yuzu-fork/src/shader_recompiler/backend
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
..
glasm shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
glsl shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
spirv shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
bindings.h Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00