals.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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#include "common/memory_detect.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#ifdef ARCHITECTURE_x86_64
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#include "common/x64/cpu_detect.h"
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#endif
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#include "common/settings.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/common_funcs.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/submission_package.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "input_common/drivers/tas_input.h"
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#include "input_common/drivers/virtual_amiibo.h"
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#include "input_common/main.h"
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#include "ui_main.h"
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#include "util/overlay_dialog.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/shader_notify.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/compatdb.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/debugger/controller.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/discord.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/install_dialog.h"
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#include "yuzu/loading_screen.h"
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#include "yuzu/main.h"
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#include "yuzu/startup_checks.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/clickable_label.h"
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#ifdef YUZU_DBGHELP
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#include "yuzu/mini_dump.h"
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#endif
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using namespace Common::Literals;
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#ifdef USE_DISCORD_PRESENCE
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#include "yuzu/discord_impl.h"
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#endif
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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#ifdef _WIN32
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#include <windows.h>
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extern "C" {
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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// graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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constexpr int default_mouse_hide_timeout = 2500;
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constexpr int default_mouse_center_timeout = 10;
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constexpr int default_input_update_timeout = 1;
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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* user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
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*/
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enum class CalloutFlag : uint32_t {
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Telemetry = 0x1,
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DRDDeprecation = 0x2,
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};
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void GMainWindow::ShowTelemetryCallout() {
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if (UISettings::values.callout_flags.GetValue() &
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static_cast<uint32_t>(CalloutFlag::Telemetry)) {
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return;
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}
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UISettings::values.callout_flags =
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UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
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const QString telemetry_message =
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tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
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"data is collected</a> to help improve yuzu. "
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"<br/><br/>Would you like to share your usage data with us?");
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if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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Settings::values.enable_telemetry = false;
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system->ApplySettings();
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}
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}
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const int GMainWindow::max_recent_files_item;
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static void RemoveCachedContents() {
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const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
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const auto offline_fonts = cache_dir / "fonts";
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const auto offline_manual = cache_dir / "offline_web_applet_manual";
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const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
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const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
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Common::FS::RemoveDirRecursively(offline_fonts);
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Common::FS::RemoveDirRecursively(offline_manual);
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Common::FS::RemoveDirRecursively(offline_legal_information);
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Common::FS::RemoveDirRecursively(offline_system_data);
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}
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static void LogRuntimes() {
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#ifdef _MSC_VER
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// It is possible that the name of the dll will change.
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// vcruntime140.dll is for 2015 and onwards
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constexpr char runtime_dll_name[] = "vcruntime140.dll";
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UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
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bool runtime_version_inspection_worked = false;
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if (sz > 0) {
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std::vector<u8> buf(sz);
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if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
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VS_FIXEDFILEINFO* pvi;
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sz = sizeof(VS_FIXEDFILEINFO);
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if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
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if (pvi->dwSignature == VS_FFI_SIGNATURE) {
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runtime_version_inspection_worked = true;
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LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
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pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
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pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
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}
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}
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}
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}
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if (!runtime_version_inspection_worked) {
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LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
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}
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#endif
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LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion());
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}
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static QString PrettyProductName() {
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#ifdef _WIN32
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// After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
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// With that notation change they changed the registry key used to denote the current version
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QSettings windows_registry(
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QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
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QSettings::NativeFormat);
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const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
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if (release_id == QStringLiteral("2009")) {
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const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
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const QString display_version =
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windows_registry.value(QStringLiteral("DisplayVersion")).toString();
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const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
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u32 version = 10;
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if (current_build >= 22000) {
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version = 11;
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}
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return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
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.arg(QString::number(version), display_version, QString::number(current_build),
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QString::number(ubr));
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}
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#endif
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return QSysInfo::prettyProductName();
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}
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#ifdef _WIN32
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static void OverrideWindowsFont() {
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// Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrllic characters
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// Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters.
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const QString startup_font = QApplication::font().family();
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const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")};
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if (ugly_fonts.contains(startup_font)) {
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QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal));
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}
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}
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#endif
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bool GMainWindow::CheckDarkMode() {
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#ifdef __unix__
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const QPalette test_palette(qApp->palette());
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const QColor text_color = test_palette.color(QPalette::Active, QPalette::Text);
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const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
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return (text_color.value() > window_color.value());
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#else
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// TODO: Windows
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return false;
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#endif // __unix__
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}
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GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan)
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: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
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input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
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vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
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provider{std::make_unique<FileSys::ManualContentProvider>()} {
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#ifdef __unix__
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SetupSigInterrupts();
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#endif
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system->Initialize();
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Common::Log::Initialize();
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LoadTranslation();
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setAcceptDrops(true);
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ui->setupUi(this);
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statusBar()->hide();
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// Check dark mode before a theme is loaded
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os_dark_mode = CheckDarkMode();
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startup_icon_theme = QIcon::themeName();
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// fallback can only be set once, colorful theme icons are okay on both light/dark
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QIcon::setFallbackThemeName(QStringLiteral("colorful"));
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QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons")));
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
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discord_rpc->Update();
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system->GetRoomNetwork().Init();
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RegisterMetaTypes();
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InitializeWidgets();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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InitializeHotkeys();
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SetDefaultUIGeometry();
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RestoreUIState();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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system->HIDCore().ReloadInputDevices();
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controller_dialog->refreshConfiguration();
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const auto branch_name = std::string(Common::g_scm_branch);
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const auto description = std::string(Common::g_scm_desc);
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const auto build_id = std::string(Common::g_build_id);
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const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description);
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const auto override_build =
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fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
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const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
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const auto processor_count = std::thread::hardware_concurrency();
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LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
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LogRuntimes();
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#ifdef ARCHITECTURE_x86_64
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const auto& caps = Common::GetCPUCaps();
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std::string cpu_string = caps.cpu_string;
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if (caps.avx || caps.avx2 || caps.avx512f) {
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cpu_string += " | AVX";
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if (caps.avx512f) {
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cpu_string += "512";
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} else if (caps.avx2) {
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cpu_string += '2';
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}
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if (caps.fma || caps.fma4) {
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cpu_string += " | FMA";
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}
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}
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LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
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if (std::optional<int> processor_core = Common::GetProcessorCount()) {
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LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
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}
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#endif
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LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
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LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
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LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
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Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
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LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
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UpdateWindowTitle();
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show();
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system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
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provider.get());
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system->GetFileSystemController().CreateFactories(*vfs);
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// Remove cached contents generated during the previous session
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RemoveCachedContents();
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// Gen keys if necessary
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OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.game_dirs);
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// Show one-time "callout" messages to the user
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ShowTelemetryCallout();
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// make sure menubar has the arrow cursor instead of inheriting from this
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ui->menubar->setCursor(QCursor());
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statusBar()->setCursor(QCursor());
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mouse_hide_timer.setInterval(default_mouse_hide_timeout);
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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mouse_center_timer.setInterval(default_mouse_center_timeout);
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connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
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update_input_timer.setInterval(default_input_update_timeout);
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connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
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update_input_timer.start();
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MigrateConfigFiles();
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if (has_broken_vulkan) {
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UISettings::values.has_broken_vulkan = true;
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QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
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tr("Vulkan initialization failed during boot.<br><br>Click <a "
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"href='https://yuzu-emu.org/wiki/faq/"
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"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
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"here for instructions to fix the issue</a>."));
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Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
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renderer_status_button->setDisabled(true);
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renderer_status_button->setChecked(false);
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}
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#if defined(HAVE_SDL2) && !defined(_WIN32)
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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// SDL disables the screen saver by default, and setting the hint
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// SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
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// for now.
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SDL_EnableScreenSaver();
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#endif
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SetupPrepareForSleep();
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Common::Log::Start();
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|
|
QStringList args = QApplication::arguments();
|
|
|
|
if (args.size() < 2) {
|
|
return;
|
|
}
|
|
|
|
QString game_path;
|
|
bool has_gamepath = false;
|
|
bool is_fullscreen = false;
|
|
|
|
for (int i = 1; i < args.size(); ++i) {
|
|
// Preserves drag/drop functionality
|
|
if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
|
|
game_path = args[1];
|
|
has_gamepath = true;
|
|
break;
|
|
}
|
|
|
|
// Launch game in fullscreen mode
|
|
if (args[i] == QStringLiteral("-f")) {
|
|
is_fullscreen = true;
|
|
continue;
|
|
}
|
|
|
|
// Launch game with a specific user
|
|
if (args[i] == QStringLiteral("-u")) {
|
|
if (i >= args.size() - 1) {
|
|
continue;
|
|
}
|
|
|
|
if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
|
|
continue;
|
|
}
|
|
|
|
bool argument_ok;
|
|
const std::size_t selected_user = args[++i].toUInt(&argument_ok);
|
|
|
|
if (!argument_ok) {
|
|
LOG_ERROR(Frontend, "Invalid user argument");
|
|
continue;
|
|
}
|
|
|
|
const Service::Account::ProfileManager manager;
|
|
if (!manager.UserExistsIndex(selected_user)) {
|
|
LOG_ERROR(Frontend, "Selected user doesn't exist");
|
|
continue;
|
|
}
|
|
|
|
Settings::values.current_user = static_cast<s32>(selected_user);
|
|
continue;
|
|
}
|
|
|
|
// Launch game at path
|
|
if (args[i] == QStringLiteral("-g")) {
|
|
if (i >= args.size() - 1) {
|
|
continue;
|
|
}
|
|
|
|
if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
|
|
continue;
|
|
}
|
|
|
|
game_path = args[++i];
|
|
has_gamepath = true;
|
|
}
|
|
}
|
|
|
|
// Override fullscreen setting if gamepath or argument is provided
|
|
if (has_gamepath || is_fullscreen) {
|
|
ui->action_Fullscreen->setChecked(is_fullscreen);
|
|
}
|
|
|
|
if (!game_path.isEmpty()) {
|
|
BootGame(game_path);
|
|
}
|
|
}
|
|
|
|
GMainWindow::~GMainWindow() {
|
|
// will get automatically deleted otherwise
|
|
if (render_window->parent() == nullptr) {
|
|
delete render_window;
|
|
}
|
|
|
|
#ifdef __unix__
|
|
::close(sig_interrupt_fds[0]);
|
|
::close(sig_interrupt_fds[1]);
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::RegisterMetaTypes() {
|
|
// Register integral and floating point types
|
|
qRegisterMetaType<u8>("u8");
|
|
qRegisterMetaType<u16>("u16");
|
|
qRegisterMetaType<u32>("u32");
|
|
qRegisterMetaType<u64>("u64");
|
|
qRegisterMetaType<u128>("u128");
|
|
qRegisterMetaType<s8>("s8");
|
|
qRegisterMetaType<s16>("s16");
|
|
qRegisterMetaType<s32>("s32");
|
|
qRegisterMetaType<s64>("s64");
|
|
qRegisterMetaType<f32>("f32");
|
|
qRegisterMetaType<f64>("f64");
|
|
|
|
// Register string types
|
|
qRegisterMetaType<std::string>("std::string");
|
|
qRegisterMetaType<std::wstring>("std::wstring");
|
|
qRegisterMetaType<std::u8string>("std::u8string");
|
|
qRegisterMetaType<std::u16string>("std::u16string");
|
|
qRegisterMetaType<std::u32string>("std::u32string");
|
|
qRegisterMetaType<std::string_view>("std::string_view");
|
|
qRegisterMetaType<std::wstring_view>("std::wstring_view");
|
|
qRegisterMetaType<std::u8string_view>("std::u8string_view");
|
|
qRegisterMetaType<std::u16string_view>("std::u16string_view");
|
|
qRegisterMetaType<std::u32string_view>("std::u32string_view");
|
|
|
|
// Register applet types
|
|
|
|
// Cabinet Applet
|
|
qRegisterMetaType<Core::Frontend::CabinetParameters>("Core::Frontend::CabinetParameters");
|
|
qRegisterMetaType<std::shared_ptr<Service::NFP::NfpDevice>>(
|
|
"std::shared_ptr<Service::NFP::NfpDevice>");
|
|
|
|
// Controller Applet
|
|
qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters");
|
|
|
|
// Software Keyboard Applet
|
|
qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>(
|
|
"Core::Frontend::KeyboardInitializeParameters");
|
|
qRegisterMetaType<Core::Frontend::InlineAppearParameters>(
|
|
"Core::Frontend::InlineAppearParameters");
|
|
qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters");
|
|
qRegisterMetaType<Service::AM::Applets::SwkbdResult>("Service::AM::Applets::SwkbdResult");
|
|
qRegisterMetaType<Service::AM::Applets::SwkbdTextCheckResult>(
|
|
"Service::AM::Applets::SwkbdTextCheckResult");
|
|
qRegisterMetaType<Service::AM::Applets::SwkbdReplyType>("Service::AM::Applets::SwkbdReplyType");
|
|
|
|
// Web Browser Applet
|
|
qRegisterMetaType<Service::AM::Applets::WebExitReason>("Service::AM::Applets::WebExitReason");
|
|
|
|
// Register loader types
|
|
qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
|
|
}
|
|
|
|
void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
|
|
std::shared_ptr<Service::NFP::NfpDevice> nfp_device) {
|
|
QtAmiiboSettingsDialog dialog(this, parameters, input_subsystem.get(), nfp_device);
|
|
|
|
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
|
|
Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
|
|
dialog.setWindowModality(Qt::WindowModal);
|
|
if (dialog.exec() == QDialog::Rejected) {
|
|
emit AmiiboSettingsFinished(false, {});
|
|
return;
|
|
}
|
|
|
|
emit AmiiboSettingsFinished(true, dialog.GetName());
|
|
}
|
|
|
|
void GMainWindow::ControllerSelectorReconfigureControllers(
|
|
const Core::Frontend::ControllerParameters& parameters) {
|
|
QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system);
|
|
|
|
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
|
|
Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
|
|
dialog.setWindowModality(Qt::WindowModal);
|
|
dialog.exec();
|
|
|
|
emit ControllerSelectorReconfigureFinished();
|
|
|
|
// Don't forget to apply settings.
|
|
system->ApplySettings();
|
|
config->Save();
|
|
|
|
UpdateStatusButtons();
|
|
}
|
|
|
|
void GMainWindow::ProfileSelectorSelectProfile() {
|
|
QtProfileSelectionDialog dialog(system->HIDCore(), this);
|
|
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
|
|
Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
|
|
Qt::WindowCloseButtonHint);
|
|
dialog.setWindowModality(Qt::WindowModal);
|
|
if (dialog.exec() == QDialog::Rejected) {
|
|
emit ProfileSelectorFinishedSelection(std::nullopt);
|
|
return;
|
|
}
|
|
|
|
const Service::Account::ProfileManager manager;
|
|
const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex()));
|
|
if (!uuid.has_value()) {
|
|
emit ProfileSelectorFinishedSelection(std::nullopt);
|
|
return;
|
|
}
|
|
|
|
emit ProfileSelectorFinishedSelection(uuid);
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardInitialize(
|
|
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
|
|
if (software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is already initialized!");
|
|
return;
|
|
}
|
|
|
|
software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
|
|
std::move(initialize_parameters));
|
|
|
|
if (is_inline) {
|
|
connect(
|
|
software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
|
|
[this](Service::AM::Applets::SwkbdReplyType reply_type, std::u16string submitted_text,
|
|
s32 cursor_position) {
|
|
emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
|
|
},
|
|
Qt::QueuedConnection);
|
|
} else {
|
|
connect(
|
|
software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
|
|
[this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text,
|
|
bool confirmed) {
|
|
emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
|
|
},
|
|
Qt::QueuedConnection);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardShowNormal() {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
const auto& layout = render_window->GetFramebufferLayout();
|
|
|
|
const auto x = layout.screen.left;
|
|
const auto y = layout.screen.top;
|
|
const auto w = layout.screen.GetWidth();
|
|
const auto h = layout.screen.GetHeight();
|
|
|
|
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardShowTextCheck(
|
|
Service::AM::Applets::SwkbdTextCheckResult text_check_result,
|
|
std::u16string text_check_message) {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardShowInline(
|
|
Core::Frontend::InlineAppearParameters appear_parameters) {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
const auto& layout = render_window->GetFramebufferLayout();
|
|
|
|
const auto x =
|
|
static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
|
|
((2.0f * appear_parameters.key_top_translate_x) +
|
|
(1.0f - appear_parameters.key_top_scale_x))));
|
|
const auto y =
|
|
static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
|
|
((2.0f * appear_parameters.key_top_translate_y) +
|
|
(1.0f - appear_parameters.key_top_scale_y))));
|
|
const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
|
|
const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
|
|
|
|
software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
|
|
render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardHideInline() {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
software_keyboard->HideInlineKeyboard();
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardInlineTextChanged(
|
|
Core::Frontend::InlineTextParameters text_parameters) {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
software_keyboard->InlineTextChanged(std::move(text_parameters));
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardExit() {
|
|
if (!software_keyboard) {
|
|
return;
|
|
}
|
|
|
|
software_keyboard->ExitKeyboard();
|
|
|
|
software_keyboard = nullptr;
|
|
}
|
|
|
|
void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
|
|
const std::string& additional_args, bool is_local) {
|
|
#ifdef YUZU_USE_QT_WEB_ENGINE
|
|
|
|
// Raw input breaks with the web applet, Disable web applets if enabled
|
|
if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) {
|
|
emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed,
|
|
"http://localhost/");
|
|
return;
|
|
}
|
|
|
|
QtNXWebEngineView web_browser_view(this, *system, input_subsystem.get());
|
|
|
|
ui->action_Pause->setEnabled(false);
|
|
ui->action_Restart->setEnabled(false);
|
|
ui->action_Stop->setEnabled(false);
|
|
|
|
{
|
|
QProgressDialog loading_progress(this);
|
|
loading_progress.setLabelText(tr("Loading Web Applet..."));
|
|
loading_progress.setRange(0, 3);
|
|
loading_progress.setValue(0);
|
|
|
|
if (is_local && !Common::FS::Exists(main_url)) {
|
|
loading_progress.show();
|
|
|
|
auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
|
|
|
|
while (!future.isFinished()) {
|
|
QCoreApplication::processEvents();
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
|
}
|
|
}
|
|
|
|
loading_progress.setValue(1);
|
|
|
|
if (is_local) {
|
|
web_browser_view.LoadLocalWebPage(main_url, additional_args);
|
|
} else {
|
|
web_browser_view.LoadExternalWebPage(main_url, additional_args);
|
|
}
|
|
|
|
if (render_window->IsLoadingComplete()) {
|
|
render_window->hide();
|
|
}
|
|
|
|
const auto& layout = render_window->GetFramebufferLayout();
|
|
web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight());
|
|
web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height());
|
|
web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) /
|
|
static_cast<qreal>(Layout::ScreenUndocked::Width));
|
|
|
|
web_browser_view.setFocus();
|
|
web_browser_view.show();
|
|
|
|
loading_progress.setValue(2);
|
|
|
|
QCoreApplication::processEvents();
|
|
|
|
loading_progress.setValue(3);
|
|
}
|
|
|
|
bool exit_check = false;
|
|
|
|
// TODO (Morph): Remove this
|
|
QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
|
|
connect(exit_action, &QAction::triggered, this, [this, &web_browser_view] {
|
|
const auto result = QMessageBox::warning(
|
|
this, tr("Disable Web Applet"),
|
|
tr("Disabling the web applet can lead to undefined behavior and should only be used "
|
|
"with Super Mario 3D All-Stars. Are you sure you want to disable the web "
|
|
"applet?\n(This can be re-enabled in the Debug settings.)"),
|
|
QMessageBox::Yes | QMessageBox::No);
|
|
if (result == QMessageBox::Yes) {
|
|
UISettings::values.disable_web_applet = true;
|
|
web_browser_view.SetFinished(true);
|
|
}
|
|
});
|
|
ui->menubar->addAction(exit_action);
|
|
|
|
while (!web_browser_view.IsFinished()) {
|
|
QCoreApplication::processEvents();
|
|
|
|
if (!exit_check) {
|
|
web_browser_view.page()->runJavaScript(
|
|
QStringLiteral("end_applet;"), [&](const QVariant& variant) {
|
|
exit_check = false;
|
|
if (variant.toBool()) {
|
|
web_browser_view.SetFinished(true);
|
|
web_browser_view.SetExitReason(
|
|
Service::AM::Applets::WebExitReason::EndButtonPressed);
|
|
}
|
|
});
|
|
|
|
exit_check = true;
|
|
}
|
|
|
|
if (web_browser_view.GetCurrentURL().contains(QStringLiteral("localhost"))) {
|
|
if (!web_browser_view.IsFinished()) {
|
|
web_browser_view.SetFinished(true);
|
|
web_browser_view.SetExitReason(Service::AM::Applets::WebExitReason::CallbackURL);
|
|
}
|
|
|
|
web_browser_view.SetLastURL(web_browser_view.GetCurrentURL().toStdString());
|
|
}
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
|
}
|
|
|
|
const auto exit_reason = web_browser_view.GetExitReason();
|
|
const auto last_url = web_browser_view.GetLastURL();
|
|
|
|
web_browser_view.hide();
|
|
|
|
render_window->setFocus();
|
|
|
|
if (render_window->IsLoadingComplete()) {
|
|
render_window->show();
|
|
}
|
|
|
|
ui->action_Pause->setEnabled(true);
|
|
ui->action_Restart->setEnabled(true);
|
|
ui->action_Stop->setEnabled(true);
|
|
|
|
ui->menubar->removeAction(exit_action);
|
|
|
|
QCoreApplication::processEvents();
|
|
|
|
emit WebBrowserClosed(exit_reason, last_url);
|
|
|
|
#else
|
|
|
|
// Utilize the same fallback as the default web browser applet.
|
|
emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/");
|
|
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::InitializeWidgets() {
|
|
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
|
|
ui->action_Report_Compatibility->setVisible(true);
|
|
#endif
|
|
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
|
|
render_window->hide();
|
|
|
|
game_list = new GameList(vfs, provider.get(), *system, this);
|
|
ui->horizontalLayout->addWidget(game_list);
|
|
|
|
game_list_placeholder = new GameListPlaceholder(this);
|
|
ui->horizontalLayout->addWidget(game_list_placeholder);
|
|
game_list_placeholder->setVisible(false);
|
|
|
|
loading_screen = new LoadingScreen(this);
|
|
loading_screen->hide();
|
|
ui->horizontalLayout->addWidget(loading_screen);
|
|
connect(loading_screen, &LoadingScreen::Hidden, [&] {
|
|
loading_screen->Clear();
|
|
if (emulation_running) {
|
|
render_window->show();
|
|
render_window->setFocus();
|
|
}
|
|
});
|
|
|
|
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
|
|
ui->action_Show_Room, *system);
|
|
multiplayer_state->setVisible(false);
|
|
|
|
// Create status bar
|
|
message_label = new QLabel();
|
|
// Configured separately for left alignment
|
|
message_label->setFrameStyle(QFrame::NoFrame);
|
|
message_label->setContentsMargins(4, 0, 4, 0);
|
|
message_label->setAlignment(Qt::AlignLeft);
|
|
statusBar()->addPermanentWidget(message_label, 1);
|
|
|
|
shader_building_label = new QLabel();
|
|
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
|
|
res_scale_label = new QLabel();
|
|
res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
|
|
emu_speed_label = new QLabel();
|
|
emu_speed_label->setToolTip(
|
|
tr("Current emulation speed. Values higher or lower than 100% "
|
|
"indicate emulation is running faster or slower than a Switch."));
|
|
game_fps_label = new QLabel();
|
|
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
|
|
"This will vary from game to game and scene to scene."));
|
|
emu_frametime_label = new QLabel();
|
|
emu_frametime_label->setToolTip(
|
|
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
|
|
"full-speed emulation this should be at most 16.67 ms."));
|
|
|
|
for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
|
|
emu_frametime_label}) {
|
|
label->setVisible(false);
|
|
label->setFrameStyle(QFrame::NoFrame);
|
|
label->setContentsMargins(4, 0, 4, 0);
|
|
statusBar()->addPermanentWidget(label);
|
|
}
|
|
|
|
// TODO (flTobi): Add the widget when multiplayer is fully implemented
|
|
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
|
|
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
|
|
|
|
tas_label = new QLabel();
|
|
tas_label->setObjectName(QStringLiteral("TASlabel"));
|
|
tas_label->setFocusPolicy(Qt::NoFocus);
|
|
statusBar()->insertPermanentWidget(0, tas_label);
|
|
|
|
// setup AA button
|
|
aa_status_button = new QPushButton();
|
|
aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
|
aa_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(aa_status_button, &QPushButton::clicked, [&] {
|
|
auto aa_mode = Settings::values.anti_aliasing.GetValue();
|
|
if (aa_mode == Settings::AntiAliasing::LastAA) {
|
|
aa_mode = Settings::AntiAliasing::None;
|
|
} else {
|
|
aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
|
|
}
|
|
Settings::values.anti_aliasing.SetValue(aa_mode);
|
|
aa_status_button->setChecked(true);
|
|
UpdateAAText();
|
|
});
|
|
UpdateAAText();
|
|
aa_status_button->setCheckable(true);
|
|
aa_status_button->setChecked(true);
|
|
statusBar()->insertPermanentWidget(0, aa_status_button);
|
|
|
|
// Setup Filter button
|
|
filter_status_button = new QPushButton();
|
|
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
|
filter_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(filter_status_button, &QPushButton::clicked, this,
|
|
&GMainWindow::OnToggleAdaptingFilter);
|
|
auto filter = Settings::values.scaling_filter.GetValue();
|
|
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
|
filter == Settings::ScalingFilter::Fsr) {
|
|
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
|
|
}
|
|
UpdateFilterText();
|
|
filter_status_button->setCheckable(true);
|
|
filter_status_button->setChecked(true);
|
|
statusBar()->insertPermanentWidget(0, filter_status_button);
|
|
|
|
// Setup Dock button
|
|
dock_status_button = new QPushButton();
|
|
dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
|
|
dock_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
|
|
dock_status_button->setCheckable(true);
|
|
UpdateDockedButton();
|
|
statusBar()->insertPermanentWidget(0, dock_status_button);
|
|
|
|
gpu_accuracy_button = new QPushButton();
|
|
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
|
|
gpu_accuracy_button->setCheckable(true);
|
|
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
|
|
UpdateGPUAccuracyButton();
|
|
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
|
|
|
|
// Setup Renderer API button
|
|
renderer_status_button = new QPushButton();
|
|
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
|
|
renderer_status_button->setCheckable(true);
|
|
renderer_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
|
|
UpdateAPIText();
|
|
renderer_status_button->setCheckable(true);
|
|
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
|
Settings::RendererBackend::Vulkan);
|
|
statusBar()->insertPermanentWidget(0, renderer_status_button);
|
|
|
|
statusBar()->setVisible(true);
|
|
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
|
|
}
|
|
|
|
void GMainWindow::InitializeDebugWidgets() {
|
|
QMenu* debug_menu = ui->menu_View_Debugging;
|
|
|
|
#if MICROPROFILE_ENABLED
|
|
microProfileDialog = new MicroProfileDialog(this);
|
|
microProfileDialog->hide();
|
|
debug_menu->addAction(microProfileDialog->toggleViewAction());
|
|
#endif
|
|
|
|
waitTreeWidget = new WaitTreeWidget(*system, this);
|
|
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
|
|
waitTreeWidget->hide();
|
|
debug_menu->addAction(waitTreeWidget->toggleViewAction());
|
|
|
|
controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this);
|
|
controller_dialog->hide();
|
|
debug_menu->addAction(controller_dialog->toggleViewAction());
|
|
|
|
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
|
|
&WaitTreeWidget::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
|
|
&WaitTreeWidget::OnEmulationStopping);
|
|
}
|
|
|
|
void GMainWindow::InitializeRecentFileMenuActions() {
|
|
for (int i = 0; i < max_recent_files_item; ++i) {
|
|
actions_recent_files[i] = new QAction(this);
|
|
actions_recent_files[i]->setVisible(false);
|
|
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
|
|
|
|
ui->menu_recent_files->addAction(actions_recent_files[i]);
|
|
}
|
|
ui->menu_recent_files->addSeparator();
|
|
QAction* action_clear_recent_files = new QAction(this);
|
|
action_clear_recent_files->setText(tr("&Clear Recent Files"));
|
|
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
|
|
UISettings::values.recent_files.clear();
|
|
UpdateRecentFiles();
|
|
});
|
|
ui->menu_recent_files->addAction(action_clear_recent_files);
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name) {
|
|
static const QString main_window = QStringLiteral("Main Window");
|
|
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
|
|
action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
|
|
action->setAutoRepeat(false);
|
|
|
|
this->addAction(action);
|
|
|
|
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
|
const auto* controller_hotkey =
|
|
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
|
|
connect(
|
|
controller_hotkey, &ControllerShortcut::Activated, this, [action] { action->trigger(); },
|
|
Qt::QueuedConnection);
|
|
}
|
|
|
|
void GMainWindow::InitializeHotkeys() {
|
|
hotkey_registry.LoadHotkeys();
|
|
|
|
LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
|
|
LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
|
|
LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
|
|
LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
|
|
LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
|
|
LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
|
|
LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
|
|
LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
|
|
LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
|
|
LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
|
|
LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"));
|
|
LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"));
|
|
LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"));
|
|
|
|
static const QString main_window = QStringLiteral("Main Window");
|
|
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
|
|
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
|
|
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
|
const auto* controller_hotkey =
|
|
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
|
|
connect(hotkey, &QShortcut::activated, this, function);
|
|
connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
|
|
Qt::QueuedConnection);
|
|
};
|
|
|
|
connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
|
|
if (emulation_running && ui->action_Fullscreen->isChecked()) {
|
|
ui->action_Fullscreen->setChecked(false);
|
|
ToggleFullscreen();
|
|
}
|
|
});
|
|
connect_shortcut(QStringLiteral("Change Adapting Filter"),
|
|
&GMainWindow::OnToggleAdaptingFilter);
|
|
connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
|
|
connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
|
|
connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
|
|
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
|
|
connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
|
|
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
|
|
int step = 5;
|
|
if (current_volume <= 30) {
|
|
step = 2;
|
|
}
|
|
if (current_volume <= 6) {
|
|
step = 1;
|
|
}
|
|
Settings::values.volume.SetValue(std::max(current_volume - step, 0));
|
|
});
|
|
connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
|
|
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
|
|
int step = 5;
|
|
if (current_volume < 30) {
|
|
step = 2;
|
|
}
|
|
if (current_volume < 6) {
|
|
step = 1;
|
|
}
|
|
Settings::values.volume.SetValue(current_volume + step);
|
|
});
|
|
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
|
|
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
|
|
});
|
|
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
|
|
Settings::values.mouse_panning = !Settings::values.mouse_panning;
|
|
if (Settings::values.mouse_panning) {
|
|
render_window->installEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, true);
|
|
}
|
|
});
|
|
}
|
|
|
|
void GMainWindow::SetDefaultUIGeometry() {
|
|
// geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
|
|
const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
|
|
|
|
const int w = screenRect.width() * 2 / 3;
|
|
const int h = screenRect.height() * 2 / 3;
|
|
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
|
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
|
|
|
|
setGeometry(x, y, w, h);
|
|
}
|
|
|
|
void GMainWindow::RestoreUIState() {
|
|
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
|
|
restoreGeometry(UISettings::values.geometry);
|
|
// Work-around because the games list isn't supposed to be full screen
|
|
if (isFullScreen()) {
|
|
showNormal();
|
|
}
|
|
restoreState(UISettings::values.state);
|
|
render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
#if MICROPROFILE_ENABLED
|
|
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
|
|
microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
|
|
#endif
|
|
|
|
game_list->LoadInterfaceLayout();
|
|
|
|
ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
|
|
ToggleWindowMode();
|
|
|
|
ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
|
|
|
|
ui->action_Display_Dock_Widget_Headers->setChecked(
|
|
UISettings::values.display_titlebar.GetValue());
|
|
OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
|
|
|
|
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
|
|
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
|
|
|
|
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
|
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
|
Debugger::ToggleConsole();
|
|
}
|
|
|
|
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
|
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
|
|
state != Qt::ApplicationActive) {
|
|
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
|
|
}
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (UISettings::values.pause_when_in_background) {
|
|
if (emu_thread->IsRunning() &&
|
|
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
|
auto_paused = true;
|
|
OnPauseGame();
|
|
} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
|
|
auto_paused = false;
|
|
RequestGameResume();
|
|
OnStartGame();
|
|
}
|
|
}
|
|
if (UISettings::values.mute_when_in_background) {
|
|
if (!Settings::values.audio_muted &&
|
|
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
|
Settings::values.audio_muted = true;
|
|
auto_muted = true;
|
|
} else if (auto_muted && state == Qt::ApplicationActive) {
|
|
Settings::values.audio_muted = false;
|
|
auto_muted = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ConnectWidgetEvents() {
|
|
connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
|
|
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
|
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
|
|
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
|
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
|
|
&GMainWindow::OnTransferableShaderCacheOpenFile);
|
|
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
|
|
&GMainWindow::OnGameListRemoveInstalledEntry);
|
|
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
|
|
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
|
|
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
|
|
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
|
|
&GMainWindow::OnGameListNavigateToGamedbEntry);
|
|
connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut);
|
|
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
|
|
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
|
|
&GMainWindow::OnGameListAddDirectory);
|
|
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
|
|
connect(game_list, &GameList::PopulatingCompleted,
|
|
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
|
|
|
|
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
|
|
&GMainWindow::OnGameListOpenPerGameProperties);
|
|
|
|
connect(this, &GMainWindow::UpdateInstallProgress, this,
|
|
&GMainWindow::IncrementInstallProgress);
|
|
|
|
connect(this, &GMainWindow::EmulationStarting, render_window,
|
|
&GRenderWindow::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, render_window,
|
|
&GRenderWindow::OnEmulationStopping);
|
|
|
|
// Software Keyboard Applet
|
|
connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
|
|
connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
|
|
|
|
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
|
|
|
|
connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
|
|
&MultiplayerState::UpdateThemedIcons);
|
|
}
|
|
|
|
void GMainWindow::ConnectMenuEvents() {
|
|
const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
|
|
connect(action, &QAction::triggered, this, event_fn);
|
|
// Add actions to this window so that hiding menus in fullscreen won't disable them
|
|
addAction(action);
|
|
// Add actions to the render window so that they work outside of single window mode
|
|
render_window->addAction(action);
|
|
};
|
|
|
|
// File
|
|
connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
|
|
connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
|
|
connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
|
|
connect_menu(ui->action_Exit, &QMainWindow::close);
|
|
connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
|
|
|
|
// Emulation
|
|
connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
|
|
connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
|
|
connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
|
|
connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
|
|
connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
|
|
connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
|
|
connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
|
|
connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
|
|
connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
|
|
|
|
// View
|
|
connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
|
|
connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
|
|
connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
|
|
connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
|
|
connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
|
|
|
|
connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
|
|
connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
|
|
connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
|
|
ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
|
|
ui->action_Reset_Window_Size_900,
|
|
ui->action_Reset_Window_Size_1080});
|
|
|
|
// Multiplayer
|
|
connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnViewLobby);
|
|
connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnCreateRoom);
|
|
connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnCloseRoom);
|
|
connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnDirectConnectToRoom);
|
|
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnOpenNetworkRoom);
|
|
connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
|
|
|
|
// Tools
|
|
connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
|
|
ReinitializeKeyBehavior::Warning));
|
|
connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
|
|
|
|
// TAS
|
|
connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
|
|
connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
|
|
connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
|
|
connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
|
|
|
|
// Help
|
|
connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder);
|
|
connect_menu(ui->action_About, &GMainWindow::OnAbout);
|
|
}
|
|
|
|
void GMainWindow::UpdateMenuState() {
|
|
const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
|
|
|
|
const std::array running_actions{
|
|
ui->action_Stop,
|
|
ui->action_Restart,
|
|
ui->action_Configure_Current_Game,
|
|
ui->action_Report_Compatibility,
|
|
ui->action_Load_Amiibo,
|
|
ui->action_Pause,
|
|
};
|
|
|
|
for (QAction* action : running_actions) {
|
|
action->setEnabled(emulation_running);
|
|
}
|
|
|
|
ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
|
|
|
|
if (emulation_running && is_paused) {
|
|
ui->action_Pause->setText(tr("&Continue"));
|
|
} else {
|
|
ui->action_Pause->setText(tr("&Pause"));
|
|
}
|
|
|
|
multiplayer_state->UpdateNotificationStatus();
|
|
}
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
|
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
|
|
|
|
if (show) {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(nullptr);
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
} else {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(new QWidget());
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::SetupPrepareForSleep() {
|
|
#ifdef __unix__
|
|
auto bus = QDBusConnection::systemBus();
|
|
if (bus.isConnected()) {
|
|
const bool success = bus.connect(
|
|
QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"),
|
|
QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"),
|
|
QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool)));
|
|
|
|
if (!success) {
|
|
LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal");
|
|
}
|
|
} else {
|
|
LOG_WARNING(Frontend, "QDBusConnection system bus is not connected");
|
|
}
|
|
#endif // __unix__
|
|
}
|
|
|
|
void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
|
|
if (emu_thread == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (prepare_sleep) {
|
|
if (emu_thread->IsRunning()) {
|
|
auto_paused = true;
|
|
OnPauseGame();
|
|
}
|
|
} else {
|
|
if (!emu_thread->IsRunning() && auto_paused) {
|
|
auto_paused = false;
|
|
RequestGameResume();
|
|
OnStartGame();
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef __unix__
|
|
static std::optional<QDBusObjectPath> HoldWakeLockLinux(u32 window_id = 0) {
|
|
if (!QDBusConnection::sessionBus().isConnected()) {
|
|
return {};
|
|
}
|
|
// reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit
|
|
QDBusInterface xdp(QString::fromLatin1("org.freedesktop.portal.Desktop"),
|
|
QString::fromLatin1("/org/freedesktop/portal/desktop"),
|
|
QString::fromLatin1("org.freedesktop.portal.Inhibit"));
|
|
if (!xdp.isValid()) {
|
|
LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint");
|
|
return {};
|
|
}
|
|
QVariantMap options = {};
|
|
//: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
|
|
//: computer from sleeping
|
|
options.insert(QString::fromLatin1("reason"),
|
|
QCoreApplication::translate("GMainWindow", "yuzu is running a game"));
|
|
// 0x4: Suspend lock; 0x8: Idle lock
|
|
QDBusReply<QDBusObjectPath> reply =
|
|
xdp.call(QString::fromLatin1("Inhibit"),
|
|
QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options);
|
|
|
|
if (reply.isValid()) {
|
|
return reply.value();
|
|
}
|
|
LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}",
|
|
reply.error().message().toStdString());
|
|
return {};
|
|
}
|
|
|
|
static void ReleaseWakeLockLinux(QDBusObjectPath lock) {
|
|
if (!QDBusConnection::sessionBus().isConnected()) {
|
|
return;
|
|
}
|
|
QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(),
|
|
QString::fromLatin1("org.freedesktop.portal.Request"));
|
|
unlocker.call(QString::fromLatin1("Close"));
|
|
}
|
|
|
|
std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0};
|
|
|
|
void GMainWindow::SetupSigInterrupts() {
|
|
if (sig_interrupt_fds[2] == 1) {
|
|
return;
|
|
}
|
|
socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data());
|
|
sig_interrupt_fds[2] = 1;
|
|
|
|
struct sigaction sa;
|
|
sa.sa_handler = &GMainWindow::HandleSigInterrupt;
|
|
sigemptyset(&sa.sa_mask);
|
|
sa.sa_flags = SA_RESETHAND;
|
|
sigaction(SIGINT, &sa, nullptr);
|
|
sigaction(SIGTERM, &sa, nullptr);
|
|
|
|
sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this);
|
|
connect(sig_interrupt_notifier, &QSocketNotifier::activated, this,
|
|
&GMainWindow::OnSigInterruptNotifierActivated);
|
|
connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close);
|
|
}
|
|
|
|
void GMainWindow::HandleSigInterrupt(int sig) {
|
|
if (sig == SIGINT) {
|
|
exit(1);
|
|
}
|
|
|
|
// Calling into Qt directly from a signal handler is not safe,
|
|
// so wake up a QSocketNotifier with this hacky write call instead.
|
|
char a = 1;
|
|
int ret = write(sig_interrupt_fds[0], &a, sizeof(a));
|
|
(void)ret;
|
|
}
|
|
|
|
void GMainWindow::OnSigInterruptNotifierActivated() {
|
|
sig_interrupt_notifier->setEnabled(false);
|
|
|
|
char a;
|
|
int ret = read(sig_interrupt_fds[1], &a, sizeof(a));
|
|
(void)ret;
|
|
|
|
sig_interrupt_notifier->setEnabled(true);
|
|
|
|
emit SigInterrupt();
|
|
}
|
|
#endif // __unix__
|
|
|
|
void GMainWindow::PreventOSSleep() {
|
|
#ifdef _WIN32
|
|
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
|
|
#elif defined(HAVE_SDL2)
|
|
SDL_DisableScreenSaver();
|
|
#ifdef __unix__
|
|
auto reply = HoldWakeLockLinux(winId());
|
|
if (reply) {
|
|
wake_lock = std::move(reply.value());
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::AllowOSSleep() {
|
|
#ifdef _WIN32
|
|
SetThreadExecutionState(ES_CONTINUOUS);
|
|
#elif defined(HAVE_SDL2)
|
|
SDL_EnableScreenSaver();
|
|
#ifdef __unix__
|
|
if (!wake_lock.path().isEmpty()) {
|
|
ReleaseWakeLockLinux(wake_lock);
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
|
|
// Shutdown previous session if the emu thread is still active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
if (!render_window->InitRenderTarget()) {
|
|
return false;
|
|
}
|
|
|
|
system->SetFilesystem(vfs);
|
|
|
|
system->SetAppletFrontendSet({
|
|
std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
|
|
std::make_unique<QtControllerSelector>(*this), // Controller Selector
|
|
std::make_unique<QtErrorDisplay>(*this), // Error Display
|
|
nullptr, // Mii Editor
|
|
nullptr, // Parental Controls
|
|
nullptr, // Photo Viewer
|
|
std::make_unique<QtProfileSelector>(*this), // Profile Selector
|
|
std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard
|
|
std::make_unique<QtWebBrowser>(*this), // Web Browser
|
|
});
|
|
|
|
const Core::SystemResultStatus result{
|
|
system->Load(*render_window, filename.toStdString(), program_id, program_index)};
|
|
|
|
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
|
|
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
|
|
|
|
if (result == Core::SystemResultStatus::Success &&
|
|
system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
|
|
drd_callout) {
|
|
UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
|
|
static_cast<u32>(CalloutFlag::DRDDeprecation);
|
|
QMessageBox::warning(
|
|
this, tr("Warning Outdated Game Format"),
|
|
tr("You are using the deconstructed ROM directory format for this game, which is an "
|
|
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
|
|
"NSP. Deconstructed ROM directories lack icons, metadata, and update "
|
|
"support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
|
|
"href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
|
|
"wiki</a>. This message will not be shown again."));
|
|
}
|
|
|
|
if (result != Core::SystemResultStatus::Success) {
|
|
switch (result) {
|
|
case Core::SystemResultStatus::ErrorGetLoader:
|
|
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM format is not supported."));
|
|
break;
|
|
case Core::SystemResultStatus::ErrorVideoCore:
|
|
QMessageBox::critical(
|
|
this, tr("An error occurred initializing the video core."),
|
|
tr("yuzu has encountered an error while running the video core. "
|
|
"This is usually caused by outdated GPU drivers, including integrated ones. "
|
|
"Please see the log for more details. "
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://yuzu-emu.org/help/reference/log-files/'>"
|
|
"How to Upload the Log File</a>. "));
|
|
break;
|
|
default:
|
|
if (result > Core::SystemResultStatus::ErrorLoader) {
|
|
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
|
|
const u16 error_id = static_cast<u16>(result) - loader_id;
|
|
const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
|
|
|
|
const auto title =
|
|
tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
|
|
.arg(QString::fromStdString(error_code));
|
|
const auto description =
|
|
tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the "
|
|
"yuzu quickstart guide</a> to redump your files.<br>You can refer "
|
|
"to the yuzu wiki</a> or the yuzu Discord</a> for help.",
|
|
"%1 signifies an error string.")
|
|
.arg(QString::fromStdString(
|
|
GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
|
|
|
|
QMessageBox::critical(this, title, description);
|
|
} else {
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
tr("An unknown error occurred. Please see the log for more details."));
|
|
}
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
current_game_path = filename;
|
|
|
|
system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
|
|
return true;
|
|
}
|
|
|
|
bool GMainWindow::SelectAndSetCurrentUser() {
|
|
QtProfileSelectionDialog dialog(system->HIDCore(), this);
|
|
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
|
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
|
dialog.setWindowModality(Qt::WindowModal);
|
|
|
|
if (dialog.exec() == QDialog::Rejected) {
|
|
return false;
|
|
}
|
|
|
|
Settings::values.current_user = dialog.GetIndex();
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
|
|
StartGameType type) {
|
|
LOG_INFO(Frontend, "yuzu starting...");
|
|
StoreRecentFile(filename); // Put the filename on top of the list
|
|
|
|
// Save configurations
|
|
UpdateUISettings();
|
|
game_list->SaveInterfaceLayout();
|
|
config->Save();
|
|
|
|
u64 title_id{0};
|
|
|
|
last_filename_booted = filename;
|
|
|
|
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
|
|
const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
|
|
|
|
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
|
|
type == StartGameType::Normal) {
|
|
// Load per game settings
|
|
const auto file_path =
|
|
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
|
|
const auto config_file_name = title_id == 0
|
|
? Common::FS::PathToUTF8String(file_path.filename())
|
|
: fmt::format("{:016X}", title_id);
|
|
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
|
system->HIDCore().ReloadInputDevices();
|
|
system->ApplySettings();
|
|
}
|
|
|
|
Settings::LogSettings();
|
|
|
|
if (UISettings::values.select_user_on_boot) {
|
|
if (SelectAndSetCurrentUser() == false) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!LoadROM(filename, program_id, program_index)) {
|
|
return;
|
|
}
|
|
|
|
system->SetShuttingDown(false);
|
|
|
|
// Create and start the emulation thread
|
|
emu_thread = std::make_unique<EmuThread>(*system);
|
|
emit EmulationStarting(emu_thread.get());
|
|
emu_thread->start();
|
|
|
|
// Register an ExecuteProgram callback such that Core can execute a sub-program
|
|
system->RegisterExecuteProgramCallback(
|
|
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
|
|
|
|
// Register an Exit callback such that Core can exit the currently running application.
|
|
system->RegisterExitCallback([this]() { render_window->Exit(); });
|
|
|
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
|
// before the CPU continues
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
|
|
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
|
|
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
|
|
|
|
// Update the GUI
|
|
UpdateStatusButtons();
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
game_list->hide();
|
|
game_list_placeholder->hide();
|
|
}
|
|
status_bar_update_timer.start(500);
|
|
renderer_status_button->setDisabled(true);
|
|
|
|
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
|
|
render_window->installEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, true);
|
|
}
|
|
|
|
if (UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
}
|
|
|
|
render_window->InitializeCamera();
|
|
|
|
std::string title_name;
|
|
std::string title_version;
|
|
const auto res = system->GetGameName(title_name);
|
|
|
|
const auto metadata = [this, title_id] {
|
|
const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
|
|
system->GetContentProvider());
|
|
return pm.GetControlMetadata();
|
|
}();
|
|
if (metadata.first != nullptr) {
|
|
title_version = metadata.first->GetVersionString();
|
|
title_name = metadata.first->GetApplicationName();
|
|
}
|
|
if (res != Loader::ResultStatus::Success || title_name.empty()) {
|
|
title_name = Common::FS::PathToUTF8String(
|
|
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
|
|
.filename());
|
|
}
|
|
const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
|
|
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
|
|
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
|
|
.arg(QString::fromStdString(title_name), instruction_set_suffix)
|
|
.toStdString();
|
|
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
|
|
const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
|
|
UpdateWindowTitle(title_name, title_version, gpu_vendor);
|
|
|
|
loading_screen->Prepare(system->GetAppLoader());
|
|
loading_screen->show();
|
|
|
|
emulation_running = true;
|
|
if (ui->action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
}
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::ShutdownGame() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
|
|
if (ui->action_Fullscreen->isChecked()) {
|
|
HideFullscreen();
|
|
}
|
|
|
|
AllowOSSleep();
|
|
|
|
// Disable unlimited frame rate
|
|
Settings::values.use_speed_limit.SetValue(true);
|
|
|
|
system->SetShuttingDown(true);
|
|
system->DetachDebugger();
|
|
discord_rpc->Pause();
|
|
emu_thread->RequestStop();
|
|
|
|
emit EmulationStopping();
|
|
|
|
// Wait for emulation thread to complete and delete it
|
|
emu_thread->wait();
|
|
emu_thread = nullptr;
|
|
|
|
emulation_running = false;
|
|
|
|
discord_rpc->Update();
|
|
|
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
|
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
|
|
// Update the GUI
|
|
UpdateMenuState();
|
|
|
|
render_window->hide();
|
|
loading_screen->hide();
|
|
loading_screen->Clear();
|
|
if (game_list->IsEmpty()) {
|
|
game_list_placeholder->show();
|
|
} else {
|
|
game_list->show();
|
|
}
|
|
game_list->SetFilterFocus();
|
|
tas_label->clear();
|
|
input_subsystem->GetTas()->Stop();
|
|
OnTasStateChanged();
|
|
render_window->FinalizeCamera();
|
|
|
|
// Enable all controllers
|
|
system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
|
|
|
|
render_window->removeEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, false);
|
|
|
|
UpdateWindowTitle();
|
|
|
|
// Disable status bar updates
|
|
status_bar_update_timer.stop();
|
|
shader_building_label->setVisible(false);
|
|
res_scale_label->setVisible(false);
|
|
emu_speed_label->setVisible(false);
|
|
game_fps_label->setVisible(false);
|
|
emu_frametime_label->setVisible(false);
|
|
renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
|
|
|
|
current_game_path.clear();
|
|
|
|
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
|
render_window->ReleaseRenderTarget();
|
|
}
|
|
|
|
void GMainWindow::StoreRecentFile(const QString& filename) {
|
|
UISettings::values.recent_files.prepend(filename);
|
|
UISettings::values.recent_files.removeDuplicates();
|
|
while (UISettings::values.recent_files.size() > max_recent_files_item) {
|
|
UISettings::values.recent_files.removeLast();
|
|
}
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::UpdateRecentFiles() {
|
|
const int num_recent_files =
|
|
std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
|
|
|
|
for (int i = 0; i < num_recent_files; i++) {
|
|
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
|
|
QFileInfo(UISettings::values.recent_files[i]).fileName());
|
|
actions_recent_files[i]->setText(text);
|
|
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setVisible(true);
|
|
}
|
|
|
|
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
|
|
actions_recent_files[j]->setVisible(false);
|
|
}
|
|
|
|
// Enable the recent files menu if the list isn't empty
|
|
ui->menu_recent_files->setEnabled(num_recent_files != 0);
|
|
}
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
|
|
BootGame(game_path, program_id);
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
|
const std::string& game_path) {
|
|
std::filesystem::path path;
|
|
QString open_target;
|
|
|
|
const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
|
|
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
|
|
system->GetContentProvider()};
|
|
const auto control = pm.GetControlMetadata().first;
|
|
if (control != nullptr) {
|
|
return std::make_pair(control->GetDefaultNormalSaveSize(),
|
|
control->GetDeviceSaveDataSize());
|
|
} else {
|
|
const auto file = Core::GetGameFileFromPath(vfs, game_path);
|
|
const auto loader = Loader::GetLoader(*system, file);
|
|
|
|
FileSys::NACP nacp{};
|
|
loader->ReadControlData(nacp);
|
|
return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
|
|
}
|
|
}();
|
|
|
|
const bool has_user_save{user_save_size > 0};
|
|
const bool has_device_save{device_save_size > 0};
|
|
|
|
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
|
|
|
|
switch (target) {
|
|
case GameListOpenTarget::SaveData: {
|
|
open_target = tr("Save Data");
|
|
const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
|
|
auto vfs_nand_dir =
|
|
vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
|
|
|
|
if (has_user_save) {
|
|
// User save data
|
|
const auto select_profile = [this] {
|
|
QtProfileSelectionDialog dialog(system->HIDCore(), this);
|
|
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
|
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
|
dialog.setWindowModality(Qt::WindowModal);
|
|
|
|
if (dialog.exec() == QDialog::Rejected) {
|
|
return -1;
|
|
}
|
|
|
|
return dialog.GetIndex();
|
|
};
|
|
|
|
const auto index = select_profile();
|
|
if (index == -1) {
|
|
return;
|
|
}
|
|
|
|
Service::Account::ProfileManager manager;
|
|
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
|
|
ASSERT(user_id);
|
|
|
|
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
|
*system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
|
|
FileSys::SaveDataType::SaveData, program_id, user_id->AsU128(), 0);
|
|
|
|
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
|
|
} else {
|
|
// Device save data
|
|
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
|
*system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
|
|
FileSys::SaveDataType::SaveData, program_id, {}, 0);
|
|
|
|
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
|
|
}
|
|
|
|
if (!Common::FS::CreateDirs(path)) {
|
|
LOG_ERROR(Frontend, "Unable to create the directories for save data");
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GameListOpenTarget::ModData: {
|
|
open_target = tr("Mod Data");
|
|
path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
|
|
fmt::format("{:016X}", program_id);
|
|
break;
|
|
}
|
|
default:
|
|
UNIMPLEMENTED();
|
|
break;
|
|
}
|
|
|
|
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
|
|
const QDir dir(qpath);
|
|
if (!dir.exists()) {
|
|
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
|
|
tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
|
|
program_id);
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
|
}
|
|
|
|
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
|
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
|
const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
|
|
if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
|
|
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
|
|
tr("Failed to create the shader cache directory for this title."));
|
|
return;
|
|
}
|
|
const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
|
|
const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
|
|
}
|
|
|
|
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
|
|
std::size_t out = 0;
|
|
|
|
for (const auto& subdir : dir->GetSubdirectories()) {
|
|
out += 1 + CalculateRomFSEntrySize(subdir, full);
|
|
}
|
|
|
|
return out + (full ? dir->GetFiles().size() : 0);
|
|
}
|
|
|
|
static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
|
|
const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
|
|
if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
|
|
return false;
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
|
|
if (full) {
|
|
for (const auto& file : src->GetFiles()) {
|
|
const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
|
|
if (!FileSys::VfsRawCopy(file, out, block_size))
|
|
return false;
|
|
dialog.setValue(dialog.value() + 1);
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (const auto& dir : src->GetSubdirectories()) {
|
|
const auto out = dest->CreateSubdirectory(dir->GetName());
|
|
if (!RomFSRawCopy(dialog, dir, out, block_size, full))
|
|
return false;
|
|
dialog.setValue(dialog.value() + 1);
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const {
|
|
switch (type) {
|
|
case InstalledEntryType::Game:
|
|
return tr("Error Removing Contents");
|
|
case InstalledEntryType::Update:
|
|
return tr("Error Removing Update");
|
|
case InstalledEntryType::AddOnContent:
|
|
return tr("Error Removing DLC");
|
|
default:
|
|
return QStringLiteral("Error Removing <Invalid Type>");
|
|
}
|
|
}
|
|
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
|
|
const QString entry_question = [type] {
|
|
switch (type) {
|
|
case InstalledEntryType::Game:
|
|
return tr("Remove Installed Game Contents?");
|
|
case InstalledEntryType::Update:
|
|
return tr("Remove Installed Game Update?");
|
|
case InstalledEntryType::AddOnContent:
|
|
return tr("Remove Installed Game DLC?");
|
|
default:
|
|
return QStringLiteral("Remove Installed Game <Invalid Type>?");
|
|
}
|
|
}();
|
|
|
|
if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
|
|
QMessageBox::Yes | QMessageBox::No,
|
|
QMessageBox::No) != QMessageBox::Yes) {
|
|
return;
|
|
}
|
|
|
|
switch (type) {
|
|
case InstalledEntryType::Game:
|
|
RemoveBaseContent(program_id, type);
|
|
[[fallthrough]];
|
|
case InstalledEntryType::Update:
|
|
RemoveUpdateContent(program_id, type);
|
|
if (type != InstalledEntryType::Game) {
|
|
break;
|
|
}
|
|
[[fallthrough]];
|
|
case InstalledEntryType::AddOnContent:
|
|
RemoveAddOnContent(program_id, type);
|
|
break;
|
|
}
|
|
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
|
"game_list");
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) {
|
|
const auto& fs_controller = system->GetFileSystemController();
|
|
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
|
|
fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
|
|
|
|
if (res) {
|
|
QMessageBox::information(this, tr("Successfully Removed"),
|
|
tr("Successfully removed the installed base game."));
|
|
} else {
|
|
QMessageBox::warning(
|
|
this, GetGameListErrorRemoving(type),
|
|
tr("The base game is not installed in the NAND and cannot be removed."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) {
|
|
const auto update_id = program_id | 0x800;
|
|
const auto& fs_controller = system->GetFileSystemController();
|
|
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
|
|
fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
|
|
|
|
if (res) {
|
|
QMessageBox::information(this, tr("Successfully Removed"),
|
|
tr("Successfully removed the installed update."));
|
|
} else {
|
|
QMessageBox::warning(this, GetGameListErrorRemoving(type),
|
|
tr("There is no update installed for this title."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) {
|
|
u32 count{};
|
|
const auto& fs_controller = system->GetFileSystemController();
|
|
const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
|
|
FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
|
|
|
|
for (const auto& entry : dlc_entries) {
|
|
if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
|
|
const auto res =
|
|
fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
|
|
fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
|
|
if (res) {
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (count == 0) {
|
|
QMessageBox::warning(this, GetGameListErrorRemoving(type),
|
|
tr("There are no DLC installed for this title."));
|
|
return;
|
|
}
|
|
|
|
QMessageBox::information(this, tr("Successfully Removed"),
|
|
tr("Successfully removed %1 installed DLC.").arg(count));
|
|
}
|
|
|
|
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
|
|
const std::string& game_path) {
|
|
const QString question = [target] {
|
|
switch (target) {
|
|
case GameListRemoveTarget::GlShaderCache:
|
|
return tr("Delete OpenGL Transferable Shader Cache?");
|
|
case GameListRemoveTarget::VkShaderCache:
|
|
return tr("Delete Vulkan Transferable Shader Cache?");
|
|
case GameListRemoveTarget::AllShaderCache:
|
|
return tr("Delete All Transferable Shader Caches?");
|
|
case GameListRemoveTarget::CustomConfiguration:
|
|
return tr("Remove Custom Game Configuration?");
|
|
default:
|
|
return QString{};
|
|
}
|
|
}();
|
|
|
|
if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
|
|
QMessageBox::No) != QMessageBox::Yes) {
|
|
return;
|
|
}
|
|
|
|
switch (target) {
|
|
case GameListRemoveTarget::GlShaderCache:
|
|
case GameListRemoveTarget::VkShaderCache:
|
|
RemoveTransferableShaderCache(program_id, target);
|
|
break;
|
|
case GameListRemoveTarget::AllShaderCache:
|
|
RemoveAllTransferableShaderCaches(program_id);
|
|
break;
|
|
case GameListRemoveTarget::CustomConfiguration:
|
|
RemoveCustomConfiguration(program_id, game_path);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
|
|
const auto target_file_name = [target] {
|
|
switch (target) {
|
|
case GameListRemoveTarget::GlShaderCache:
|
|
return "opengl.bin";
|
|
case GameListRemoveTarget::VkShaderCache:
|
|
return "vulkan.bin";
|
|
default:
|
|
return "";
|
|
}
|
|
}();
|
|
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
|
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
|
|
const auto target_file = shader_cache_folder_path / target_file_name;
|
|
|
|
if (!Common::FS::Exists(target_file)) {
|
|
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
|
|
tr("A shader cache for this title does not exist."));
|
|
return;
|
|
}
|
|
if (Common::FS::RemoveFile(target_file)) {
|
|
QMessageBox::information(this, tr("Successfully Removed"),
|
|
tr("Successfully removed the transferable shader cache."));
|
|
} else {
|
|
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
|
|
tr("Failed to remove the transferable shader cache."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
|
|
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
|
const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
|
|
|
|
if (!Common::FS::Exists(program_shader_cache_dir)) {
|
|
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
|
|
tr("A shader cache for this title does not exist."));
|
|
return;
|
|
}
|
|
if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
|
|
QMessageBox::information(this, tr("Successfully Removed"),
|
|
tr("Successfully removed the transferable shader caches."));
|
|
} else {
|
|
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
|
|
tr("Failed to remove the transferable shader cache directory."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
|
|
const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
|
|
const auto config_file_name =
|
|
program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
|
|
: fmt::format("{:016X}.ini", program_id);
|
|
const auto custom_config_file_path =
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
|
|
|
|
if (!Common::FS::Exists(custom_config_file_path)) {
|
|
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
|
|
tr("A custom configuration for this title does not exist."));
|
|
return;
|
|
}
|
|
|
|
if (Common::FS::RemoveFile(custom_config_file_path)) {
|
|
QMessageBox::information(this, tr("Successfully Removed"),
|
|
tr("Successfully removed the custom game configuration."));
|
|
} else {
|
|
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
|
|
tr("Failed to remove the custom game configuration."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
|
|
DumpRomFSTarget target) {
|
|
const auto failed = [this] {
|
|
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
|
|
tr("There was an error copying the RomFS files or the user "
|
|
"cancelled the operation."));
|
|
};
|
|
|
|
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
|
|
if (loader == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
FileSys::VirtualFile file;
|
|
if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto& installed = system->GetContentProvider();
|
|
const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
|
|
|
|
if (!romfs_title_id) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto dump_dir =
|
|
target == DumpRomFSTarget::Normal
|
|
? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
|
|
: Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents";
|
|
const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);
|
|
|
|
const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
|
|
|
|
FileSys::VirtualFile romfs;
|
|
|
|
if (*romfs_title_id == program_id) {
|
|
const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
|
|
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), installed};
|
|
romfs =
|
|
pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false);
|
|
} else {
|
|
romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
|
|
}
|
|
|
|
const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
|
|
if (extracted == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
|
|
|
|
if (out == nullptr) {
|
|
failed();
|
|
vfs->DeleteDirectory(path);
|
|
return;
|
|
}
|
|
|
|
bool ok = false;
|
|
const QStringList selections{tr("Full"), tr("Skeleton")};
|
|
const auto res = QInputDialog::getItem(
|
|
this, tr("Select RomFS Dump Mode"),
|
|
tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
|
|
"files into the new directory while <br>skeleton will only create the directory "
|
|
"structure."),
|
|
selections, 0, false, &ok);
|
|
if (!ok) {
|
|
failed();
|
|
vfs->DeleteDirectory(path);
|
|
return;
|
|
}
|
|
|
|
const auto full = res == selections.constFirst();
|
|
const auto entry_size = CalculateRomFSEntrySize(extracted, full);
|
|
|
|
// The minimum required space is the size of the extracted RomFS + 1 GiB
|
|
const auto minimum_free_space = extracted->GetSize() + 0x40000000;
|
|
|
|
if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
|
|
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
|
|
tr("There is not enough free space at %1 to extract the RomFS. Please "
|
|
"free up space or select a different dump directory at "
|
|
"Emulation > Configure > System > Filesystem > Dump Root")
|
|
.arg(QString::fromStdString(path)));
|
|
return;
|
|
}
|
|
|
|
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
|
|
static_cast<s32>(entry_size), this);
|
|
progress.setWindowModality(Qt::WindowModal);
|
|
progress.setMinimumDuration(100);
|
|
|
|
if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
|
|
progress.close();
|
|
QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
|
|
tr("The operation completed successfully."));
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
|
|
} else {
|
|
progress.close();
|
|
failed();
|
|
vfs->DeleteDirectory(path);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListCopyTID(u64 program_id) {
|
|
QClipboard* clipboard = QGuiApplication::clipboard();
|
|
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
|
|
}
|
|
|
|
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
|
const CompatibilityList& compatibility_list) {
|
|
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
|
|
QString directory;
|
|
if (it != compatibility_list.end()) {
|
|
directory = it->second.second;
|
|
}
|
|
|
|
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
|
|
}
|
|
|
|
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
|
|
GameListShortcutTarget target) {
|
|
// Get path to yuzu executable
|
|
const QStringList args = QApplication::arguments();
|
|
std::filesystem::path yuzu_command = args[0].toStdString();
|
|
|
|
#if defined(__linux__) || defined(__FreeBSD__)
|
|
// If relative path, make it an absolute path
|
|
if (yuzu_command.c_str()[0] == '.') {
|
|
yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
|
|
}
|
|
|
|
#if defined(__linux__)
|
|
// Warn once if we are making a shortcut to a volatile AppImage
|
|
const std::string appimage_ending =
|
|
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
|
|
if (yuzu_command.string().ends_with(appimage_ending) &&
|
|
!UISettings::values.shortcut_already_warned) {
|
|
if (QMessageBox::warning(this, tr("Create Shortcut"),
|
|
tr("This will create a shortcut to the current AppImage. This may "
|
|
"not work well if you update. Continue?"),
|
|
QMessageBox::StandardButton::Ok |
|
|
QMessageBox::StandardButton::Cancel) ==
|
|
QMessageBox::StandardButton::Cancel) {
|
|
return;
|
|
}
|
|
UISettings::values.shortcut_already_warned = true;
|
|
}
|
|
#endif // __linux__
|
|
#endif // __linux__ || __FreeBSD__
|
|
|
|
std::filesystem::path target_directory{};
|
|
// Determine target directory for shortcut
|
|
#if defined(__linux__) || defined(__FreeBSD__)
|
|
const char* home = std::getenv("HOME");
|
|
const std::filesystem::path home_path = (home == nullptr ? "~" : home);
|
|
const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
|
|
|
|
if (target == GameListShortcutTarget::Desktop) {
|
|
target_directory = home_path / "Desktop";
|
|
if (!Common::FS::IsDir(target_directory)) {
|
|
QMessageBox::critical(
|
|
this, tr("Create Shortcut"),
|
|
tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
|
|
.arg(QString::fromStdString(target_directory)),
|
|
QMessageBox::StandardButton::Ok);
|
|
return;
|
|
}
|
|
} else if (target == GameListShortcutTarget::Applications) {
|
|
target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
|
|
"applications";
|
|
if (!Common::FS::CreateDirs(target_directory)) {
|
|
QMessageBox::critical(this, tr("Create Shortcut"),
|
|
tr("Cannot create shortcut in applications menu. Path \"%1\" "
|
|
"does not exist and cannot be created.")
|
|
.arg(QString::fromStdString(target_directory)),
|
|
QMessageBox::StandardButton::Ok);
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
|
|
// Determine full paths for icon and shortcut
|
|
#if defined(__linux__) || defined(__FreeBSD__)
|
|
std::filesystem::path system_icons_path =
|
|
(xdg_data_home == nullptr ? home_path / ".local/share/" : xdg_data_home) /
|
|
"icons/hicolor/256x256";
|
|
if (!Common::FS::CreateDirs(system_icons_path)) {
|
|
QMessageBox::critical(
|
|
this, tr("Create Icon"),
|
|
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
|
|
.arg(QString::fromStdString(system_icons_path)),
|
|
QMessageBox::StandardButton::Ok);
|
|
return;
|
|
}
|
|
std::filesystem::path icon_path =
|
|
system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
|
|
: fmt::format("yuzu-{:016X}.png", program_id));
|
|
const std::filesystem::path shortcut_path =
|
|
target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
|
|
: fmt::format("yuzu-{:016X}.desktop", program_id));
|
|
#else
|
|
const std::filesystem::path icon_path{};
|
|
const std::filesystem::path shortcut_path{};
|
|
#endif
|
|
|
|
// Get title from game file
|
|
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
|
|
system->GetContentProvider()};
|
|
const auto control = pm.GetControlMetadata();
|
|
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
|
|
|
|
std::string title{fmt::format("{:016X}", program_id)};
|
|
|
|
if (control.first != nullptr) {
|
|
title = control.first->GetApplicationName();
|
|
} else {
|
|
loader->ReadTitle(title);
|
|
}
|
|
|
|
// Get icon from game file
|
|
std::vector<u8> icon_image_file{};
|
|
if (control.second != nullptr) {
|
|
icon_image_file = control.second->ReadAllBytes();
|
|
} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
|
|
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
|
|
}
|
|
|
|
QImage icon_jpeg =
|
|
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
|
|
#if defined(__linux__) || defined(__FreeBSD__)
|
|
// Convert and write the icon as a PNG
|
|
if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
|
|
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
|
|
} else {
|
|
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
|
|
}
|
|
#endif // __linux__
|
|
|
|
#if defined(__linux__) || defined(__FreeBSD__)
|
|
const std::string comment =
|
|
tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
|
|
const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
|
|
const std::string categories = "Game;Emulator;Qt;";
|
|
const std::string keywords = "Switch;Nintendo;";
|
|
#else
|
|
const std::string comment{};
|
|
const std::string arguments{};
|
|
const std::string categories{};
|
|
const std::string keywords{};
|
|
#endif
|
|
if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
|
|
yuzu_command.string(), arguments, categories, keywords)) {
|
|
QMessageBox::critical(this, tr("Create Shortcut"),
|
|
tr("Failed to create a shortcut at %1")
|
|
.arg(QString::fromStdString(shortcut_path.string())));
|
|
return;
|
|
}
|
|
|
|
LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
|
|
QMessageBox::information(
|
|
this, tr("Create Shortcut"),
|
|
tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
|
std::filesystem::path fs_path;
|
|
if (directory == QStringLiteral("SDMC")) {
|
|
fs_path =
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
|
|
} else if (directory == QStringLiteral("UserNAND")) {
|
|
fs_path =
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
|
|
} else if (directory == QStringLiteral("SysNAND")) {
|
|
fs_path =
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
|
|
} else {
|
|
fs_path = directory.toStdString();
|
|
}
|
|
|
|
const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
|
|
|
|
if (!Common::FS::IsDir(fs_path)) {
|
|
QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
|
|
tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
|
|
}
|
|
|
|
void GMainWindow::OnGameListAddDirectory() {
|
|
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (dir_path.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
UISettings::GameDir game_dir{dir_path, false, true};
|
|
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
|
UISettings::values.game_dirs.append(game_dir);
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
} else {
|
|
LOG_WARNING(Frontend, "Selected directory is already in the game list");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListShowList(bool show) {
|
|
if (emulation_running && ui->action_Single_Window_Mode->isChecked())
|
|
return;
|
|
game_list->setVisible(show);
|
|
game_list_placeholder->setVisible(!show);
|
|
};
|
|
|
|
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
|
u64 title_id{};
|
|
const auto v_file = Core::GetGameFileFromPath(vfs, file);
|
|
const auto loader = Loader::GetLoader(*system, v_file);
|
|
|
|
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
|
|
QMessageBox::information(this, tr("Properties"),
|
|
tr("The game properties could not be loaded."));
|
|
return;
|
|
}
|
|
|
|
OpenPerGameConfiguration(title_id, file);
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
if (is_load_file_select_active) {
|
|
return;
|
|
}
|
|
|
|
is_load_file_select_active = true;
|
|
const QString extensions =
|
|
QStringLiteral("*.")
|
|
.append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
|
|
.append(QStringLiteral(" main"));
|
|
const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
|
|
"%1 is an identifier for the Switch executable file extensions.")
|
|
.arg(extensions);
|
|
const QString filename = QFileDialog::getOpenFileName(
|
|
this, tr("Load File"), UISettings::values.roms_path, file_filter);
|
|
is_load_file_select_active = false;
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
UISettings::values.roms_path = QFileInfo(filename).path();
|
|
BootGame(filename);
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFolder() {
|
|
const QString dir_path =
|
|
QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
|
|
|
|
if (dir_path.isNull()) {
|
|
return;
|
|
}
|
|
|
|
const QDir dir{dir_path};
|
|
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
|
|
if (matching_main.size() == 1) {
|
|
BootGame(dir.path() + QDir::separator() + matching_main[0]);
|
|
} else {
|
|
QMessageBox::warning(this, tr("Invalid Directory Selected"),
|
|
tr("The directory you have selected does not contain a 'main' file."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::IncrementInstallProgress() {
|
|
install_progress->setValue(install_progress->value() + 1);
|
|
}
|
|
|
|
void GMainWindow::OnMenuInstallToNAND() {
|
|
const QString file_filter =
|
|
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
|
|
"(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
|
|
"Image (*.xci)");
|
|
|
|
QStringList filenames = QFileDialog::getOpenFileNames(
|
|
this, tr("Install Files"), UISettings::values.roms_path, file_filter);
|
|
|
|
if (filenames.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
InstallDialog installDialog(this, filenames);
|
|
if (installDialog.exec() == QDialog::Rejected) {
|
|
return;
|
|
}
|
|
|
|
const QStringList files = installDialog.GetFiles();
|
|
|
|
if (files.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
int remaining = filenames.size();
|
|
|
|
// This would only overflow above 2^43 bytes (8.796 TB)
|
|
int total_size = 0;
|
|
for (const QString& file : files) {
|
|
total_size += static_cast<int>(QFile(file).size() / 0x1000);
|
|
}
|
|
if (total_size < 0) {
|
|
LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
|
|
return;
|
|
}
|
|
|
|
QStringList new_files{}; // Newly installed files that do not yet exist in the NAND
|
|
QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
|
|
QStringList failed_files{}; // Files that failed to install due to errors
|
|
bool detected_base_install{}; // Whether a base game was attempted to be installed
|
|
|
|
ui->action_Install_File_NAND->setEnabled(false);
|
|
|
|
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
|
|
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
|
|
~Qt::WindowMaximizeButtonHint);
|
|
install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
|
|
install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
|
|
install_progress->show();
|
|
|
|
for (const QString& file : files) {
|
|
install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
|
|
install_progress->setLabelText(
|
|
tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
|
|
|
|
QFuture<InstallResult> future;
|
|
InstallResult result;
|
|
|
|
if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
|
|
file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
|
|
|
|
future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); });
|
|
|
|
while (!future.isFinished()) {
|
|
QCoreApplication::processEvents();
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
|
}
|
|
|
|
result = future.result();
|
|
|
|
} else {
|
|
result = InstallNCA(file);
|
|
}
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
|
|
|
switch (result) {
|
|
case InstallResult::Success:
|
|
new_files.append(QFileInfo(file).fileName());
|
|
break;
|
|
case InstallResult::Overwrite:
|
|
overwritten_files.append(QFileInfo(file).fileName());
|
|
break;
|
|
case InstallResult::Failure:
|
|
failed_files.append(QFileInfo(file).fileName());
|
|
break;
|
|
case InstallResult::BaseInstallAttempted:
|
|
failed_files.append(QFileInfo(file).fileName());
|
|
detected_base_install = true;
|
|
break;
|
|
}
|
|
|
|
--remaining;
|
|
}
|
|
|
|
install_progress->close();
|
|
|
|
if (detected_base_install) {
|
|
QMessageBox::warning(
|
|
this, tr("Install Results"),
|
|
tr("To avoid possible conflicts, we discourage users from installing base games to the "
|
|
"NAND.\nPlease, only use this feature to install updates and DLC."));
|
|
}
|
|
|
|
const QString install_results =
|
|
(new_files.isEmpty() ? QString{}
|
|
: tr("%n file(s) were newly installed\n", "", new_files.size())) +
|
|
(overwritten_files.isEmpty()
|
|
? QString{}
|
|
: tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
|
|
(failed_files.isEmpty() ? QString{}
|
|
: tr("%n file(s) failed to install\n", "", failed_files.size()));
|
|
|
|
QMessageBox::information(this, tr("Install Results"), install_results);
|
|
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
|
"game_list");
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
ui->action_Install_File_NAND->setEnabled(true);
|
|
}
|
|
|
|
InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
|
|
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
|
|
const FileSys::VirtualFile& dest, std::size_t block_size) {
|
|
if (src == nullptr || dest == nullptr) {
|
|
return false;
|
|
}
|
|
if (!dest->Resize(src->GetSize())) {
|
|
return false;
|
|
}
|
|
|
|
std::array<u8, 0x1000> buffer{};
|
|
|
|
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
|
|
if (install_progress->wasCanceled()) {
|
|
dest->Resize(0);
|
|
return false;
|
|
}
|
|
|
|
emit UpdateInstallProgress();
|
|
|
|
const auto read = src->Read(buffer.data(), buffer.size(), i);
|
|
dest->Write(buffer.data(), read, i);
|
|
}
|
|
return true;
|
|
};
|
|
|
|
std::shared_ptr<FileSys::NSP> nsp;
|
|
if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
|
|
nsp = std::make_shared<FileSys::NSP>(
|
|
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
if (nsp->IsExtractedType()) {
|
|
return InstallResult::Failure;
|
|
}
|
|
} else {
|
|
const auto xci = std::make_shared<FileSys::XCI>(
|
|
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
nsp = xci->GetSecurePartitionNSP();
|
|
}
|
|
|
|
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
|
|
return InstallResult::Failure;
|
|
}
|
|
const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
|
|
*nsp, true, qt_raw_copy);
|
|
switch (res) {
|
|
case FileSys::InstallResult::Success:
|
|
return InstallResult::Success;
|
|
case FileSys::InstallResult::OverwriteExisting:
|
|
return InstallResult::Overwrite;
|
|
case FileSys::InstallResult::ErrorBaseInstall:
|
|
return InstallResult::BaseInstallAttempted;
|
|
default:
|
|
return InstallResult::Failure;
|
|
}
|
|
}
|
|
|
|
InstallResult GMainWindow::InstallNCA(const QString& filename) {
|
|
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
|
|
const FileSys::VirtualFile& dest, std::size_t block_size) {
|
|
if (src == nullptr || dest == nullptr) {
|
|
return false;
|
|
}
|
|
if (!dest->Resize(src->GetSize())) {
|
|
return false;
|
|
}
|
|
|
|
std::array<u8, 0x1000> buffer{};
|
|
|
|
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
|
|
if (install_progress->wasCanceled()) {
|
|
dest->Resize(0);
|
|
return false;
|
|
}
|
|
|
|
emit UpdateInstallProgress();
|
|
|
|
const auto read = src->Read(buffer.data(), buffer.size(), i);
|
|
dest->Write(buffer.data(), read, i);
|
|
}
|
|
return true;
|
|
};
|
|
|
|
const auto nca =
|
|
std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
const auto id = nca->GetStatus();
|
|
|
|
// Game updates necessary are missing base RomFS
|
|
if (id != Loader::ResultStatus::Success &&
|
|
id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
|
|
return InstallResult::Failure;
|
|
}
|
|
|
|
const QStringList tt_options{tr("System Application"),
|
|
tr("System Archive"),
|
|
tr("System Application Update"),
|
|
tr("Firmware Package (Type A)"),
|
|
tr("Firmware Package (Type B)"),
|
|
tr("Game"),
|
|
tr("Game Update"),
|
|
tr("Game DLC"),
|
|
tr("Delta Title")};
|
|
bool ok;
|
|
const auto item = QInputDialog::getItem(
|
|
this, tr("Select NCA Install Type..."),
|
|
tr("Please select the type of title you would like to install this NCA as:\n(In "
|
|
"most instances, the default 'Game' is fine.)"),
|
|
tt_options, 5, false, &ok);
|
|
|
|
auto index = tt_options.indexOf(item);
|
|
if (!ok || index == -1) {
|
|
QMessageBox::warning(this, tr("Failed to Install"),
|
|
tr("The title type you selected for the NCA is invalid."));
|
|
return InstallResult::Failure;
|
|
}
|
|
|
|
// If index is equal to or past Game, add the jump in TitleType.
|
|
if (index >= 5) {
|
|
index += static_cast<size_t>(FileSys::TitleType::Application) -
|
|
static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
|
|
}
|
|
|
|
const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
|
|
const auto& fs_controller = system->GetFileSystemController();
|
|
auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
|
|
: fs_controller.GetSystemNANDContents();
|
|
|
|
const auto res = registered_cache->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
|
|
true, qt_raw_copy);
|
|
if (res == FileSys::InstallResult::Success) {
|
|
return InstallResult::Success;
|
|
} else if (res == FileSys::InstallResult::OverwriteExisting) {
|
|
return InstallResult::Overwrite;
|
|
} else {
|
|
return InstallResult::Failure;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
const QString filename = action->data().toString();
|
|
if (QFileInfo::exists(filename)) {
|
|
BootGame(filename);
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"),
|
|
tr("File \"%1\" not found").arg(filename));
|
|
|
|
UISettings::values.recent_files.removeOne(filename);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
PreventOSSleep();
|
|
|
|
emu_thread->SetRunning(true);
|
|
|
|
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
|
|
|
UpdateMenuState();
|
|
OnTasStateChanged();
|
|
|
|
discord_rpc->Update();
|
|
}
|
|
|
|
void GMainWindow::OnRestartGame() {
|
|
if (!system->IsPoweredOn()) {
|
|
return;
|
|
}
|
|
// Make a copy since BootGame edits game_path
|
|
BootGame(QString(current_game_path));
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
UpdateMenuState();
|
|
AllowOSSleep();
|
|
}
|
|
|
|
void GMainWindow::OnPauseContinueGame() {
|
|
if (emulation_running) {
|
|
if (emu_thread->IsRunning()) {
|
|
OnPauseGame();
|
|
} else {
|
|
RequestGameResume();
|
|
OnStartGame();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
if (system->GetExitLock() && !ConfirmForceLockedExit()) {
|
|
return;
|
|
}
|
|
|
|
ShutdownGame();
|
|
|
|
Settings::RestoreGlobalState(system->IsPoweredOn());
|
|
system->HIDCore().ReloadInputDevices();
|
|
UpdateStatusButtons();
|
|
}
|
|
|
|
void GMainWindow::OnLoadComplete() {
|
|
loading_screen->OnLoadComplete();
|
|
}
|
|
|
|
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
|
|
ShutdownGame();
|
|
BootGame(last_filename_booted, 0, program_index);
|
|
}
|
|
|
|
void GMainWindow::OnExit() {
|
|
OnStopGame();
|
|
}
|
|
|
|
void GMainWindow::OnSaveConfig() {
|
|
system->ApplySettings();
|
|
config->Save();
|
|
}
|
|
|
|
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
|
|
OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
|
|
Qt::AlignLeft | Qt::AlignVCenter);
|
|
dialog.exec();
|
|
|
|
emit ErrorDisplayFinished();
|
|
}
|
|
|
|
void GMainWindow::OnMenuReportCompatibility() {
|
|
#if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__)
|
|
const auto& caps = Common::GetCPUCaps();
|
|
const bool has_fma = caps.fma || caps.fma4;
|
|
const auto processor_count = std::thread::hardware_concurrency();
|
|
const bool has_4threads = processor_count == 0 || processor_count >= 4;
|
|
const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
|
|
const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
|
|
|
|
if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
|
|
QMessageBox::critical(this, tr("Hardware requirements not met"),
|
|
tr("Your system does not meet the recommended hardware requirements. "
|
|
"Compatibility reporting has been disabled."));
|
|
return;
|
|
}
|
|
|
|
if (!Settings::values.yuzu_token.GetValue().empty() &&
|
|
!Settings::values.yuzu_username.GetValue().empty()) {
|
|
CompatDB compatdb{system->TelemetrySession(), this};
|
|
compatdb.exec();
|
|
} else {
|
|
QMessageBox::critical(
|
|
this, tr("Missing yuzu Account"),
|
|
tr("In order to submit a game compatibility test case, you must link your yuzu "
|
|
"account.<br><br/>To link your yuzu account, go to Emulation > Configuration "
|
|
"> "
|
|
"Web."));
|
|
}
|
|
#else
|
|
QMessageBox::critical(this, tr("Hardware requirements not met"),
|
|
tr("Your system does not meet the recommended hardware requirements. "
|
|
"Compatibility reporting has been disabled."));
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::OpenURL(const QUrl& url) {
|
|
const bool open = QDesktopServices::openUrl(url);
|
|
if (!open) {
|
|
QMessageBox::warning(this, tr("Error opening URL"),
|
|
tr("Unable to open the URL \"%1\".").arg(url.toString()));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnOpenModsPage() {
|
|
OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods")));
|
|
}
|
|
|
|
void GMainWindow::OnOpenQuickstartGuide() {
|
|
OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/")));
|
|
}
|
|
|
|
void GMainWindow::OnOpenFAQ() {
|
|
OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/")));
|
|
}
|
|
|
|
void GMainWindow::ToggleFullscreen() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (ui->action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
} else {
|
|
HideFullscreen();
|
|
}
|
|
}
|
|
|
|
// We're going to return the screen that the given window has the most pixels on
|
|
static QScreen* GuessCurrentScreen(QWidget* window) {
|
|
const QList<QScreen*> screens = QGuiApplication::screens();
|
|
return *std::max_element(
|
|
screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
|
|
const QSize left_size = left->geometry().intersected(window->geometry()).size();
|
|
const QSize right_size = right->geometry().intersected(window->geometry()).size();
|
|
return (left_size.height() * left_size.width()) <
|
|
(right_size.height() * right_size.width());
|
|
});
|
|
}
|
|
|
|
bool GMainWindow::UsingExclusiveFullscreen() {
|
|
return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
|
|
QGuiApplication::platformName() == QStringLiteral("wayland");
|
|
}
|
|
|
|
void GMainWindow::ShowFullscreen() {
|
|
const auto show_fullscreen = [this](QWidget* window) {
|
|
if (UsingExclusiveFullscreen()) {
|
|
window->showFullScreen();
|
|
return;
|
|
}
|
|
window->hide();
|
|
window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
|
|
const auto screen_geometry = GuessCurrentScreen(window)->geometry();
|
|
window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
|
|
screen_geometry.height() + 1);
|
|
window->raise();
|
|
window->showNormal();
|
|
};
|
|
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
|
|
ui->menubar->hide();
|
|
statusBar()->hide();
|
|
|
|
show_fullscreen(this);
|
|
} else {
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
show_fullscreen(render_window);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::HideFullscreen() {
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
if (UsingExclusiveFullscreen()) {
|
|
showNormal();
|
|
restoreGeometry(UISettings::values.geometry);
|
|
} else {
|
|
hide();
|
|
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
|
|
restoreGeometry(UISettings::values.geometry);
|
|
raise();
|
|
show();
|
|
}
|
|
|
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
|
ui->menubar->show();
|
|
} else {
|
|
if (UsingExclusiveFullscreen()) {
|
|
render_window->showNormal();
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
} else {
|
|
render_window->hide();
|
|
render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
render_window->raise();
|
|
render_window->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui->horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::StrongFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui->horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ResetWindowSize(u32 width, u32 height) {
|
|
const auto aspect_ratio = Layout::EmulationAspectRatio(
|
|
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
|
|
static_cast<float>(height) / width);
|
|
if (!ui->action_Single_Window_Mode->isChecked()) {
|
|
render_window->resize(height / aspect_ratio, height);
|
|
} else {
|
|
const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
|
|
const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
|
|
resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ResetWindowSize720() {
|
|
ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
|
}
|
|
|
|
void GMainWindow::ResetWindowSize900() {
|
|
ResetWindowSize(1600U, 900U);
|
|
}
|
|
|
|
void GMainWindow::ResetWindowSize1080() {
|
|
ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
const auto old_theme = UISettings::values.theme;
|
|
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
|
|
|
Settings::SetConfiguringGlobal(true);
|
|
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
|
|
!multiplayer_state->IsHostingPublicRoom());
|
|
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
|
|
&GMainWindow::OnLanguageChanged);
|
|
|
|
const auto result = configure_dialog.exec();
|
|
if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
|
|
!UISettings::values.reset_to_defaults) {
|
|
// Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
|
|
// or `Reset to Defaults` button
|
|
return;
|
|
} else if (result == QDialog::Accepted) {
|
|
// Only apply new changes if user hit Okay
|
|
// This is here to avoid applying changes if the user hit Apply, made some changes, then hit
|
|
// Cancel
|
|
configure_dialog.ApplyConfiguration();
|
|
} else if (UISettings::values.reset_to_defaults) {
|
|
LOG_INFO(Frontend, "Resetting all settings to defaults");
|
|
if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
|
|
LOG_WARNING(Frontend, "Failed to remove configuration file");
|
|
}
|
|
if (!Common::FS::RemoveDirContentsRecursively(
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
|
|
LOG_WARNING(Frontend, "Failed to remove custom configuration files");
|
|
}
|
|
if (!Common::FS::RemoveDirRecursively(
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
|
|
LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
|
|
}
|
|
|
|
// Explicitly save the game directories, since reinitializing config does not explicitly do
|
|
// so.
|
|
QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
|
|
QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
|
|
|
|
Settings::values.disabled_addons.clear();
|
|
|
|
config = std::make_unique<Config>();
|
|
UISettings::values.reset_to_defaults = false;
|
|
|
|
UISettings::values.game_dirs = std::move(old_game_dirs);
|
|
UISettings::values.favorited_ids = std::move(old_favorited_ids);
|
|
|
|
InitializeRecentFileMenuActions();
|
|
|
|
SetDefaultUIGeometry();
|
|
RestoreUIState();
|
|
|
|
ShowTelemetryCallout();
|
|
}
|
|
InitializeHotkeys();
|
|
|
|
if (UISettings::values.theme != old_theme) {
|
|
UpdateUITheme();
|
|
}
|
|
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
|
|
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
|
}
|
|
|
|
if (!multiplayer_state->IsHostingPublicRoom()) {
|
|
multiplayer_state->UpdateCredentials();
|
|
}
|
|
|
|
emit UpdateThemedIcons();
|
|
|
|
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
|
if (reload) {
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
UISettings::values.configuration_applied = false;
|
|
|
|
config->Save();
|
|
|
|
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
|
|
render_window->installEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, true);
|
|
} else {
|
|
render_window->removeEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, false);
|
|
}
|
|
|
|
if (UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
}
|
|
|
|
// Restart camera config
|
|
if (emulation_running) {
|
|
render_window->FinalizeCamera();
|
|
render_window->InitializeCamera();
|
|
}
|
|
|
|
if (!UISettings::values.has_broken_vulkan) {
|
|
renderer_status_button->setEnabled(!emulation_running);
|
|
}
|
|
|
|
UpdateStatusButtons();
|
|
controller_dialog->refreshConfiguration();
|
|
system->ApplySettings();
|
|
}
|
|
|
|
void GMainWindow::OnConfigureTas() {
|
|
ConfigureTasDialog dialog(this);
|
|
const auto result = dialog.exec();
|
|
|
|
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
|
|
Settings::RestoreGlobalState(system->IsPoweredOn());
|
|
return;
|
|
} else if (result == QDialog::Accepted) {
|
|
dialog.ApplyConfiguration();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnTasStartStop() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
|
|
// Disable system buttons to prevent TAS from executing a hotkey
|
|
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
|
controller->ResetSystemButtons();
|
|
|
|
input_subsystem->GetTas()->StartStop();
|
|
OnTasStateChanged();
|
|
}
|
|
|
|
void GMainWindow::OnTasRecord() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (is_tas_recording_dialog_active) {
|
|
return;
|
|
}
|
|
|
|
// Disable system buttons to prevent TAS from recording a hotkey
|
|
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
|
controller->ResetSystemButtons();
|
|
|
|
const bool is_recording = input_subsystem->GetTas()->Record();
|
|
if (!is_recording) {
|
|
is_tas_recording_dialog_active = true;
|
|
ControllerNavigation* controller_navigation =
|
|
new ControllerNavigation(system->HIDCore(), this);
|
|
// Use QMessageBox instead of question so we can link controller navigation
|
|
QMessageBox* box_dialog = new QMessageBox();
|
|
box_dialog->setWindowTitle(tr("TAS Recording"));
|
|
box_dialog->setText(tr("Overwrite file of player 1?"));
|
|
box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
|
|
box_dialog->setDefaultButton(QMessageBox::Yes);
|
|
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
|
|
[box_dialog](Qt::Key key) {
|
|
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
|
QCoreApplication::postEvent(box_dialog, event);
|
|
});
|
|
int res = box_dialog->exec();
|
|
controller_navigation->UnloadController();
|
|
input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
|
|
is_tas_recording_dialog_active = false;
|
|
}
|
|
OnTasStateChanged();
|
|
}
|
|
|
|
void GMainWindow::OnTasReset() {
|
|
input_subsystem->GetTas()->Reset();
|
|
}
|
|
|
|
void GMainWindow::OnToggleDockedMode() {
|
|
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
|
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
|
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
|
|
|
if (!is_docked && handheld->IsConnected()) {
|
|
QMessageBox::warning(this, tr("Invalid config detected"),
|
|
tr("Handheld controller can't be used on docked mode. Pro "
|
|
"controller will be selected."));
|
|
handheld->Disconnect();
|
|
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
|
player_1->Connect();
|
|
controller_dialog->refreshConfiguration();
|
|
}
|
|
|
|
Settings::values.use_docked_mode.SetValue(!is_docked);
|
|
UpdateDockedButton();
|
|
OnDockedModeChanged(is_docked, !is_docked, *system);
|
|
}
|
|
|
|
void GMainWindow::OnToggleGpuAccuracy() {
|
|
switch (Settings::values.gpu_accuracy.GetValue()) {
|
|
case Settings::GPUAccuracy::High: {
|
|
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
|
|
break;
|
|
}
|
|
case Settings::GPUAccuracy::Normal:
|
|
case Settings::GPUAccuracy::Extreme:
|
|
default: {
|
|
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
|
|
break;
|
|
}
|
|
}
|
|
|
|
system->ApplySettings();
|
|
UpdateGPUAccuracyButton();
|
|
}
|
|
|
|
void GMainWindow::OnToggleAdaptingFilter() {
|
|
auto filter = Settings::values.scaling_filter.GetValue();
|
|
if (filter == Settings::ScalingFilter::LastFilter) {
|
|
filter = Settings::ScalingFilter::NearestNeighbor;
|
|
} else {
|
|
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
|
|
}
|
|
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
|
filter == Settings::ScalingFilter::Fsr) {
|
|
filter = Settings::ScalingFilter::NearestNeighbor;
|
|
}
|
|
Settings::values.scaling_filter.SetValue(filter);
|
|
filter_status_button->setChecked(true);
|
|
UpdateFilterText();
|
|
}
|
|
|
|
void GMainWindow::OnToggleGraphicsAPI() {
|
|
auto api = Settings::values.renderer_backend.GetValue();
|
|
if (api == Settings::RendererBackend::OpenGL) {
|
|
api = Settings::RendererBackend::Vulkan;
|
|
} else {
|
|
api = Settings::RendererBackend::OpenGL;
|
|
}
|
|
Settings::values.renderer_backend.SetValue(api);
|
|
renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
|
|
UpdateAPIText();
|
|
}
|
|
|
|
void GMainWindow::OnConfigurePerGame() {
|
|
const u64 title_id = system->GetCurrentProcessProgramID();
|
|
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
|
|
}
|
|
|
|
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
|
|
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
|
|
|
|
Settings::SetConfiguringGlobal(false);
|
|
ConfigurePerGame dialog(this, title_id, file_name, *system);
|
|
dialog.LoadFromFile(v_file);
|
|
const auto result = dialog.exec();
|
|
|
|
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
|
|
Settings::RestoreGlobalState(system->IsPoweredOn());
|
|
return;
|
|
} else if (result == QDialog::Accepted) {
|
|
dialog.ApplyConfiguration();
|
|
}
|
|
|
|
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
|
if (reload) {
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
// Do not cause the global config to write local settings into the config file
|
|
const bool is_powered_on = system->IsPoweredOn();
|
|
Settings::RestoreGlobalState(is_powered_on);
|
|
system->HIDCore().ReloadInputDevices();
|
|
|
|
UISettings::values.configuration_applied = false;
|
|
|
|
if (!is_powered_on) {
|
|
config->Save();
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
|
const std::string& comment, const std::string& icon_path,
|
|
const std::string& command, const std::string& arguments,
|
|
const std::string& categories, const std::string& keywords) {
|
|
#if defined(__linux__) || defined(__FreeBSD__)
|
|
// This desktop file template was writting referencing
|
|
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
|
|
std::string shortcut_contents{};
|
|
shortcut_contents.append("[Desktop Entry]\n");
|
|
shortcut_contents.append("Type=Application\n");
|
|
shortcut_contents.append("Version=1.0\n");
|
|
shortcut_contents.append(fmt::format("Name={:s}\n", title));
|
|
shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
|
|
shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
|
|
shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
|
|
shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
|
|
shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
|
|
shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
|
|
|
|
std::ofstream shortcut_stream(shortcut_path);
|
|
if (!shortcut_stream.is_open()) {
|
|
LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
|
|
return false;
|
|
}
|
|
shortcut_stream << shortcut_contents;
|
|
shortcut_stream.close();
|
|
|
|
return true;
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void GMainWindow::OnLoadAmiibo() {
|
|
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
|
return;
|
|
}
|
|
if (is_amiibo_file_select_active) {
|
|
return;
|
|
}
|
|
|
|
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
|
|
|
|
// Remove amiibo if one is connected
|
|
if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) {
|
|
virtual_amiibo->CloseAmiibo();
|
|
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
|
|
return;
|
|
}
|
|
|
|
if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) {
|
|
QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
|
|
return;
|
|
}
|
|
|
|
is_amiibo_file_select_active = true;
|
|
const QString extensions{QStringLiteral("*.bin")};
|
|
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
|
|
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
|
|
is_amiibo_file_select_active = false;
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
LoadAmiibo(filename);
|
|
}
|
|
|
|
void GMainWindow::LoadAmiibo(const QString& filename) {
|
|
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
|
|
const QString title = tr("Error loading Amiibo data");
|
|
// Remove amiibo if one is connected
|
|
if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) {
|
|
virtual_amiibo->CloseAmiibo();
|
|
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
|
|
return;
|
|
}
|
|
|
|
switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) {
|
|
case InputCommon::VirtualAmiibo::Info::NotAnAmiibo:
|
|
QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo"));
|
|
break;
|
|
case InputCommon::VirtualAmiibo::Info::UnableToLoad:
|
|
QMessageBox::warning(this, title, tr("The selected file is already on use"));
|
|
break;
|
|
case InputCommon::VirtualAmiibo::Info::WrongDeviceState:
|
|
QMessageBox::warning(this, title, tr("The current game is not looking for amiibos"));
|
|
break;
|
|
case InputCommon::VirtualAmiibo::Info::Unknown:
|
|
QMessageBox::warning(this, title, tr("An unknown error occurred"));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnOpenYuzuFolder() {
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(
|
|
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
|
|
}
|
|
|
|
void GMainWindow::OnAbout() {
|
|
AboutDialog aboutDialog(this);
|
|
aboutDialog.exec();
|
|
}
|
|
|
|
void GMainWindow::OnToggleFilterBar() {
|
|
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
|
|
if (ui->action_Show_Filter_Bar->isChecked()) {
|
|
game_list->SetFilterFocus();
|
|
} else {
|
|
game_list->ClearFilter();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnToggleStatusBar() {
|
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
|
}
|
|
|
|
void GMainWindow::OnCaptureScreenshot() {
|
|
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
|
return;
|
|
}
|
|
|
|
const u64 title_id = system->GetCurrentProcessProgramID();
|
|
const auto screenshot_path =
|
|
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
|
|
const auto date =
|
|
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
|
|
QString filename = QStringLiteral("%1/%2_%3.png")
|
|
.arg(screenshot_path)
|
|
.arg(title_id, 16, 16, QLatin1Char{'0'})
|
|
.arg(date);
|
|
|
|
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
|
|
return;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
if (UISettings::values.enable_screenshot_save_as) {
|
|
OnPauseGame();
|
|
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
|
|
tr("PNG Image (*.png)"));
|
|
OnStartGame();
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
render_window->CaptureScreenshot(filename);
|
|
}
|
|
|
|
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
|
|
void GMainWindow::MigrateConfigFiles() {
|
|
const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
|
|
const QDir config_dir =
|
|
QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
|
|
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
|
|
|
|
if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
|
|
LOG_ERROR(Frontend, "Failed to create new config file directory");
|
|
}
|
|
|
|
for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
|
|
const auto filename = it->toStdString();
|
|
if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
|
|
continue;
|
|
}
|
|
const auto origin = config_dir_fs_path / filename;
|
|
const auto destination = config_dir_fs_path / "custom" / filename;
|
|
LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(),
|
|
destination.string());
|
|
if (!Common::FS::RenameFile(origin, destination)) {
|
|
// Delete the old config file if one already exists in the new location.
|
|
Common::FS::RemoveFile(origin);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
|
|
std::string_view gpu_vendor) {
|
|
const auto branch_name = std::string(Common::g_scm_branch);
|
|
const auto description = std::string(Common::g_scm_desc);
|
|
const auto build_id = std::string(Common::g_build_id);
|
|
|
|
const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description);
|
|
const auto override_title =
|
|
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
|
|
const auto window_title = override_title.empty() ? yuzu_title : override_title;
|
|
|
|
if (title_name.empty()) {
|
|
setWindowTitle(QString::fromStdString(window_title));
|
|
} else {
|
|
const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
|
|
if (title_version.empty()) {
|
|
return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
|
|
}
|
|
return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
|
|
gpu_vendor);
|
|
}();
|
|
setWindowTitle(QString::fromStdString(run_title));
|
|
}
|
|
}
|
|
|
|
QString GMainWindow::GetTasStateDescription() const {
|
|
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
|
|
switch (tas_status) {
|
|
case InputCommon::TasInput::TasState::Running:
|
|
return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
|
|
case InputCommon::TasInput::TasState::Recording:
|
|
return tr("TAS state: Recording %1").arg(total_tas_frames);
|
|
case InputCommon::TasInput::TasState::Stopped:
|
|
return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
|
|
default:
|
|
return tr("TAS State: Invalid");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnTasStateChanged() {
|
|
bool is_running = false;
|
|
bool is_recording = false;
|
|
if (emulation_running) {
|
|
const InputCommon::TasInput::TasState tas_status =
|
|
std::get<0>(input_subsystem->GetTas()->GetStatus());
|
|
is_running = tas_status == InputCommon::TasInput::TasState::Running;
|
|
is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
|
|
}
|
|
|
|
ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
|
|
ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
|
|
|
|
ui->action_TAS_Start->setEnabled(emulation_running);
|
|
ui->action_TAS_Record->setEnabled(emulation_running);
|
|
ui->action_TAS_Reset->setEnabled(emulation_running);
|
|
}
|
|
|
|
void GMainWindow::UpdateStatusBar() {
|
|
if (emu_thread == nullptr || !system->IsPoweredOn()) {
|
|
status_bar_update_timer.stop();
|
|
return;
|
|
}
|
|
|
|
if (Settings::values.tas_enable) {
|
|
tas_label->setText(GetTasStateDescription());
|
|
} else {
|
|
tas_label->clear();
|
|
}
|
|
|
|
auto results = system->GetAndResetPerfStats();
|
|
auto& shader_notify = system->GPU().ShaderNotify();
|
|
const int shaders_building = shader_notify.ShadersBuilding();
|
|
|
|
if (shaders_building > 0) {
|
|
shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
|
|
shader_building_label->setVisible(true);
|
|
} else {
|
|
shader_building_label->setVisible(false);
|
|
}
|
|
|
|
const auto res_info = Settings::values.resolution_info;
|
|
const auto res_scale = res_info.up_factor;
|
|
res_scale_label->setText(
|
|
tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
|
|
|
|
if (Settings::values.use_speed_limit.GetValue()) {
|
|
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
|
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
|
.arg(Settings::values.speed_limit.GetValue()));
|
|
} else {
|
|
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
|
}
|
|
if (!Settings::values.use_speed_limit) {
|
|
game_fps_label->setText(
|
|
tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0));
|
|
} else {
|
|
game_fps_label->setText(
|
|
tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0));
|
|
}
|
|
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
|
|
|
res_scale_label->setVisible(true);
|
|
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
|
game_fps_label->setVisible(true);
|
|
emu_frametime_label->setVisible(true);
|
|
}
|
|
|
|
void GMainWindow::UpdateGPUAccuracyButton() {
|
|
switch (Settings::values.gpu_accuracy.GetValue()) {
|
|
case Settings::GPUAccuracy::Normal: {
|
|
gpu_accuracy_button->setText(tr("GPU NORMAL"));
|
|
gpu_accuracy_button->setChecked(false);
|
|
break;
|
|
}
|
|
case Settings::GPUAccuracy::High: {
|
|
gpu_accuracy_button->setText(tr("GPU HIGH"));
|
|
gpu_accuracy_button->setChecked(true);
|
|
break;
|
|
}
|
|
case Settings::GPUAccuracy::Extreme: {
|
|
gpu_accuracy_button->setText(tr("GPU EXTREME"));
|
|
gpu_accuracy_button->setChecked(true);
|
|
break;
|
|
}
|
|
default: {
|
|
gpu_accuracy_button->setText(tr("GPU ERROR"));
|
|
gpu_accuracy_button->setChecked(true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateDockedButton() {
|
|
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
|
dock_status_button->setChecked(is_docked);
|
|
dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
|
|
}
|
|
|
|
void GMainWindow::UpdateAPIText() {
|
|
const auto api = Settings::values.renderer_backend.GetValue();
|
|
switch (api) {
|
|
case Settings::RendererBackend::OpenGL:
|
|
renderer_status_button->setText(tr("OPENGL"));
|
|
break;
|
|
case Settings::RendererBackend::Vulkan:
|
|
renderer_status_button->setText(tr("VULKAN"));
|
|
break;
|
|
case Settings::RendererBackend::Null:
|
|
renderer_status_button->setText(tr("NULL"));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateFilterText() {
|
|
const auto filter = Settings::values.scaling_filter.GetValue();
|
|
switch (filter) {
|
|
case Settings::ScalingFilter::NearestNeighbor:
|
|
filter_status_button->setText(tr("NEAREST"));
|
|
break;
|
|
case Settings::ScalingFilter::Bilinear:
|
|
filter_status_button->setText(tr("BILINEAR"));
|
|
break;
|
|
case Settings::ScalingFilter::Bicubic:
|
|
filter_status_button->setText(tr("BICUBIC"));
|
|
break;
|
|
case Settings::ScalingFilter::Gaussian:
|
|
filter_status_button->setText(tr("GAUSSIAN"));
|
|
break;
|
|
case Settings::ScalingFilter::ScaleForce:
|
|
filter_status_button->setText(tr("SCALEFORCE"));
|
|
break;
|
|
case Settings::ScalingFilter::Fsr:
|
|
filter_status_button->setText(tr("FSR"));
|
|
break;
|
|
default:
|
|
filter_status_button->setText(tr("BILINEAR"));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateAAText() {
|
|
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
|
|
switch (aa_mode) {
|
|
case Settings::AntiAliasing::None:
|
|
aa_status_button->setText(tr("NO AA"));
|
|
break;
|
|
case Settings::AntiAliasing::Fxaa:
|
|
aa_status_button->setText(tr("FXAA"));
|
|
break;
|
|
case Settings::AntiAliasing::Smaa:
|
|
aa_status_button->setText(tr("SMAA"));
|
|
break;
|
|
default:
|
|
aa_status_button->setText(tr("NO AA"));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateStatusButtons() {
|
|
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
|
Settings::RendererBackend::Vulkan);
|
|
UpdateAPIText();
|
|
UpdateGPUAccuracyButton();
|
|
UpdateDockedButton();
|
|
UpdateFilterText();
|
|
UpdateAAText();
|
|
}
|
|
|
|
void GMainWindow::UpdateUISettings() {
|
|
if (!ui->action_Fullscreen->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
}
|
|
UISettings::values.state = saveState();
|
|
#if MICROPROFILE_ENABLED
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
#endif
|
|
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
|
|
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
|
|
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
|
|
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
|
|
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
|
|
UISettings::values.first_start = false;
|
|
}
|
|
|
|
void GMainWindow::UpdateInputDrivers() {
|
|
if (!input_subsystem) {
|
|
return;
|
|
}
|
|
input_subsystem->PumpEvents();
|
|
}
|
|
|
|
void GMainWindow::HideMouseCursor() {
|
|
if (emu_thread == nullptr && UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.stop();
|
|
ShowMouseCursor();
|
|
return;
|
|
}
|
|
render_window->setCursor(QCursor(Qt::BlankCursor));
|
|
}
|
|
|
|
void GMainWindow::ShowMouseCursor() {
|
|
render_window->unsetCursor();
|
|
if (emu_thread != nullptr && UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::CenterMouseCursor() {
|
|
if (emu_thread == nullptr || !Settings::values.mouse_panning) {
|
|
mouse_center_timer.stop();
|
|
return;
|
|
}
|
|
if (!this->isActiveWindow()) {
|
|
mouse_center_timer.stop();
|
|
return;
|
|
}
|
|
const int center_x = render_window->width() / 2;
|
|
const int center_y = render_window->height() / 2;
|
|
|
|
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
|
|
}
|
|
|
|
void GMainWindow::OnMouseActivity() {
|
|
if (!Settings::values.mouse_panning) {
|
|
ShowMouseCursor();
|
|
}
|
|
mouse_center_timer.stop();
|
|
}
|
|
|
|
void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string details) {
|
|
QMessageBox::StandardButton answer;
|
|
QString status_message;
|
|
const QString common_message =
|
|
tr("The game you are trying to load requires additional files from your Switch to be "
|
|
"dumped "
|
|
"before playing.<br/><br/>For more information on dumping these files, please see the "
|
|
"following wiki page: <a "
|
|
"href='https://yuzu-emu.org/wiki/"
|
|
"dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
|
|
"Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to "
|
|
"quit "
|
|
"back to the game list? Continuing emulation may result in crashes, corrupted save "
|
|
"data, or other bugs.");
|
|
switch (result) {
|
|
case Core::SystemResultStatus::ErrorSystemFiles: {
|
|
QString message;
|
|
if (details.empty()) {
|
|
message =
|
|
tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message);
|
|
} else {
|
|
message = tr("yuzu was unable to locate a Switch system archive: %1. %2")
|
|
.arg(QString::fromStdString(details), common_message);
|
|
}
|
|
|
|
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = tr("System Archive Missing");
|
|
break;
|
|
}
|
|
|
|
case Core::SystemResultStatus::ErrorSharedFont: {
|
|
const QString message =
|
|
tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
|
|
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = tr("Shared Font Missing");
|
|
break;
|
|
}
|
|
|
|
default:
|
|
answer = QMessageBox::question(
|
|
this, tr("Fatal Error"),
|
|
tr("yuzu has encountered a fatal error, please see the log for more details. "
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
|
|
"to "
|
|
"Upload the Log File</a>.<br/><br/>Would you like to quit back to the game "
|
|
"list? "
|
|
"Continuing emulation may result in crashes, corrupted save data, or other "
|
|
"bugs."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = tr("Fatal Error encountered");
|
|
break;
|
|
}
|
|
|
|
if (answer == QMessageBox::Yes) {
|
|
if (emu_thread) {
|
|
ShutdownGame();
|
|
|
|
Settings::RestoreGlobalState(system->IsPoweredOn());
|
|
system->HIDCore().ReloadInputDevices();
|
|
UpdateStatusButtons();
|
|
}
|
|
} else {
|
|
// Only show the message if the game is still running.
|
|
if (emu_thread) {
|
|
emu_thread->SetRunning(true);
|
|
message_label->setText(status_message);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
|
if (behavior == ReinitializeKeyBehavior::Warning) {
|
|
const auto res = QMessageBox::information(
|
|
this, tr("Confirm Key Rederivation"),
|
|
tr("You are about to force rederive all of your keys. \nIf you do not know what "
|
|
"this "
|
|
"means or what you are doing, \nthis is a potentially destructive action. "
|
|
"\nPlease "
|
|
"make sure this is what you want \nand optionally make backups.\n\nThis will "
|
|
"delete "
|
|
"your autogenerated key files and re-run the key derivation module."),
|
|
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
|
|
|
|
if (res == QMessageBox::Cancel)
|
|
return;
|
|
|
|
const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
|
|
|
|
Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated");
|
|
Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated");
|
|
Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated");
|
|
}
|
|
|
|
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
|
|
if (keys.BaseDeriveNecessary()) {
|
|
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};
|
|
|
|
const auto function = [this, &keys, &pdm] {
|
|
keys.PopulateFromPartitionData(pdm);
|
|
|
|
system->GetFileSystemController().CreateFactories(*vfs);
|
|
keys.DeriveETicket(pdm, system->GetContentProvider());
|
|
};
|
|
|
|
QString errors;
|
|
if (!pdm.HasFuses()) {
|
|
errors += tr("Missing fuses");
|
|
}
|
|
if (!pdm.HasBoot0()) {
|
|
errors += tr(" - Missing BOOT0");
|
|
}
|
|
if (!pdm.HasPackage2()) {
|
|
errors += tr(" - Missing BCPKG2-1-Normal-Main");
|
|
}
|
|
if (!pdm.HasProdInfo()) {
|
|
errors += tr(" - Missing PRODINFO");
|
|
}
|
|
if (!errors.isEmpty()) {
|
|
QMessageBox::warning(
|
|
this, tr("Derivation Components Missing"),
|
|
tr("Encryption keys are missing. "
|
|
"<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
|
|
"quickstart guide</a> to get all your keys, firmware and "
|
|
"games.<br><br><small>(%1)</small>")
|
|
.arg(errors));
|
|
}
|
|
|
|
QProgressDialog prog(this);
|
|
prog.setRange(0, 0);
|
|
prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
|
|
"system's performance."));
|
|
prog.setWindowTitle(tr("Deriving Keys"));
|
|
|
|
prog.show();
|
|
|
|
auto future = QtConcurrent::run(function);
|
|
while (!future.isFinished()) {
|
|
QCoreApplication::processEvents();
|
|
}
|
|
|
|
prog.close();
|
|
}
|
|
|
|
system->GetFileSystemController().CreateFactories(*vfs);
|
|
|
|
if (behavior == ReinitializeKeyBehavior::Warning) {
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
}
|
|
|
|
std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
|
|
u64 program_id) {
|
|
const auto dlc_entries =
|
|
installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
|
|
std::vector<FileSys::ContentProviderEntry> dlc_match;
|
|
dlc_match.reserve(dlc_entries.size());
|
|
std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
|
|
[&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
|
|
return FileSys::GetBaseTitleID(entry.title_id) == program_id &&
|
|
installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
|
|
});
|
|
|
|
std::vector<u64> romfs_tids;
|
|
romfs_tids.push_back(program_id);
|
|
for (const auto& entry : dlc_match) {
|
|
romfs_tids.push_back(entry.title_id);
|
|
}
|
|
|
|
if (romfs_tids.size() > 1) {
|
|
QStringList list{QStringLiteral("Base")};
|
|
for (std::size_t i = 1; i < romfs_tids.size(); ++i) {
|
|
list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF));
|
|
}
|
|
|
|
bool ok;
|
|
const auto res = QInputDialog::getItem(
|
|
this, tr("Select RomFS Dump Target"),
|
|
tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
|
|
if (!ok) {
|
|
return {};
|
|
}
|
|
|
|
return romfs_tids[list.indexOf(res)];
|
|
}
|
|
|
|
return program_id;
|
|
}
|
|
|
|
bool GMainWindow::ConfirmClose() {
|
|
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
|
|
return true;
|
|
}
|
|
const auto text = tr("Are you sure you want to close yuzu?");
|
|
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
if (!ConfirmClose()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
UpdateUISettings();
|
|
game_list->SaveInterfaceLayout();
|
|
hotkey_registry.SaveHotkeys();
|
|
|
|
// Unload controllers early
|
|
controller_dialog->UnloadController();
|
|
game_list->UnloadController();
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread != nullptr) {
|
|
ShutdownGame();
|
|
|
|
Settings::RestoreGlobalState(system->IsPoweredOn());
|
|
system->HIDCore().ReloadInputDevices();
|
|
UpdateStatusButtons();
|
|
}
|
|
|
|
render_window->close();
|
|
multiplayer_state->Close();
|
|
system->HIDCore().UnloadInputDevices();
|
|
system->GetRoomNetwork().Shutdown();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
static bool IsSingleFileDropEvent(const QMimeData* mime) {
|
|
return mime->hasUrls() && mime->urls().length() == 1;
|
|
}
|
|
|
|
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
|
|
if (IsSingleFileDropEvent(event->mimeData())) {
|
|
event->setDropAction(Qt::DropAction::LinkAction);
|
|
event->accept();
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::DropAction(QDropEvent* event) {
|
|
if (!IsSingleFileDropEvent(event->mimeData())) {
|
|
return false;
|
|
}
|
|
|
|
const QMimeData* mime_data = event->mimeData();
|
|
const QString& filename = mime_data->urls().at(0).toLocalFile();
|
|
|
|
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
|
|
// Amiibo
|
|
LoadAmiibo(filename);
|
|
} else {
|
|
// Game
|
|
if (ConfirmChangeGame()) {
|
|
BootGame(filename);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::dropEvent(QDropEvent* event) {
|
|
DropAction(event);
|
|
}
|
|
|
|
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
|
AcceptDropEvent(event);
|
|
}
|
|
|
|
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
|
AcceptDropEvent(event);
|
|
}
|
|
|
|
void GMainWindow::leaveEvent(QEvent* event) {
|
|
if (Settings::values.mouse_panning) {
|
|
const QRect& rect = geometry();
|
|
QPoint position = QCursor::pos();
|
|
|
|
qint32 x = qBound(rect.left(), position.x(), rect.right());
|
|
qint32 y = qBound(rect.top(), position.y(), rect.bottom());
|
|
// Only start the timer if the mouse has left the window bound.
|
|
// The leave event is also triggered when the window looses focus.
|
|
if (x != position.x() || y != position.y()) {
|
|
mouse_center_timer.start();
|
|
}
|
|
event->accept();
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::ConfirmChangeGame() {
|
|
if (emu_thread == nullptr)
|
|
return true;
|
|
|
|
const auto answer = QMessageBox::question(
|
|
this, tr("yuzu"),
|
|
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
bool GMainWindow::ConfirmForceLockedExit() {
|
|
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
|
|
return true;
|
|
}
|
|
const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
|
|
"Would you like to bypass this and exit anyway?");
|
|
|
|
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::RequestGameExit() {
|
|
auto& sm{system->ServiceManager()};
|
|
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
|
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
|
bool has_signalled = false;
|
|
|
|
if (applet_oe != nullptr) {
|
|
applet_oe->GetMessageQueue()->RequestExit();
|
|
has_signalled = true;
|
|
}
|
|
|
|
if (applet_ae != nullptr && !has_signalled) {
|
|
applet_ae->GetMessageQueue()->RequestExit();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::RequestGameResume() {
|
|
auto& sm{system->ServiceManager()};
|
|
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
|
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
|
|
|
if (applet_oe != nullptr) {
|
|
applet_oe->GetMessageQueue()->RequestResume();
|
|
return;
|
|
}
|
|
|
|
if (applet_ae != nullptr) {
|
|
applet_ae->GetMessageQueue()->RequestResume();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::filterBarSetChecked(bool state) {
|
|
ui->action_Show_Filter_Bar->setChecked(state);
|
|
emit(OnToggleFilterBar());
|
|
}
|
|
|
|
static void AdjustLinkColor() {
|
|
QPalette new_pal(qApp->palette());
|
|
if (UISettings::IsDarkTheme()) {
|
|
new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255));
|
|
} else {
|
|
new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255));
|
|
}
|
|
if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) {
|
|
qApp->setPalette(new_pal);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateUITheme() {
|
|
const QString default_theme =
|
|
QString::fromUtf8(UISettings::themes[static_cast<size_t>(Config::default_theme)].second);
|
|
QString current_theme = UISettings::values.theme;
|
|
|
|
if (current_theme.isEmpty()) {
|
|
current_theme = default_theme;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
QIcon::setThemeName(current_theme);
|
|
AdjustLinkColor();
|
|
#else
|
|
if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) {
|
|
QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme
|
|
: startup_icon_theme);
|
|
QIcon::setThemeSearchPaths(QStringList(default_theme_paths));
|
|
if (CheckDarkMode()) {
|
|
current_theme = QStringLiteral("default_dark");
|
|
}
|
|
} else {
|
|
QIcon::setThemeName(current_theme);
|
|
QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons")));
|
|
AdjustLinkColor();
|
|
}
|
|
#endif
|
|
if (current_theme != default_theme) {
|
|
QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
|
|
QFile f(theme_uri);
|
|
if (!f.open(QFile::ReadOnly | QFile::Text)) {
|
|
LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
|
|
UISettings::values.theme.toStdString());
|
|
current_theme = default_theme;
|
|
}
|
|
}
|
|
|
|
QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
|
|
QFile f(theme_uri);
|
|
if (f.open(QFile::ReadOnly | QFile::Text)) {
|
|
QTextStream ts(&f);
|
|
qApp->setStyleSheet(ts.readAll());
|
|
setStyleSheet(ts.readAll());
|
|
} else {
|
|
LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
|
|
UISettings::values.theme.toStdString());
|
|
qApp->setStyleSheet({});
|
|
setStyleSheet({});
|
|
}
|
|
}
|
|
|
|
void GMainWindow::LoadTranslation() {
|
|
bool loaded;
|
|
|
|
if (UISettings::values.language.isEmpty()) {
|
|
// If the selected language is empty, use system locale
|
|
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
|
|
} else {
|
|
// Otherwise load from the specified file
|
|
loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
|
|
}
|
|
|
|
if (loaded) {
|
|
qApp->installTranslator(&translator);
|
|
} else {
|
|
UISettings::values.language = QStringLiteral("en");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
|
if (UISettings::values.language != QStringLiteral("en")) {
|
|
qApp->removeTranslator(&translator);
|
|
}
|
|
|
|
UISettings::values.language = locale;
|
|
LoadTranslation();
|
|
ui->retranslateUi(this);
|
|
multiplayer_state->retranslateUi();
|
|
UpdateWindowTitle();
|
|
}
|
|
|
|
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
if (state) {
|
|
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
|
|
} else {
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
}
|
|
#else
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
#endif
|
|
discord_rpc->Update();
|
|
}
|
|
|
|
void GMainWindow::changeEvent(QEvent* event) {
|
|
#ifdef __unix__
|
|
// PaletteChange event appears to only reach so far into the GUI, explicitly asking to
|
|
// UpdateUITheme is a decent work around
|
|
if (event->type() == QEvent::PaletteChange) {
|
|
const QPalette test_palette(qApp->palette());
|
|
const QString current_theme = UISettings::values.theme;
|
|
// Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
|
|
static QColor last_window_color;
|
|
const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
|
|
if (last_window_color != window_color && (current_theme == QStringLiteral("default") ||
|
|
current_theme == QStringLiteral("colorful"))) {
|
|
UpdateUITheme();
|
|
}
|
|
last_window_color = window_color;
|
|
}
|
|
#endif // __unix__
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int main(int argc, char* argv[]) {
|
|
std::unique_ptr<Config> config = std::make_unique<Config>();
|
|
bool has_broken_vulkan = false;
|
|
bool is_child = false;
|
|
if (CheckEnvVars(&is_child)) {
|
|
return 0;
|
|
}
|
|
|
|
#ifdef YUZU_DBGHELP
|
|
PROCESS_INFORMATION pi;
|
|
if (!is_child && Settings::values.create_crash_dumps.GetValue() &&
|
|
MiniDump::SpawnDebuggee(argv[0], pi)) {
|
|
// Delete the config object so that it doesn't save when the program exits
|
|
config.reset(nullptr);
|
|
MiniDump::DebugDebuggee(pi);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
if (StartupChecks(argv[0], &has_broken_vulkan,
|
|
Settings::values.perform_vulkan_check.GetValue())) {
|
|
return 0;
|
|
}
|
|
|
|
Common::DetachedTasks detached_tasks;
|
|
MicroProfileOnThreadCreate("Frontend");
|
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
|
|
|
Common::ConfigureNvidiaEnvironmentFlags();
|
|
|
|
// Init settings params
|
|
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
|
|
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
|
|
|
|
#ifdef _WIN32
|
|
// Increases the maximum open file limit to 8192
|
|
_setmaxstdio(8192);
|
|
#endif
|
|
|
|
#ifdef __APPLE__
|
|
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
|
|
// But since we require the working directory to be the executable path for the location of
|
|
// the user folder in the Qt Frontend, we need to cd into that working directory
|
|
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
|
|
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
|
|
#endif
|
|
|
|
#ifdef __linux__
|
|
// Set the DISPLAY variable in order to open web browsers
|
|
// TODO (lat9nq): Find a better solution for AppImages to start external applications
|
|
if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
|
|
qputenv("DISPLAY", ":0");
|
|
}
|
|
#endif
|
|
|
|
// Enables the core to make the qt created contexts current on std::threads
|
|
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
|
QApplication app(argc, argv);
|
|
|
|
#ifdef _WIN32
|
|
OverrideWindowsFont();
|
|
#endif
|
|
|
|
// Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021
|
|
// so we can see if we get \u3008 instead
|
|
// TL;DR all other number formats are consecutive in unicode code points
|
|
// This bug is fixed in Qt6, specifically 6.0.0-alpha1
|
|
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
|
const QLocale locale = QLocale::system();
|
|
if (QStringLiteral("\u3008") == locale.toString(1)) {
|
|
QLocale::setDefault(QLocale::system().name());
|
|
}
|
|
#endif
|
|
|
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
|
// generating shaders
|
|
setlocale(LC_ALL, "C");
|
|
|
|
GMainWindow main_window{std::move(config), has_broken_vulkan};
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
main_window.show();
|
|
|
|
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
|
|
&GMainWindow::OnAppFocusStateChanged);
|
|
|
|
int result = app.exec();
|
|
detached_tasks.WaitForAllTasks();
|
|
return result;
|
|
}
|