..
buffer_cache
Garbage Collection: Final tuning.
2022-03-25 01:51:52 +01:00
command_classes
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
engines
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
host_shaders
Address review comments
2022-03-16 18:00:42 -04:00
macro
common/xbyak_api: Make BuildRegSet() constexpr
2022-01-26 16:29:15 -05:00
renderer_opengl
gl_rasterizer: Avoid scenario locking already owned mutex
2022-03-28 20:35:15 -04:00
renderer_vulkan
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
2022-03-26 12:38:30 -07:00
texture_cache
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
2022-03-26 12:38:30 -07:00
textures
general: Fix clang/gcc build errors
2022-03-20 02:25:09 -04:00
vulkan_common
GC: Address Feedback.
2022-03-25 03:05:56 +01:00
cdma_pusher.cpp
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
cdma_pusher.h
common: Reduce unused includes
2022-03-19 15:01:31 -04:00
CMakeLists.txt
video_core/cmake: link against libva explicitly ...
2021-12-02 22:35:30 -07:00
compatible_formats.cpp
texture_cache: Blacklist BGRA8 copies and views on OpenGL
2021-03-04 14:14:49 -05:00
compatible_formats.h
texture_cache: Blacklist BGRA8 copies and views on OpenGL
2021-03-04 14:14:49 -05:00
delayed_destruction_ring.h
video_core: Add a delayed destruction ring abstraction
2020-12-30 02:10:19 -03:00
dirty_flags.cpp
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
dirty_flags.h
TextureCache: Modify Viewports/Scissors according to Rescale.
2021-11-16 22:11:27 +01:00
dma_pusher.cpp
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
dma_pusher.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
fence_manager.h
general: Reduce core.h includes
2022-03-18 02:13:02 -04:00
framebuffer_config.h
hle: nvflinger: Migrate android namespace -> Service::android.
2022-03-24 18:13:33 -07:00
gpu.cpp
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
gpu.h
hle: vi: Integrate new NVFlinger and HosBinderDriverServer service.
2022-03-24 18:13:33 -07:00
gpu_thread.cpp
gpu: Use std::jthread for async gpu thread
2021-09-15 20:49:07 -04:00
gpu_thread.h
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
memory_manager.cpp
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
memory_manager.h
Inline2Memory: Flush before writting buffer.
2022-01-29 17:42:28 +01:00
query_cache.h
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
rasterizer_accelerated.cpp
rasterizer: Update pages in batches
2021-06-11 17:27:17 +02:00
rasterizer_accelerated.h
RasterizerInterface: Correct size of CPU addresses to cache.
2021-10-04 20:47:31 +02:00
rasterizer_interface.h
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
renderer_base.cpp
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
renderer_base.h
general: Replace NonCopyable struct with equivalents
2022-02-02 13:17:12 -05:00
shader_cache.cpp
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
2022-02-01 01:40:41 -05:00
shader_cache.h
video_core/shader_cache: Remove unused algorithm include
2022-02-01 01:41:05 -05:00
shader_environment.cpp
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
shader_environment.h
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
shader_notify.cpp
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
shader_notify.h
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
surface.cpp
hle: nvflinger: Migrate android namespace -> Service::android.
2022-03-24 18:13:33 -07:00
surface.h
hle: nvflinger: Migrate android namespace -> Service::android.
2022-03-24 18:13:33 -07:00
transform_feedback.cpp
transform_feedback: Read buffer stride from index instead of layout
2021-07-22 21:51:34 -04:00
transform_feedback.h
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
video_core.cpp
video_core: Cancel Scoped's exit call on GPU failure
2022-03-07 18:21:56 -05:00
video_core.h
Fix screenshot dimensions when at 1x scale
2021-11-20 17:50:24 -05:00