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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
425 lines
20 KiB
C++
425 lines
20 KiB
C++
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Include this early to include Vulkan headers how we want to
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include <QColorDialog>
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#include <QVulkanInstance>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_graphics.h"
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#include "video_core/vulkan_common/vulkan_instance.h"
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#include "video_core/vulkan_common/vulkan_library.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_graphics.h"
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#include "yuzu/uisettings.h"
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ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
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vulkan_device = Settings::values.vulkan_device.GetValue();
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RetrieveVulkanDevices();
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ui->setupUi(this);
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for (const auto& device : vulkan_devices) {
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ui->device->addItem(device);
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}
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ui->backend->addItem(QStringLiteral("GLSL"));
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ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
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ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
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SetupPerGameUI();
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SetConfiguration();
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connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
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UpdateAPILayout();
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if (!Settings::IsConfiguringGlobal()) {
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ConfigurationShared::SetHighlight(
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ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
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}
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});
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connect(ui->device, qOverload<int>(&QComboBox::activated), this,
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[this](int device) { UpdateDeviceSelection(device); });
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connect(ui->backend, qOverload<int>(&QComboBox::activated), this,
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[this](int backend) { UpdateShaderBackendSelection(backend); });
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connect(ui->bg_button, &QPushButton::clicked, this, [this] {
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const QColor new_bg_color = QColorDialog::getColor(bg_color);
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if (!new_bg_color.isValid()) {
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return;
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}
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UpdateBackgroundColorButton(new_bg_color);
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});
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ui->api->setEnabled(!UISettings::values.has_broken_vulkan);
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ui->api_widget->setEnabled(!UISettings::values.has_broken_vulkan ||
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Settings::IsConfiguringGlobal());
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ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
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ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
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}
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void ConfigureGraphics::UpdateDeviceSelection(int device) {
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if (device == -1) {
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return;
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}
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if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) {
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vulkan_device = device;
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}
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}
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void ConfigureGraphics::UpdateShaderBackendSelection(int backend) {
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if (backend == -1) {
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return;
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}
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if (GetCurrentGraphicsBackend() == Settings::RendererBackend::OpenGL) {
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shader_backend = static_cast<Settings::ShaderBackend>(backend);
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}
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}
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ConfigureGraphics::~ConfigureGraphics() = default;
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void ConfigureGraphics::SetConfiguration() {
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const bool runtime_lock = !system.IsPoweredOn();
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ui->api_widget->setEnabled(runtime_lock);
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->nvdec_emulation_widget->setEnabled(runtime_lock);
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ui->resolution_combobox->setEnabled(runtime_lock);
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ui->accelerate_astc->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_asynchronous_gpu_emulation->setChecked(
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
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ui->fullscreen_mode_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
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ui->nvdec_emulation->setCurrentIndex(
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static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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ui->resolution_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.resolution_setup.GetValue()));
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ui->scaling_filter_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.scaling_filter.GetValue()));
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ui->anti_aliasing_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.anti_aliasing.GetValue()));
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} else {
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetHighlight(ui->api_widget,
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!Settings::values.renderer_backend.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
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&Settings::values.nvdec_emulation);
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ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
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!Settings::values.nvdec_emulation.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
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&Settings::values.fullscreen_mode);
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ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
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!Settings::values.fullscreen_mode.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
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&Settings::values.aspect_ratio);
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ConfigurationShared::SetHighlight(ui->ar_label,
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!Settings::values.aspect_ratio.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->resolution_combobox,
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&Settings::values.resolution_setup);
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ConfigurationShared::SetHighlight(ui->resolution_label,
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!Settings::values.resolution_setup.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->scaling_filter_combobox,
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&Settings::values.scaling_filter);
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ConfigurationShared::SetHighlight(ui->scaling_filter_label,
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!Settings::values.scaling_filter.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->anti_aliasing_combobox,
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&Settings::values.anti_aliasing);
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ConfigurationShared::SetHighlight(ui->anti_aliasing_label,
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!Settings::values.anti_aliasing.UsingGlobal());
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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}
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UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
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Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue()));
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UpdateAPILayout();
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}
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void ConfigureGraphics::ApplyConfiguration() {
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const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
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ui->resolution_combobox->currentIndex() -
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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const auto scaling_filter = static_cast<Settings::ScalingFilter>(
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ui->scaling_filter_combobox->currentIndex() -
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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const auto anti_aliasing = static_cast<Settings::AntiAliasing>(
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ui->anti_aliasing_combobox->currentIndex() -
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
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ui->fullscreen_mode_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
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ui->aspect_ratio_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
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ui->use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
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ui->use_asynchronous_gpu_emulation,
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use_asynchronous_gpu_emulation);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
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accelerate_astc);
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if (Settings::IsConfiguringGlobal()) {
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// Guard if during game and set to game-specific value
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if (Settings::values.renderer_backend.UsingGlobal()) {
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Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
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}
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if (Settings::values.nvdec_emulation.UsingGlobal()) {
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Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
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}
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if (Settings::values.shader_backend.UsingGlobal()) {
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Settings::values.shader_backend.SetValue(shader_backend);
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}
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if (Settings::values.vulkan_device.UsingGlobal()) {
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Settings::values.vulkan_device.SetValue(vulkan_device);
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}
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if (Settings::values.bg_red.UsingGlobal()) {
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Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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if (Settings::values.resolution_setup.UsingGlobal()) {
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Settings::values.resolution_setup.SetValue(resolution_setup);
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}
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if (Settings::values.scaling_filter.UsingGlobal()) {
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Settings::values.scaling_filter.SetValue(scaling_filter);
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}
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if (Settings::values.anti_aliasing.UsingGlobal()) {
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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}
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} else {
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if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.resolution_setup.SetGlobal(true);
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} else {
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Settings::values.resolution_setup.SetGlobal(false);
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Settings::values.resolution_setup.SetValue(resolution_setup);
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}
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if (ui->scaling_filter_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.scaling_filter.SetGlobal(true);
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} else {
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Settings::values.scaling_filter.SetGlobal(false);
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Settings::values.scaling_filter.SetValue(scaling_filter);
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}
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if (ui->anti_aliasing_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.anti_aliasing.SetGlobal(true);
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} else {
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Settings::values.anti_aliasing.SetGlobal(false);
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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}
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.renderer_backend.SetGlobal(true);
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Settings::values.shader_backend.SetGlobal(true);
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Settings::values.vulkan_device.SetGlobal(true);
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} else {
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Settings::values.renderer_backend.SetGlobal(false);
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Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
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switch (GetCurrentGraphicsBackend()) {
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case Settings::RendererBackend::OpenGL:
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Settings::values.shader_backend.SetGlobal(false);
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Settings::values.vulkan_device.SetGlobal(true);
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Settings::values.shader_backend.SetValue(shader_backend);
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break;
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case Settings::RendererBackend::Vulkan:
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Settings::values.shader_backend.SetGlobal(true);
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Settings::values.vulkan_device.SetGlobal(false);
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Settings::values.vulkan_device.SetValue(vulkan_device);
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break;
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}
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}
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if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.nvdec_emulation.SetGlobal(true);
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} else {
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Settings::values.nvdec_emulation.SetGlobal(false);
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Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
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}
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if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.bg_red.SetGlobal(true);
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Settings::values.bg_green.SetGlobal(true);
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Settings::values.bg_blue.SetGlobal(true);
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} else {
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Settings::values.bg_red.SetGlobal(false);
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Settings::values.bg_green.SetGlobal(false);
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Settings::values.bg_blue.SetGlobal(false);
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Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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}
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}
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void ConfigureGraphics::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGraphics::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
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bg_color = color;
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QPixmap pixmap(ui->bg_button->size());
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pixmap.fill(bg_color);
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const QIcon color_icon(pixmap);
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ui->bg_button->setIcon(color_icon);
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}
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void ConfigureGraphics::UpdateAPILayout() {
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if (!Settings::IsConfiguringGlobal() &&
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ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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vulkan_device = Settings::values.vulkan_device.GetValue(true);
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shader_backend = Settings::values.shader_backend.GetValue(true);
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ui->device_widget->setEnabled(false);
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ui->backend_widget->setEnabled(false);
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} else {
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vulkan_device = Settings::values.vulkan_device.GetValue();
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shader_backend = Settings::values.shader_backend.GetValue();
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ui->device_widget->setEnabled(true);
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ui->backend_widget->setEnabled(true);
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}
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switch (GetCurrentGraphicsBackend()) {
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case Settings::RendererBackend::OpenGL:
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ui->backend->setCurrentIndex(static_cast<u32>(shader_backend));
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ui->device_widget->setVisible(false);
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ui->backend_widget->setVisible(true);
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break;
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case Settings::RendererBackend::Vulkan:
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ui->device->setCurrentIndex(vulkan_device);
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ui->device_widget->setVisible(true);
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ui->backend_widget->setVisible(false);
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break;
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}
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}
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void ConfigureGraphics::RetrieveVulkanDevices() try {
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if (UISettings::values.has_broken_vulkan) {
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return;
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}
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using namespace Vulkan;
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vk::InstanceDispatch dld;
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const Common::DynamicLibrary library = OpenLibrary();
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const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_0);
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const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
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vulkan_devices.clear();
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vulkan_devices.reserve(physical_devices.size());
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for (const VkPhysicalDevice device : physical_devices) {
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const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
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vulkan_devices.push_back(QString::fromStdString(name));
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}
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} catch (const Vulkan::vk::Exception& exception) {
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LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
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}
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Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
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if (Settings::IsConfiguringGlobal()) {
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return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
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}
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.renderer_backend.SetGlobal(true);
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return Settings::values.renderer_backend.GetValue();
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}
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Settings::values.renderer_backend.SetGlobal(false);
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return static_cast<Settings::RendererBackend>(ui->api->currentIndex() -
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ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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Settings::NvdecEmulation ConfigureGraphics::GetCurrentNvdecEmulation() const {
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if (Settings::IsConfiguringGlobal()) {
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return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex());
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}
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if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.nvdec_emulation.SetGlobal(true);
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return Settings::values.nvdec_emulation.GetValue();
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}
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Settings::values.nvdec_emulation.SetGlobal(false);
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return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex() -
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ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigureGraphics::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
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ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal());
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ui->anti_aliasing_combobox->setEnabled(Settings::values.anti_aliasing.UsingGlobal());
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
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ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
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ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
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ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
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return;
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}
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connect(ui->bg_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->bg_button->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->bg_layout, index == 1);
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});
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ConfigurationShared::SetColoredTristate(
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ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
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accelerate_astc);
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
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Settings::values.use_asynchronous_gpu_emulation,
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use_asynchronous_gpu_emulation);
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ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
|
|
Settings::values.aspect_ratio.GetValue(true));
|
|
ConfigurationShared::SetColoredComboBox(
|
|
ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
|
|
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
|
|
ConfigurationShared::SetColoredComboBox(
|
|
ui->resolution_combobox, ui->resolution_label,
|
|
static_cast<int>(Settings::values.resolution_setup.GetValue(true)));
|
|
ConfigurationShared::SetColoredComboBox(
|
|
ui->scaling_filter_combobox, ui->scaling_filter_label,
|
|
static_cast<int>(Settings::values.scaling_filter.GetValue(true)));
|
|
ConfigurationShared::SetColoredComboBox(
|
|
ui->anti_aliasing_combobox, ui->anti_aliasing_label,
|
|
static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
|
|
ConfigurationShared::InsertGlobalItem(
|
|
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
|
|
ConfigurationShared::InsertGlobalItem(
|
|
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
|
|
}
|