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155be4a8d3
Compute shaders spill uniform buffers on storage buffers, increasing the expected number. |
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.. | ||
backend/spirv | ||
frontend | ||
ir_opt | ||
CMakeLists.txt | ||
environment.h | ||
exception.h | ||
file_environment.cpp | ||
file_environment.h | ||
main.cpp | ||
object_pool.h | ||
profile.h | ||
program_header.h | ||
shader_info.h | ||
stage.h |