mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-09 15:39:57 +00:00
104 lines
2.1 KiB
C++
104 lines
2.1 KiB
C++
// Copyright 2016 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <atomic>
|
|
#include <vector>
|
|
#include <QByteArray>
|
|
#include <QMetaType>
|
|
#include <QString>
|
|
#include <QStringList>
|
|
#include <QVector>
|
|
#include "common/common_types.h"
|
|
|
|
namespace UISettings {
|
|
|
|
using ContextualShortcut = std::pair<QString, int>;
|
|
|
|
struct Shortcut {
|
|
QString name;
|
|
QString group;
|
|
ContextualShortcut shortcut;
|
|
};
|
|
|
|
using Themes = std::array<std::pair<const char*, const char*>, 6>;
|
|
extern const Themes themes;
|
|
|
|
struct GameDir {
|
|
QString path;
|
|
bool deep_scan = false;
|
|
bool expanded = false;
|
|
bool operator==(const GameDir& rhs) const {
|
|
return path == rhs.path;
|
|
}
|
|
bool operator!=(const GameDir& rhs) const {
|
|
return !operator==(rhs);
|
|
}
|
|
};
|
|
|
|
struct Values {
|
|
QByteArray geometry;
|
|
QByteArray state;
|
|
|
|
QByteArray renderwindow_geometry;
|
|
|
|
QByteArray gamelist_header_state;
|
|
|
|
QByteArray microprofile_geometry;
|
|
bool microprofile_visible;
|
|
|
|
bool single_window_mode;
|
|
bool fullscreen;
|
|
bool display_titlebar;
|
|
bool show_filter_bar;
|
|
bool show_status_bar;
|
|
|
|
bool confirm_before_closing;
|
|
bool first_start;
|
|
bool pause_when_in_background;
|
|
bool hide_mouse;
|
|
|
|
bool select_user_on_boot;
|
|
|
|
// Discord RPC
|
|
bool enable_discord_presence;
|
|
|
|
bool enable_screenshot_save_as;
|
|
u16 screenshot_resolution_factor;
|
|
|
|
QString roms_path;
|
|
QString symbols_path;
|
|
QString game_dir_deprecated;
|
|
bool game_dir_deprecated_deepscan;
|
|
QVector<UISettings::GameDir> game_dirs;
|
|
QStringList recent_files;
|
|
QString language;
|
|
|
|
QString theme;
|
|
|
|
// Shortcut name <Shortcut, context>
|
|
std::vector<Shortcut> shortcuts;
|
|
|
|
uint32_t callout_flags;
|
|
|
|
// logging
|
|
bool show_console;
|
|
|
|
// Game List
|
|
bool show_add_ons;
|
|
uint32_t icon_size;
|
|
uint8_t row_1_text_id;
|
|
uint8_t row_2_text_id;
|
|
std::atomic_bool is_game_list_reload_pending{false};
|
|
bool cache_game_list;
|
|
};
|
|
|
|
extern Values values;
|
|
|
|
} // namespace UISettings
|
|
|
|
Q_DECLARE_METATYPE(UISettings::GameDir*);
|