yuzu-fork/src
ReinUsesLisp 606a62d4c7 gl_rasterizer: Port front face flip check from Vulkan
While Vulkan was assuming we had no negative viewports, OpenGL code
was assuming we had them. Port the old code from Vulkan to OpenGL,
checking if the first viewport is negative before flipping faces.

This is not a complete implementation since we only check for the first
viewport to be negative. That said, unless a game is using Vulkan,
OpenGL and NVN games should be fine here, and we can always compare with
our Vulkan backend to see if there's a difference.
2020-05-26 16:33:50 -03:00
..
audio_core fix logic error & scale sample volume based on voice volume 2020-05-11 12:56:15 -04:00
common time_zone: Use std::chrono::seconds for strong typing. 2020-05-12 18:44:07 -04:00
core Merge pull request #3964 from ReinUsesLisp/arb-integration 2020-05-24 00:34:12 -04:00
input_common input_common: fix build when SDL2 is disabled 2020-05-02 21:47:17 +02:00
tests Merge pull request #3697 from lioncash/declarations 2020-04-23 02:18:52 -04:00
video_core gl_rasterizer: Port front face flip check from Vulkan 2020-05-26 16:33:50 -03:00
web_service Replace externals with Conan (#3735) 2020-05-08 17:09:29 -04:00
yuzu Merge pull request #3964 from ReinUsesLisp/arb-integration 2020-05-24 00:34:12 -04:00
yuzu_cmd yuzu: Add frontend settings for assembly shaders 2020-05-19 17:53:17 -03:00
yuzu_tester GPU: Add Fast GPU Time Option. 2020-04-23 08:52:57 -04:00
.clang-format
CMakeLists.txt CMakeLists: Make missing declarations a compile-time error 2020-04-16 23:43:41 -04:00