yuzu-fork/src/yuzu/debugger/console.cpp
Lioncash 5980aa1e51 yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.

As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00

53 lines
1.6 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifdef _WIN32
#include <windows.h>
#include <wincon.h>
#endif
#include "common/logging/backend.h"
#include "yuzu/debugger/console.h"
#include "yuzu/uisettings.h"
namespace Debugger {
void ToggleConsole() {
static bool console_shown = false;
if (console_shown == UISettings::values.show_console) {
return;
} else {
console_shown = UISettings::values.show_console;
}
#if defined(_WIN32) && !defined(_DEBUG)
FILE* temp;
if (UISettings::values.show_console) {
if (AllocConsole()) {
// The first parameter for freopen_s is a out parameter, so we can just ignore it
freopen_s(&temp, "CONIN$", "r", stdin);
freopen_s(&temp, "CONOUT$", "w", stdout);
freopen_s(&temp, "CONOUT$", "w", stderr);
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
}
} else {
if (FreeConsole()) {
// In order to close the console, we have to also detach the streams on it.
// Just redirect them to NUL if there is no console window
Log::RemoveBackend(Log::ColorConsoleBackend::Name());
freopen_s(&temp, "NUL", "r", stdin);
freopen_s(&temp, "NUL", "w", stdout);
freopen_s(&temp, "NUL", "w", stderr);
}
}
#else
if (UISettings::values.show_console) {
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
} else {
Log::RemoveBackend(Log::ColorConsoleBackend::Name());
}
#endif
}
} // namespace Debugger