mirror of
https://github.com/yuzu-mirror/yuzu.git
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940 lines
34 KiB
C++
940 lines
34 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <utility>
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#include <QGridLayout>
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#include <QInputDialog>
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#include <QKeyEvent>
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#include <QMenu>
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#include <QMessageBox>
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#include <QTimer>
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#include "common/param_package.h"
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#include "core/core.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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#include "input_common/gcadapter/gc_poller.h"
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#include "input_common/main.h"
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#include "ui_configure_input_player.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input_player.h"
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constexpr std::size_t HANDHELD_INDEX = 8;
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const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
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ConfigureInputPlayer::analog_sub_buttons{{
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"up",
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"down",
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"left",
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"right",
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}};
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namespace {
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void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
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bool connected) {
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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auto& npad =
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sm.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
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npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
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}
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/// Maps the controller type combobox index to Controller Type enum
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constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) {
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switch (index) {
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case 0:
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default:
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return Settings::ControllerType::ProController;
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case 1:
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return Settings::ControllerType::DualJoyconDetached;
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case 2:
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return Settings::ControllerType::LeftJoycon;
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case 3:
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return Settings::ControllerType::RightJoycon;
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case 4:
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return Settings::ControllerType::Handheld;
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}
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}
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/// Maps the Controller Type enum to controller type combobox index
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constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
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switch (type) {
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case Settings::ControllerType::ProController:
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default:
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return 0;
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case Settings::ControllerType::DualJoyconDetached:
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return 1;
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case Settings::ControllerType::LeftJoycon:
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return 2;
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case Settings::ControllerType::RightJoycon:
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return 3;
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case Settings::ControllerType::Handheld:
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return 4;
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}
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}
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QString GetKeyName(int key_code) {
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switch (key_code) {
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case Qt::LeftButton:
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return QObject::tr("Click 0");
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case Qt::RightButton:
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return QObject::tr("Click 1");
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case Qt::MiddleButton:
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return QObject::tr("Click 2");
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case Qt::BackButton:
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return QObject::tr("Click 3");
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case Qt::ForwardButton:
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return QObject::tr("Click 4");
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case Qt::Key_Shift:
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return QObject::tr("Shift");
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case Qt::Key_Control:
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return QObject::tr("Ctrl");
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case Qt::Key_Alt:
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return QObject::tr("Alt");
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case Qt::Key_Meta:
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return {};
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default:
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return QKeySequence(key_code).toString();
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}
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}
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void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
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const std::string& button_name) {
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// The poller returned a complete axis, so set all the buttons
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if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
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analog_param = input_param;
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return;
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}
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// Check if the current configuration has either no engine or an axis binding.
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// Clears out the old binding and adds one with analog_from_button.
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if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
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analog_param = {
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{"engine", "analog_from_button"},
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};
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}
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analog_param.Set(button_name, input_param.Serialize());
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}
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QString ButtonToText(const Common::ParamPackage& param) {
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if (!param.Has("engine")) {
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return QObject::tr("[not set]");
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}
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if (param.Get("engine", "") == "keyboard") {
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return GetKeyName(param.Get("code", 0));
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}
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if (param.Get("engine", "") == "gcpad") {
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if (param.Has("axis")) {
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const QString axis_str = QString::fromStdString(param.Get("axis", ""));
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const QString direction_str = QString::fromStdString(param.Get("direction", ""));
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return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
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}
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if (param.Has("button")) {
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const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
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return QObject::tr("GC Button %1").arg(button_str);
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}
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return GetKeyName(param.Get("code", 0));
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}
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if (param.Get("engine", "") == "sdl") {
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if (param.Has("hat")) {
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const QString hat_str = QString::fromStdString(param.Get("hat", ""));
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const QString direction_str = QString::fromStdString(param.Get("direction", ""));
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return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
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}
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if (param.Has("axis")) {
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const QString axis_str = QString::fromStdString(param.Get("axis", ""));
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const QString direction_str = QString::fromStdString(param.Get("direction", ""));
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return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
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}
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if (param.Has("button")) {
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const QString button_str = QString::fromStdString(param.Get("button", ""));
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return QObject::tr("Button %1").arg(button_str);
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}
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return {};
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}
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return QObject::tr("[unknown]");
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}
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QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
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if (!param.Has("engine")) {
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return QObject::tr("[not set]");
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}
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if (param.Get("engine", "") == "analog_from_button") {
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return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
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}
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if (param.Get("engine", "") == "sdl") {
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if (dir == "modifier") {
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return QObject::tr("[unused]");
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}
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if (dir == "left" || dir == "right") {
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const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
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return QObject::tr("Axis %1").arg(axis_x_str);
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}
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if (dir == "up" || dir == "down") {
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const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
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return QObject::tr("Axis %1").arg(axis_y_str);
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}
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return {};
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}
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if (param.Get("engine", "") == "gcpad") {
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if (dir == "modifier") {
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return QObject::tr("[unused]");
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}
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if (dir == "left" || dir == "right") {
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const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
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return QObject::tr("GC Axis %1").arg(axis_x_str);
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}
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if (dir == "up" || dir == "down") {
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const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
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return QObject::tr("GC Axis %1").arg(axis_y_str);
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}
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return {};
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}
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return QObject::tr("[unknown]");
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}
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} // namespace
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ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
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QWidget* bottom_row,
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InputCommon::InputSubsystem* input_subsystem_,
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bool debug)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
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debug(debug), input_subsystem{input_subsystem_}, timeout_timer(std::make_unique<QTimer>()),
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poll_timer(std::make_unique<QTimer>()), bottom_row(bottom_row) {
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ui->setupUi(this);
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setFocusPolicy(Qt::ClickFocus);
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button_map = {
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ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
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ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
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ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
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ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
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ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
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};
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analog_map_buttons = {{
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{
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ui->buttonLStickUp,
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ui->buttonLStickDown,
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ui->buttonLStickLeft,
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ui->buttonLStickRight,
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},
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{
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ui->buttonRStickUp,
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ui->buttonRStickDown,
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ui->buttonRStickLeft,
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ui->buttonRStickRight,
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},
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}};
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motion_map = {
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ui->buttonMotionLeft,
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ui->buttonMotionRight,
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};
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analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
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analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
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analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
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analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
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analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
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analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
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analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
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const auto ConfigureButtonClick = [&](QPushButton* button, Common::ParamPackage* param,
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int default_val) {
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connect(button, &QPushButton::clicked, [=, this] {
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HandleClick(
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button,
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[=, this](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX
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// controllers. Analog triggers (from controllers like the XBOX
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// controller) would not work due to a different range of their
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// signals (from 0 to 255 on analog triggers instead of -32768 to
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// 32768 on analog joysticks). The SDL driver misinterprets analog
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// triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of
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// the analog triggers of the GameCube controller.
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if (button == ui->buttonZL || button == ui->buttonZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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*param = std::move(params);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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};
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
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auto* const button = button_map[button_id];
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if (button == nullptr) {
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continue;
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}
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ConfigureButtonClick(button_map[button_id], &buttons_param[button_id],
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Config::default_buttons[button_id]);
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}
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for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
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auto* const button = motion_map[motion_id];
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if (button == nullptr) {
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continue;
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}
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::clicked, [=, this] {
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HandleClick(
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motion_map[motion_id],
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[=, this](Common::ParamPackage params) {
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motions_param[motion_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Motion);
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});
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connect(button, &QPushButton::customContextMenuRequested,
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[=, this](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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motions_param[motion_id].Clear();
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motion_map[motion_id]->setText(tr("[not set]"));
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});
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context_menu.addAction(tr("Restore Default"), [&] {
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motions_param[motion_id] = Common::ParamPackage{
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InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
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motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
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});
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context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
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});
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}
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// Handle clicks for the modifier buttons as well.
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ConfigureButtonClick(ui->buttonLStickMod, &lstick_mod, Config::default_stick_mod[0]);
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ConfigureButtonClick(ui->buttonRStickMod, &rstick_mod, Config::default_stick_mod[1]);
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
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auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
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if (analog_button == nullptr) {
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continue;
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}
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connect(analog_button, &QPushButton::clicked, [=, this] {
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HandleClick(
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analog_map_buttons[analog_id][sub_button_id],
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[=, this](const Common::ParamPackage& params) {
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SetAnalogParam(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::AnalogPreferred);
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});
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}
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connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
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[=, this] {
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const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
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analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
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});
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connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
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const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
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analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
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analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
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});
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connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
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const auto slider_value = analog_map_modifier_slider[analog_id]->value();
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analog_map_modifier_label[analog_id]->setText(
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tr("Modifier Range: %1%").arg(slider_value));
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analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
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});
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}
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// Player Connected checkbox
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connect(ui->groupConnectedController, &QGroupBox::toggled,
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[this](bool checked) { emit Connected(checked); });
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// Set up controller type. Only Player 1 can choose Handheld.
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ui->comboControllerType->clear();
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QStringList controller_types = {
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tr("Pro Controller"),
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tr("Dual Joycons"),
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tr("Left Joycon"),
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tr("Right Joycon"),
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};
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if (player_index == 0) {
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controller_types.append(tr("Handheld"));
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connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
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[this](int index) {
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emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
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Settings::ControllerType::Handheld);
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});
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}
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// The Debug Controller can only choose the Pro Controller.
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if (debug) {
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ui->buttonScreenshot->setEnabled(false);
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ui->buttonHome->setEnabled(false);
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ui->groupConnectedController->setCheckable(false);
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QStringList debug_controller_types = {
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tr("Pro Controller"),
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};
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ui->comboControllerType->addItems(debug_controller_types);
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} else {
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ui->comboControllerType->addItems(controller_types);
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}
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UpdateControllerIcon();
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UpdateControllerAvailableButtons();
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UpdateMotionButtons();
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connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
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UpdateControllerIcon();
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UpdateControllerAvailableButtons();
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UpdateMotionButtons();
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});
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connect(ui->comboDevices, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureInputPlayer::UpdateMappingWithDefaults);
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ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
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UpdateInputDevices();
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connect(ui->buttonRefreshDevices, &QPushButton::clicked,
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[this] { emit RefreshInputDevices(); });
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timeout_timer->setSingleShot(true);
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connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
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connect(poll_timer.get(), &QTimer::timeout, [this] {
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Common::ParamPackage params;
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if (input_subsystem->GetGCButtons()->IsPolling()) {
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params = input_subsystem->GetGCButtons()->GetNextInput();
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if (params.Has("engine")) {
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SetPollingResult(params, false);
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return;
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}
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}
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if (input_subsystem->GetGCAnalogs()->IsPolling()) {
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params = input_subsystem->GetGCAnalogs()->GetNextInput();
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if (params.Has("engine")) {
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SetPollingResult(params, false);
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return;
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}
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}
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for (auto& poller : device_pollers) {
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params = poller->GetNextInput();
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if (params.Has("engine")) {
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SetPollingResult(params, false);
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return;
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}
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}
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});
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LoadConfiguration();
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// TODO(wwylele): enable this when we actually emulate it
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ui->buttonHome->setEnabled(false);
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}
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ConfigureInputPlayer::~ConfigureInputPlayer() = default;
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void ConfigureInputPlayer::ApplyConfiguration() {
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auto& player = Settings::values.players[player_index];
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auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
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auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
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std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
|
|
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
|
std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
|
|
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
|
|
|
if (debug) {
|
|
return;
|
|
}
|
|
|
|
auto& motions = player.motions;
|
|
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
|
|
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
|
|
|
player.controller_type =
|
|
static_cast<Settings::ControllerType>(ui->comboControllerType->currentIndex());
|
|
player.connected = ui->groupConnectedController->isChecked();
|
|
|
|
// Player 2-8
|
|
if (player_index != 0) {
|
|
UpdateController(player.controller_type, player_index, player.connected);
|
|
return;
|
|
}
|
|
|
|
// Player 1 and Handheld
|
|
auto& handheld = Settings::values.players[HANDHELD_INDEX];
|
|
// If Handheld is selected, copy all the settings from Player 1 to Handheld.
|
|
if (player.controller_type == Settings::ControllerType::Handheld) {
|
|
handheld = player;
|
|
handheld.connected = ui->groupConnectedController->isChecked();
|
|
player.connected = false; // Disconnect Player 1
|
|
} else {
|
|
player.connected = ui->groupConnectedController->isChecked();
|
|
handheld.connected = false; // Disconnect Handheld
|
|
}
|
|
|
|
UpdateController(player.controller_type, player_index, player.connected);
|
|
UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected);
|
|
}
|
|
|
|
void ConfigureInputPlayer::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
void ConfigureInputPlayer::RetranslateUI() {
|
|
ui->retranslateUi(this);
|
|
UpdateUI();
|
|
}
|
|
|
|
void ConfigureInputPlayer::LoadConfiguration() {
|
|
auto& player = Settings::values.players[player_index];
|
|
if (debug) {
|
|
std::transform(Settings::values.debug_pad_buttons.begin(),
|
|
Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
|
|
[](const std::string& str) { return Common::ParamPackage(str); });
|
|
std::transform(Settings::values.debug_pad_analogs.begin(),
|
|
Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
|
|
[](const std::string& str) { return Common::ParamPackage(str); });
|
|
} else {
|
|
std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
|
|
[](const std::string& str) { return Common::ParamPackage(str); });
|
|
std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
|
|
[](const std::string& str) { return Common::ParamPackage(str); });
|
|
std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
|
|
[](const std::string& str) { return Common::ParamPackage(str); });
|
|
}
|
|
|
|
UpdateUI();
|
|
|
|
if (debug) {
|
|
return;
|
|
}
|
|
|
|
ui->comboControllerType->setCurrentIndex(static_cast<int>(player.controller_type));
|
|
ui->groupConnectedController->setChecked(
|
|
player.connected ||
|
|
(player_index == 0 && Settings::values.players[HANDHELD_INDEX].connected));
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateInputDevices() {
|
|
input_devices = input_subsystem->GetInputDevices();
|
|
ui->comboDevices->clear();
|
|
for (auto device : input_devices) {
|
|
ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::RestoreDefaults() {
|
|
// Reset Buttons
|
|
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
|
buttons_param[button_id] = Common::ParamPackage{
|
|
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
|
}
|
|
|
|
// Reset Modifier Buttons
|
|
lstick_mod =
|
|
Common::ParamPackage(InputCommon::GenerateKeyboardParam(Config::default_stick_mod[0]));
|
|
rstick_mod =
|
|
Common::ParamPackage(InputCommon::GenerateKeyboardParam(Config::default_stick_mod[1]));
|
|
|
|
// Reset Analogs
|
|
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
|
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
|
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
|
Config::default_analogs[analog_id][sub_button_id])};
|
|
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
|
|
}
|
|
}
|
|
|
|
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
|
motions_param[motion_id] = Common::ParamPackage{
|
|
InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
|
|
}
|
|
|
|
UpdateUI();
|
|
UpdateInputDevices();
|
|
ui->comboControllerType->setCurrentIndex(0);
|
|
}
|
|
|
|
void ConfigureInputPlayer::ClearAll() {
|
|
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
|
const auto* const button = button_map[button_id];
|
|
if (button == nullptr || !button->isEnabled()) {
|
|
continue;
|
|
}
|
|
|
|
buttons_param[button_id].Clear();
|
|
}
|
|
|
|
lstick_mod.Clear();
|
|
rstick_mod.Clear();
|
|
|
|
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
|
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
|
const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
|
|
if (analog_button == nullptr || !analog_button->isEnabled()) {
|
|
continue;
|
|
}
|
|
|
|
analogs_param[analog_id].Clear();
|
|
}
|
|
}
|
|
|
|
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
|
const auto* const button = motion_map[motion_id];
|
|
if (button == nullptr || !button->isEnabled()) {
|
|
continue;
|
|
}
|
|
|
|
motions_param[motion_id].Clear();
|
|
}
|
|
|
|
UpdateUI();
|
|
UpdateInputDevices();
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateUI() {
|
|
for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
|
|
button_map[button]->setText(ButtonToText(buttons_param[button]));
|
|
}
|
|
|
|
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
|
motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
|
|
}
|
|
|
|
ui->buttonLStickMod->setText(ButtonToText(lstick_mod));
|
|
ui->buttonRStickMod->setText(ButtonToText(rstick_mod));
|
|
|
|
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
|
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
|
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
|
|
|
|
if (analog_button == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
analog_button->setText(
|
|
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
|
|
}
|
|
|
|
const auto deadzone_label = analog_map_deadzone_label[analog_id];
|
|
const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
|
|
const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
|
|
const auto modifier_label = analog_map_modifier_label[analog_id];
|
|
const auto modifier_slider = analog_map_modifier_slider[analog_id];
|
|
const auto range_groupbox = analog_map_range_groupbox[analog_id];
|
|
const auto range_spinbox = analog_map_range_spinbox[analog_id];
|
|
|
|
int slider_value;
|
|
auto& param = analogs_param[analog_id];
|
|
const bool is_controller =
|
|
param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad";
|
|
|
|
if (is_controller) {
|
|
if (!param.Has("deadzone")) {
|
|
param.Set("deadzone", 0.1f);
|
|
}
|
|
slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
|
|
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
|
|
deadzone_slider->setValue(slider_value);
|
|
if (!param.Has("range")) {
|
|
param.Set("range", 1.0f);
|
|
}
|
|
range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
|
|
} else {
|
|
if (!param.Has("modifier_scale")) {
|
|
param.Set("modifier_scale", 0.5f);
|
|
}
|
|
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
|
|
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
|
|
modifier_slider->setValue(slider_value);
|
|
}
|
|
|
|
deadzone_label->setVisible(is_controller);
|
|
deadzone_slider->setVisible(is_controller);
|
|
modifier_groupbox->setVisible(!is_controller);
|
|
modifier_label->setVisible(!is_controller);
|
|
modifier_slider->setVisible(!is_controller);
|
|
range_groupbox->setVisible(is_controller);
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
|
|
if (ui->comboDevices->currentIndex() < 2) {
|
|
return;
|
|
}
|
|
const auto& device = input_devices[ui->comboDevices->currentIndex()];
|
|
auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
|
|
auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
|
|
for (int i = 0; i < buttons_param.size(); ++i) {
|
|
buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
|
|
}
|
|
for (int i = 0; i < analogs_param.size(); ++i) {
|
|
analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
|
|
}
|
|
|
|
UpdateUI();
|
|
}
|
|
|
|
void ConfigureInputPlayer::HandleClick(
|
|
QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
|
|
InputCommon::Polling::DeviceType type) {
|
|
button->setText(tr("[waiting]"));
|
|
button->setFocus();
|
|
|
|
// The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
|
|
// controller, then they don't want keyboard/mouse input
|
|
want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
|
|
|
|
input_setter = new_input_setter;
|
|
|
|
device_pollers = input_subsystem->GetPollers(type);
|
|
|
|
for (auto& poller : device_pollers) {
|
|
poller->Start();
|
|
}
|
|
|
|
QWidget::grabMouse();
|
|
QWidget::grabKeyboard();
|
|
|
|
if (type == InputCommon::Polling::DeviceType::Button) {
|
|
input_subsystem->GetGCButtons()->BeginConfiguration();
|
|
} else {
|
|
input_subsystem->GetGCAnalogs()->BeginConfiguration();
|
|
}
|
|
|
|
timeout_timer->start(2500); // Cancel after 2.5 seconds
|
|
poll_timer->start(50); // Check for new inputs every 50ms
|
|
}
|
|
|
|
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
|
|
timeout_timer->stop();
|
|
poll_timer->stop();
|
|
for (auto& poller : device_pollers) {
|
|
poller->Stop();
|
|
}
|
|
|
|
QWidget::releaseMouse();
|
|
QWidget::releaseKeyboard();
|
|
|
|
input_subsystem->GetGCButtons()->EndConfiguration();
|
|
input_subsystem->GetGCAnalogs()->EndConfiguration();
|
|
|
|
if (!abort) {
|
|
(*input_setter)(params);
|
|
}
|
|
|
|
UpdateUI();
|
|
input_setter = std::nullopt;
|
|
}
|
|
|
|
void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
|
|
if (!input_setter || !event) {
|
|
return;
|
|
}
|
|
|
|
if (want_keyboard_mouse) {
|
|
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
|
|
false);
|
|
} else {
|
|
// We don't want any mouse buttons, so don't stop polling
|
|
return;
|
|
}
|
|
|
|
SetPollingResult({}, true);
|
|
}
|
|
|
|
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
|
|
if (!input_setter || !event) {
|
|
return;
|
|
}
|
|
|
|
if (event->key() != Qt::Key_Escape) {
|
|
if (want_keyboard_mouse) {
|
|
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
|
|
false);
|
|
} else {
|
|
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
|
|
return;
|
|
}
|
|
}
|
|
|
|
SetPollingResult({}, true);
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateControllerIcon() {
|
|
// We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
|
|
// "nonstandard" to use an image through the icon support)
|
|
const QString stylesheet = [this] {
|
|
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
|
|
case Settings::ControllerType::ProController:
|
|
return QStringLiteral("image: url(:/controller/pro_controller%0)");
|
|
case Settings::ControllerType::DualJoyconDetached:
|
|
return QStringLiteral("image: url(:/controller/dual_joycon%0)");
|
|
case Settings::ControllerType::LeftJoycon:
|
|
return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
|
|
case Settings::ControllerType::RightJoycon:
|
|
return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
|
|
case Settings::ControllerType::Handheld:
|
|
return QStringLiteral("image: url(:/controller/handheld%0)");
|
|
default:
|
|
return QString{};
|
|
}
|
|
}();
|
|
|
|
const QString theme = [this] {
|
|
if (QIcon::themeName().contains(QStringLiteral("dark"))) {
|
|
return QStringLiteral("_dark");
|
|
} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
|
|
return QStringLiteral("_midnight");
|
|
} else {
|
|
return QString{};
|
|
}
|
|
}();
|
|
|
|
ui->controllerFrame->setStyleSheet(stylesheet.arg(theme));
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
|
|
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
|
|
if (debug) {
|
|
layout = Settings::ControllerType::ProController;
|
|
}
|
|
|
|
// List of all the widgets that will be hidden by any of the following layouts that need
|
|
// "unhidden" after the controller type changes
|
|
const std::array<QWidget*, 9> layout_show = {
|
|
ui->buttonShoulderButtonsSLSR,
|
|
ui->horizontalSpacerShoulderButtonsWidget,
|
|
ui->horizontalSpacerShoulderButtonsWidget2,
|
|
ui->buttonShoulderButtonsLeft,
|
|
ui->buttonMiscButtonsMinusScreenshot,
|
|
ui->bottomLeft,
|
|
ui->buttonShoulderButtonsRight,
|
|
ui->buttonMiscButtonsPlusHome,
|
|
ui->bottomRight,
|
|
};
|
|
|
|
for (auto* widget : layout_show) {
|
|
widget->show();
|
|
}
|
|
|
|
std::vector<QWidget*> layout_hidden;
|
|
switch (layout) {
|
|
case Settings::ControllerType::ProController:
|
|
case Settings::ControllerType::DualJoyconDetached:
|
|
case Settings::ControllerType::Handheld:
|
|
layout_hidden = {
|
|
ui->buttonShoulderButtonsSLSR,
|
|
ui->horizontalSpacerShoulderButtonsWidget2,
|
|
};
|
|
break;
|
|
case Settings::ControllerType::LeftJoycon:
|
|
layout_hidden = {
|
|
ui->horizontalSpacerShoulderButtonsWidget2,
|
|
ui->buttonShoulderButtonsRight,
|
|
ui->buttonMiscButtonsPlusHome,
|
|
ui->bottomRight,
|
|
};
|
|
break;
|
|
case Settings::ControllerType::RightJoycon:
|
|
layout_hidden = {
|
|
ui->horizontalSpacerShoulderButtonsWidget,
|
|
ui->buttonShoulderButtonsLeft,
|
|
ui->buttonMiscButtonsMinusScreenshot,
|
|
ui->bottomLeft,
|
|
};
|
|
break;
|
|
}
|
|
|
|
for (auto* widget : layout_hidden) {
|
|
widget->hide();
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateMotionButtons() {
|
|
if (debug) {
|
|
// Motion isn't used with the debug controller, hide both groupboxes.
|
|
ui->buttonMotionLeftGroup->hide();
|
|
ui->buttonMotionRightGroup->hide();
|
|
return;
|
|
}
|
|
|
|
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
|
|
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
|
|
case Settings::ControllerType::ProController:
|
|
case Settings::ControllerType::LeftJoycon:
|
|
case Settings::ControllerType::Handheld:
|
|
// Show "Motion 1" and hide "Motion 2".
|
|
ui->buttonMotionLeftGroup->show();
|
|
ui->buttonMotionRightGroup->hide();
|
|
break;
|
|
case Settings::ControllerType::RightJoycon:
|
|
// Show "Motion 2" and hide "Motion 1".
|
|
ui->buttonMotionLeftGroup->hide();
|
|
ui->buttonMotionRightGroup->show();
|
|
break;
|
|
case Settings::ControllerType::DualJoyconDetached:
|
|
default:
|
|
// Show both "Motion 1/2".
|
|
ui->buttonMotionLeftGroup->show();
|
|
ui->buttonMotionRightGroup->show();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
|
|
if (bottom_row == nullptr) {
|
|
return;
|
|
}
|
|
QWidget::showEvent(event);
|
|
ui->main->addWidget(bottom_row);
|
|
}
|
|
|
|
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
|
|
ui->groupConnectedController->setChecked(connected);
|
|
}
|