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42b2bc204f
shader_recompiler: remove barriers in conditional control flow when device lacks support
26 lines
1.2 KiB
C++
26 lines
1.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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namespace Shader {
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// Try to keep entries here to a minimum
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// They can accidentally change the cached information in a shader
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/// Misc information about the host
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struct HostTranslateInfo {
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bool support_float64{}; ///< True when the device supports 64-bit floats
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bool support_float16{}; ///< True when the device supports 16-bit floats
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bool support_int64{}; ///< True when the device supports 64-bit integers
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bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
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bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
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bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
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bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
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///< passthrough shaders
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bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
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///< control flow
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};
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} // namespace Shader
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