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065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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namespace Common {
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/// Make a string lowercase
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[[nodiscard]] std::string ToLower(std::string str);
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/// Make a string uppercase
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[[nodiscard]] std::string ToUpper(std::string str);
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[[nodiscard]] std::string StringFromBuffer(const std::vector<u8>& data);
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[[nodiscard]] std::string StripSpaces(const std::string& s);
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[[nodiscard]] std::string StripQuotes(const std::string& s);
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[[nodiscard]] std::string StringFromBool(bool value);
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[[nodiscard]] std::string TabsToSpaces(int tab_size, std::string in);
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void SplitString(const std::string& str, char delim, std::vector<std::string>& output);
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// "C:/Windows/winhelp.exe" to "C:/Windows/", "winhelp", ".exe"
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bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename,
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std::string* _pExtension);
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[[nodiscard]] std::string ReplaceAll(std::string result, const std::string& src,
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const std::string& dest);
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[[nodiscard]] std::string UTF16ToUTF8(const std::u16string& input);
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[[nodiscard]] std::u16string UTF8ToUTF16(const std::string& input);
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#ifdef _WIN32
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[[nodiscard]] std::string UTF16ToUTF8(const std::wstring& input);
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[[nodiscard]] std::wstring UTF8ToUTF16W(const std::string& str);
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#endif
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/**
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* Compares the string defined by the range [`begin`, `end`) to the null-terminated C-string
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* `other` for equality.
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*/
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template <typename InIt>
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[[nodiscard]] bool ComparePartialString(InIt begin, InIt end, const char* other) {
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for (; begin != end && *other != '\0'; ++begin, ++other) {
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if (*begin != *other) {
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return false;
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}
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}
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// Only return true if both strings finished at the same point
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return (begin == end) == (*other == '\0');
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}
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/**
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* Creates a std::string from a fixed-size NUL-terminated char buffer. If the buffer isn't
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* NUL-terminated then the string ends at max_len characters.
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*/
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[[nodiscard]] std::string StringFromFixedZeroTerminatedBuffer(const char* buffer,
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std::size_t max_len);
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/**
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* Creates a UTF-16 std::u16string from a fixed-size NUL-terminated char buffer. If the buffer isn't
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* null-terminated, then the string ends at the greatest multiple of two less then or equal to
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* max_len_bytes.
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*/
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[[nodiscard]] std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buffer,
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std::size_t max_len);
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} // namespace Common
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