mirror of
https://github.com/yuzu-mirror/yuzu.git
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1467 lines
57 KiB
C++
1467 lines
57 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <utility>
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#include <QGridLayout>
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#include <QInputDialog>
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#include <QKeyEvent>
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#include <QMenu>
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#include <QMessageBox>
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#include <QTimer>
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#include "common/param_package.h"
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#include "core/core.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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#include "input_common/gcadapter/gc_poller.h"
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#include "input_common/main.h"
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#include "input_common/mouse/mouse_poller.h"
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#include "input_common/udp/udp.h"
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#include "ui_configure_input_player.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_input_player_widget.h"
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#include "yuzu/configuration/configure_vibration.h"
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#include "yuzu/configuration/input_profiles.h"
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#include "yuzu/util/limitable_input_dialog.h"
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using namespace Service::HID;
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const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
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ConfigureInputPlayer::analog_sub_buttons{{
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"up",
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"down",
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"left",
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"right",
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}};
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namespace {
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constexpr std::size_t HANDHELD_INDEX = 8;
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void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
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bool connected) {
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
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HidController::NPad);
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npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
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}
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QString GetKeyName(int key_code) {
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switch (key_code) {
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case Qt::LeftButton:
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return QObject::tr("Click 0");
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case Qt::RightButton:
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return QObject::tr("Click 1");
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case Qt::MiddleButton:
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return QObject::tr("Click 2");
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case Qt::BackButton:
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return QObject::tr("Click 3");
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case Qt::ForwardButton:
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return QObject::tr("Click 4");
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case Qt::Key_Shift:
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return QObject::tr("Shift");
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case Qt::Key_Control:
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return QObject::tr("Ctrl");
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case Qt::Key_Alt:
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return QObject::tr("Alt");
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case Qt::Key_Meta:
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return {};
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default:
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return QKeySequence(key_code).toString();
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}
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}
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void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
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const std::string& button_name) {
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// The poller returned a complete axis, so set all the buttons
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if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
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analog_param = input_param;
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return;
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}
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// Check if the current configuration has either no engine or an axis binding.
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// Clears out the old binding and adds one with analog_from_button.
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if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
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analog_param = {
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{"engine", "analog_from_button"},
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};
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}
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analog_param.Set(button_name, input_param.Serialize());
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}
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QString ButtonToText(const Common::ParamPackage& param) {
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if (!param.Has("engine")) {
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return QObject::tr("[not set]");
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}
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if (param.Get("engine", "") == "keyboard") {
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return GetKeyName(param.Get("code", 0));
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}
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if (param.Get("engine", "") == "gcpad") {
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if (param.Has("axis")) {
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const QString axis_str = QString::fromStdString(param.Get("axis", ""));
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const QString direction_str = QString::fromStdString(param.Get("direction", ""));
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return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
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}
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if (param.Has("button")) {
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const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
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return QObject::tr("GC Button %1").arg(button_str);
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}
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return GetKeyName(param.Get("code", 0));
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}
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if (param.Get("engine", "") == "cemuhookudp") {
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if (param.Has("pad_index")) {
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const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
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return QObject::tr("Motion %1").arg(motion_str);
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}
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return GetKeyName(param.Get("code", 0));
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}
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if (param.Get("engine", "") == "sdl") {
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if (param.Has("hat")) {
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const QString hat_str = QString::fromStdString(param.Get("hat", ""));
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const QString direction_str = QString::fromStdString(param.Get("direction", ""));
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return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
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}
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if (param.Has("axis")) {
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const QString axis_str = QString::fromStdString(param.Get("axis", ""));
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const QString direction_str = QString::fromStdString(param.Get("direction", ""));
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return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
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}
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if (param.Has("button")) {
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const QString button_str = QString::fromStdString(param.Get("button", ""));
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return QObject::tr("Button %1").arg(button_str);
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}
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return {};
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}
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if (param.Get("engine", "") == "mouse") {
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if (param.Has("button")) {
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const QString button_str = QString::number(int(param.Get("button", 0)));
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return QObject::tr("Click %1").arg(button_str);
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}
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return GetKeyName(param.Get("code", 0));
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}
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return QObject::tr("[unknown]");
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}
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QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
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if (!param.Has("engine")) {
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return QObject::tr("[not set]");
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}
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if (param.Get("engine", "") == "analog_from_button") {
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return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
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}
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const auto engine_str = param.Get("engine", "");
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const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
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const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
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const bool invert_x = param.Get("invert_x", "+") == "-";
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const bool invert_y = param.Get("invert_y", "+") == "-";
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if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse") {
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if (dir == "modifier") {
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return QObject::tr("[unused]");
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}
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if (dir == "left") {
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const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
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return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
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}
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if (dir == "right") {
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const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
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return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
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}
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if (dir == "up") {
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const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
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return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
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}
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if (dir == "down") {
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const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
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return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
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}
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return {};
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}
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return QObject::tr("[unknown]");
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}
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} // namespace
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ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
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QWidget* bottom_row,
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InputCommon::InputSubsystem* input_subsystem_,
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InputProfiles* profiles_, bool debug)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
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debug(debug), input_subsystem{input_subsystem_}, profiles(profiles_),
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timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
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bottom_row(bottom_row) {
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ui->setupUi(this);
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setFocusPolicy(Qt::ClickFocus);
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button_map = {
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ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
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ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
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ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
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ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
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ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
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};
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analog_map_buttons = {{
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{
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ui->buttonLStickUp,
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ui->buttonLStickDown,
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ui->buttonLStickLeft,
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ui->buttonLStickRight,
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},
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{
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ui->buttonRStickUp,
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ui->buttonRStickDown,
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ui->buttonRStickLeft,
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ui->buttonRStickRight,
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},
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}};
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motion_map = {
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ui->buttonMotionLeft,
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ui->buttonMotionRight,
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};
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analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
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analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
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analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
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analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod};
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analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
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analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
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analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
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analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
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const auto ConfigureButtonClick = [&](QPushButton* button, std::size_t button_id,
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Common::ParamPackage* param, int default_val,
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InputCommon::Polling::DeviceType type) {
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connect(button, &QPushButton::clicked, [=, this] {
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HandleClick(
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button, button_id,
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[=, this](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX
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// controllers. Analog triggers (from controllers like the XBOX
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// controller) would not work due to a different range of their
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// signals (from 0 to 255 on analog triggers instead of -32768 to
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// 32768 on analog joysticks). The SDL driver misinterprets analog
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// triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of
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// the analog triggers of the GameCube controller.
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if (button == ui->buttonZL || button == ui->buttonZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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*param = std::move(params);
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},
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type);
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});
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};
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
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auto* const button = button_map[button_id];
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if (button == nullptr) {
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continue;
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}
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ConfigureButtonClick(button_map[button_id], button_id, &buttons_param[button_id],
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Config::default_buttons[button_id],
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InputCommon::Polling::DeviceType::Button);
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::customContextMenuRequested,
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[=, this](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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buttons_param[button_id].Clear();
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button_map[button_id]->setText(tr("[not set]"));
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});
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context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
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ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
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});
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}
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for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
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auto* const button = motion_map[motion_id];
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if (button == nullptr) {
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continue;
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}
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ConfigureButtonClick(motion_map[motion_id], motion_id, &motions_param[motion_id],
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Config::default_motions[motion_id],
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InputCommon::Polling::DeviceType::Motion);
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::customContextMenuRequested,
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[=, this](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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motions_param[motion_id].Clear();
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motion_map[motion_id]->setText(tr("[not set]"));
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});
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context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
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});
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}
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
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auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
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if (analog_button == nullptr) {
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continue;
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}
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connect(analog_button, &QPushButton::clicked, [=, this] {
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if (!map_analog_stick_accepted) {
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map_analog_stick_accepted =
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QMessageBox::information(
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this, tr("Map Analog Stick"),
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tr("After pressing OK, first move your joystick horizontally, and then "
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"vertically.\nTo invert the axes, first move your joystick "
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"vertically, and then horizontally."),
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QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok;
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if (!map_analog_stick_accepted) {
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return;
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}
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}
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HandleClick(
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analog_map_buttons[analog_id][sub_button_id], analog_id,
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[=, this](const Common::ParamPackage& params) {
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SetAnalogParam(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::AnalogPreferred);
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});
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(
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analog_button, &QPushButton::customContextMenuRequested,
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[=, this](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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analogs_param[analog_id].Clear();
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analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
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});
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context_menu.addAction(tr("Invert axis"), [&] {
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if (sub_button_id == 2 || sub_button_id == 3) {
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const bool invert_value =
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analogs_param[analog_id].Get("invert_x", "+") == "-";
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const std::string invert_str = invert_value ? "+" : "-";
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analogs_param[analog_id].Set("invert_x", invert_str);
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}
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if (sub_button_id == 0 || sub_button_id == 1) {
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const bool invert_value =
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analogs_param[analog_id].Get("invert_y", "+") == "-";
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const std::string invert_str = invert_value ? "+" : "-";
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analogs_param[analog_id].Set("invert_y", invert_str);
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}
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
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++sub_button_id) {
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analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
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analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
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}
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});
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context_menu.exec(
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analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location));
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ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
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});
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}
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// Handle clicks for the modifier buttons as well.
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connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] {
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HandleClick(
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analog_map_modifier_button[analog_id], analog_id,
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[=, this](const Common::ParamPackage& params) {
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analogs_param[analog_id].Set("modifier", params.Serialize());
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},
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InputCommon::Polling::DeviceType::Button);
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});
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analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested,
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[=, this](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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analogs_param[analog_id].Set("modifier", "");
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analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
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});
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context_menu.exec(
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analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
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});
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connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
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[=, this] {
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const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
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analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
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ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
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});
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connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
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const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
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analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
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analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
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ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
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});
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connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
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const auto slider_value = analog_map_modifier_slider[analog_id]->value();
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analog_map_modifier_label[analog_id]->setText(
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tr("Modifier Range: %1%").arg(slider_value));
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analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
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});
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}
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// Player Connected checkbox
|
|
connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) {
|
|
emit Connected(checked);
|
|
ui->controllerFrame->SetConnectedStatus(checked);
|
|
});
|
|
|
|
if (player_index == 0) {
|
|
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
|
|
[this](int index) {
|
|
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
|
|
Settings::ControllerType::Handheld);
|
|
});
|
|
}
|
|
|
|
if (debug || player_index == 9) {
|
|
ui->groupConnectedController->setCheckable(false);
|
|
}
|
|
|
|
// The Debug Controller can only choose the Pro Controller.
|
|
if (debug) {
|
|
ui->buttonScreenshot->setEnabled(false);
|
|
ui->buttonHome->setEnabled(false);
|
|
ui->comboControllerType->addItem(tr("Pro Controller"));
|
|
} else {
|
|
SetConnectableControllers();
|
|
}
|
|
|
|
UpdateControllerIcon();
|
|
UpdateControllerAvailableButtons();
|
|
UpdateControllerEnabledButtons();
|
|
UpdateControllerButtonNames();
|
|
UpdateMotionButtons();
|
|
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
|
|
UpdateControllerIcon();
|
|
UpdateControllerAvailableButtons();
|
|
UpdateControllerEnabledButtons();
|
|
UpdateControllerButtonNames();
|
|
UpdateMotionButtons();
|
|
});
|
|
|
|
connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
|
|
&ConfigureInputPlayer::UpdateMappingWithDefaults);
|
|
|
|
ui->comboDevices->setCurrentIndex(-1);
|
|
|
|
ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
|
|
connect(ui->buttonRefreshDevices, &QPushButton::clicked,
|
|
[this] { emit RefreshInputDevices(); });
|
|
|
|
timeout_timer->setSingleShot(true);
|
|
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
|
|
|
|
connect(poll_timer.get(), &QTimer::timeout, [this] {
|
|
Common::ParamPackage params;
|
|
if (input_subsystem->GetGCButtons()->IsPolling()) {
|
|
params = input_subsystem->GetGCButtons()->GetNextInput();
|
|
if (params.Has("engine") && IsInputAcceptable(params)) {
|
|
SetPollingResult(params, false);
|
|
return;
|
|
}
|
|
}
|
|
if (input_subsystem->GetGCAnalogs()->IsPolling()) {
|
|
params = input_subsystem->GetGCAnalogs()->GetNextInput();
|
|
if (params.Has("engine") && IsInputAcceptable(params)) {
|
|
SetPollingResult(params, false);
|
|
return;
|
|
}
|
|
}
|
|
if (input_subsystem->GetUDPMotions()->IsPolling()) {
|
|
params = input_subsystem->GetUDPMotions()->GetNextInput();
|
|
if (params.Has("engine")) {
|
|
SetPollingResult(params, false);
|
|
return;
|
|
}
|
|
}
|
|
if (input_subsystem->GetMouseButtons()->IsPolling()) {
|
|
params = input_subsystem->GetMouseButtons()->GetNextInput();
|
|
if (params.Has("engine") && IsInputAcceptable(params)) {
|
|
SetPollingResult(params, false);
|
|
return;
|
|
}
|
|
}
|
|
if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
|
|
params = input_subsystem->GetMouseAnalogs()->GetNextInput();
|
|
if (params.Has("engine") && IsInputAcceptable(params)) {
|
|
SetPollingResult(params, false);
|
|
return;
|
|
}
|
|
}
|
|
if (input_subsystem->GetMouseMotions()->IsPolling()) {
|
|
params = input_subsystem->GetMouseMotions()->GetNextInput();
|
|
if (params.Has("engine") && IsInputAcceptable(params)) {
|
|
SetPollingResult(params, false);
|
|
return;
|
|
}
|
|
}
|
|
if (input_subsystem->GetMouseTouch()->IsPolling()) {
|
|
params = input_subsystem->GetMouseTouch()->GetNextInput();
|
|
if (params.Has("engine") && IsInputAcceptable(params)) {
|
|
SetPollingResult(params, false);
|
|
return;
|
|
}
|
|
}
|
|
for (auto& poller : device_pollers) {
|
|
params = poller->GetNextInput();
|
|
if (params.Has("engine") && IsInputAcceptable(params)) {
|
|
SetPollingResult(params, false);
|
|
return;
|
|
}
|
|
}
|
|
});
|
|
|
|
UpdateInputProfiles();
|
|
|
|
connect(ui->buttonProfilesNew, &QPushButton::clicked, this,
|
|
&ConfigureInputPlayer::CreateProfile);
|
|
connect(ui->buttonProfilesDelete, &QPushButton::clicked, this,
|
|
&ConfigureInputPlayer::DeleteProfile);
|
|
connect(ui->comboProfiles, qOverload<int>(&QComboBox::activated), this,
|
|
&ConfigureInputPlayer::LoadProfile);
|
|
connect(ui->buttonProfilesSave, &QPushButton::clicked, this,
|
|
&ConfigureInputPlayer::SaveProfile);
|
|
|
|
LoadConfiguration();
|
|
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
|
|
ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked());
|
|
}
|
|
|
|
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
|
|
|
|
void ConfigureInputPlayer::ApplyConfiguration() {
|
|
auto& player = Settings::values.players.GetValue()[player_index];
|
|
auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
|
|
auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
|
|
|
|
std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
|
|
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
|
std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
|
|
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
|
|
|
if (debug) {
|
|
return;
|
|
}
|
|
|
|
auto& motions = player.motions;
|
|
|
|
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
|
|
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
|
|
|
// Apply configuration for handheld
|
|
if (player_index == 0) {
|
|
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
|
|
const auto handheld_connected = handheld.connected;
|
|
handheld = player;
|
|
handheld.connected = handheld_connected;
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::TryConnectSelectedController() {
|
|
auto& player = Settings::values.players.GetValue()[player_index];
|
|
|
|
const auto controller_type =
|
|
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
|
|
const auto player_connected = ui->groupConnectedController->isChecked() &&
|
|
controller_type != Settings::ControllerType::Handheld;
|
|
|
|
// Connect Handheld depending on Player 1's controller configuration.
|
|
if (player_index == 0) {
|
|
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
|
|
const auto handheld_connected = ui->groupConnectedController->isChecked() &&
|
|
controller_type == Settings::ControllerType::Handheld;
|
|
// Connect only if handheld is going from disconnected to connected
|
|
if (!handheld.connected && handheld_connected) {
|
|
UpdateController(controller_type, HANDHELD_INDEX, true);
|
|
}
|
|
handheld.connected = handheld_connected;
|
|
}
|
|
|
|
if (player.controller_type == controller_type && player.connected == player_connected) {
|
|
// Set vibration devices in the event that the input device has changed.
|
|
ConfigureVibration::SetVibrationDevices(player_index);
|
|
return;
|
|
}
|
|
|
|
player.controller_type = controller_type;
|
|
player.connected = player_connected;
|
|
|
|
ConfigureVibration::SetVibrationDevices(player_index);
|
|
|
|
if (!player.connected) {
|
|
return;
|
|
}
|
|
|
|
UpdateController(controller_type, player_index, true);
|
|
}
|
|
|
|
void ConfigureInputPlayer::TryDisconnectSelectedController() {
|
|
const auto& player = Settings::values.players.GetValue()[player_index];
|
|
|
|
const auto controller_type =
|
|
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
|
|
const auto player_connected = ui->groupConnectedController->isChecked() &&
|
|
controller_type != Settings::ControllerType::Handheld;
|
|
|
|
// Disconnect Handheld depending on Player 1's controller configuration.
|
|
if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) {
|
|
const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
|
|
const auto handheld_connected = ui->groupConnectedController->isChecked() &&
|
|
controller_type == Settings::ControllerType::Handheld;
|
|
// Disconnect only if handheld is going from connected to disconnected
|
|
if (handheld.connected && !handheld_connected) {
|
|
UpdateController(controller_type, HANDHELD_INDEX, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Do not do anything if the controller configuration has not changed.
|
|
if (player.controller_type == controller_type && player.connected == player_connected) {
|
|
return;
|
|
}
|
|
|
|
// Do not disconnect if the controller is already disconnected
|
|
if (!player.connected) {
|
|
return;
|
|
}
|
|
|
|
// Disconnect the controller first.
|
|
UpdateController(controller_type, player_index, false);
|
|
}
|
|
|
|
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
|
|
if (bottom_row == nullptr) {
|
|
return;
|
|
}
|
|
QWidget::showEvent(event);
|
|
ui->main->addWidget(bottom_row);
|
|
}
|
|
|
|
void ConfigureInputPlayer::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
void ConfigureInputPlayer::RetranslateUI() {
|
|
ui->retranslateUi(this);
|
|
UpdateUI();
|
|
}
|
|
|
|
void ConfigureInputPlayer::LoadConfiguration() {
|
|
auto& player = Settings::values.players.GetValue()[player_index];
|
|
if (debug) {
|
|
std::transform(Settings::values.debug_pad_buttons.begin(),
|
|
Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
|
|
[](const std::string& str) { return Common::ParamPackage(str); });
|
|
std::transform(Settings::values.debug_pad_analogs.begin(),
|
|
Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
|
|
[](const std::string& str) { return Common::ParamPackage(str); });
|
|
} else {
|
|
std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
|
|
[](const std::string& str) { return Common::ParamPackage(str); });
|
|
std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
|
|
[](const std::string& str) { return Common::ParamPackage(str); });
|
|
std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
|
|
[](const std::string& str) { return Common::ParamPackage(str); });
|
|
}
|
|
|
|
UpdateUI();
|
|
UpdateInputDeviceCombobox();
|
|
|
|
if (debug) {
|
|
return;
|
|
}
|
|
|
|
ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type));
|
|
ui->groupConnectedController->setChecked(
|
|
player.connected ||
|
|
(player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
|
|
}
|
|
|
|
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
|
|
ui->groupConnectedController->setChecked(connected);
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
|
|
// Skip input device persistence if "Input Devices" is set to "Any".
|
|
if (ui->comboDevices->currentIndex() == 0) {
|
|
UpdateInputDevices();
|
|
return;
|
|
}
|
|
|
|
// Find the first button that isn't empty.
|
|
const auto button_param =
|
|
std::find_if(buttons_param.begin(), buttons_param.end(),
|
|
[](const Common::ParamPackage param) { return param.Has("engine"); });
|
|
const bool buttons_empty = button_param == buttons_param.end();
|
|
|
|
const auto current_engine = button_param->Get("engine", "");
|
|
const auto current_guid = button_param->Get("guid", "");
|
|
const auto current_port = button_param->Get("port", "");
|
|
|
|
const bool is_keyboard_mouse = current_engine == "keyboard" || current_engine == "mouse";
|
|
|
|
UpdateInputDevices();
|
|
|
|
if (buttons_empty) {
|
|
return;
|
|
}
|
|
|
|
const bool all_one_device =
|
|
std::all_of(buttons_param.begin(), buttons_param.end(),
|
|
[current_engine, current_guid, current_port,
|
|
is_keyboard_mouse](const Common::ParamPackage param) {
|
|
if (is_keyboard_mouse) {
|
|
return !param.Has("engine") || param.Get("engine", "") == "keyboard" ||
|
|
param.Get("engine", "") == "mouse";
|
|
}
|
|
return !param.Has("engine") || (param.Get("engine", "") == current_engine &&
|
|
param.Get("guid", "") == current_guid &&
|
|
param.Get("port", "") == current_port);
|
|
});
|
|
|
|
if (all_one_device) {
|
|
if (is_keyboard_mouse) {
|
|
ui->comboDevices->setCurrentIndex(1);
|
|
return;
|
|
}
|
|
const auto devices_it = std::find_if(
|
|
input_devices.begin(), input_devices.end(),
|
|
[current_engine, current_guid, current_port](const Common::ParamPackage param) {
|
|
return param.Get("class", "") == current_engine &&
|
|
param.Get("guid", "") == current_guid &&
|
|
param.Get("port", "") == current_port;
|
|
});
|
|
const int device_index =
|
|
devices_it != input_devices.end()
|
|
? static_cast<int>(std::distance(input_devices.begin(), devices_it))
|
|
: 0;
|
|
ui->comboDevices->setCurrentIndex(device_index);
|
|
} else {
|
|
ui->comboDevices->setCurrentIndex(0);
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::RestoreDefaults() {
|
|
UpdateMappingWithDefaults();
|
|
}
|
|
|
|
void ConfigureInputPlayer::ClearAll() {
|
|
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
|
const auto* const button = button_map[button_id];
|
|
if (button == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
buttons_param[button_id].Clear();
|
|
}
|
|
|
|
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
|
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
|
const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
|
|
if (analog_button == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
analogs_param[analog_id].Clear();
|
|
}
|
|
}
|
|
|
|
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
|
const auto* const motion_button = motion_map[motion_id];
|
|
if (motion_button == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
motions_param[motion_id].Clear();
|
|
}
|
|
|
|
UpdateUI();
|
|
UpdateInputDevices();
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateUI() {
|
|
for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
|
|
button_map[button]->setText(ButtonToText(buttons_param[button]));
|
|
}
|
|
|
|
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
|
motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
|
|
}
|
|
|
|
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
|
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
|
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
|
|
|
|
if (analog_button == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
analog_button->setText(
|
|
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
|
|
}
|
|
|
|
analog_map_modifier_button[analog_id]->setText(
|
|
ButtonToText(Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")}));
|
|
|
|
const auto deadzone_label = analog_map_deadzone_label[analog_id];
|
|
const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
|
|
const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
|
|
const auto modifier_label = analog_map_modifier_label[analog_id];
|
|
const auto modifier_slider = analog_map_modifier_slider[analog_id];
|
|
const auto range_groupbox = analog_map_range_groupbox[analog_id];
|
|
const auto range_spinbox = analog_map_range_spinbox[analog_id];
|
|
|
|
int slider_value;
|
|
auto& param = analogs_param[analog_id];
|
|
const bool is_controller = param.Get("engine", "") == "sdl" ||
|
|
param.Get("engine", "") == "gcpad" ||
|
|
param.Get("engine", "") == "mouse";
|
|
|
|
if (is_controller) {
|
|
if (!param.Has("deadzone")) {
|
|
param.Set("deadzone", 0.1f);
|
|
}
|
|
slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
|
|
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
|
|
deadzone_slider->setValue(slider_value);
|
|
if (!param.Has("range")) {
|
|
param.Set("range", 1.0f);
|
|
}
|
|
range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
|
|
} else {
|
|
if (!param.Has("modifier_scale")) {
|
|
param.Set("modifier_scale", 0.5f);
|
|
}
|
|
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
|
|
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
|
|
modifier_slider->setValue(slider_value);
|
|
}
|
|
|
|
deadzone_label->setVisible(is_controller);
|
|
deadzone_slider->setVisible(is_controller);
|
|
modifier_groupbox->setVisible(!is_controller);
|
|
modifier_label->setVisible(!is_controller);
|
|
modifier_slider->setVisible(!is_controller);
|
|
range_groupbox->setVisible(is_controller);
|
|
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::SetConnectableControllers() {
|
|
const auto add_controllers = [this](bool enable_all,
|
|
Controller_NPad::NpadStyleSet npad_style_set = {}) {
|
|
index_controller_type_pairs.clear();
|
|
ui->comboControllerType->clear();
|
|
|
|
if (enable_all || npad_style_set.fullkey == 1) {
|
|
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
|
|
Settings::ControllerType::ProController);
|
|
ui->comboControllerType->addItem(tr("Pro Controller"));
|
|
}
|
|
|
|
if (enable_all || npad_style_set.joycon_dual == 1) {
|
|
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
|
|
Settings::ControllerType::DualJoyconDetached);
|
|
ui->comboControllerType->addItem(tr("Dual Joycons"));
|
|
}
|
|
|
|
if (enable_all || npad_style_set.joycon_left == 1) {
|
|
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
|
|
Settings::ControllerType::LeftJoycon);
|
|
ui->comboControllerType->addItem(tr("Left Joycon"));
|
|
}
|
|
|
|
if (enable_all || npad_style_set.joycon_right == 1) {
|
|
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
|
|
Settings::ControllerType::RightJoycon);
|
|
ui->comboControllerType->addItem(tr("Right Joycon"));
|
|
}
|
|
|
|
if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) {
|
|
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
|
|
Settings::ControllerType::Handheld);
|
|
ui->comboControllerType->addItem(tr("Handheld"));
|
|
}
|
|
|
|
if (enable_all || npad_style_set.gamecube == 1) {
|
|
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
|
|
Settings::ControllerType::GameCube);
|
|
ui->comboControllerType->addItem(tr("GameCube Controller"));
|
|
}
|
|
};
|
|
|
|
Core::System& system{Core::System::GetInstance()};
|
|
|
|
if (!system.IsPoweredOn()) {
|
|
add_controllers(true);
|
|
return;
|
|
}
|
|
|
|
Service::SM::ServiceManager& sm = system.ServiceManager();
|
|
|
|
auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
|
|
HidController::NPad);
|
|
|
|
add_controllers(false, npad.GetSupportedStyleSet());
|
|
}
|
|
|
|
Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
|
|
const auto it =
|
|
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
|
|
[index](const auto& pair) { return pair.first == index; });
|
|
|
|
if (it == index_controller_type_pairs.end()) {
|
|
return Settings::ControllerType::ProController;
|
|
}
|
|
|
|
return it->second;
|
|
}
|
|
|
|
int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const {
|
|
const auto it =
|
|
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
|
|
[type](const auto& pair) { return pair.second == type; });
|
|
|
|
if (it == index_controller_type_pairs.end()) {
|
|
return -1;
|
|
}
|
|
|
|
return it->first;
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateInputDevices() {
|
|
input_devices = input_subsystem->GetInputDevices();
|
|
ui->comboDevices->clear();
|
|
for (auto device : input_devices) {
|
|
ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateControllerIcon() {
|
|
// We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
|
|
// "nonstandard" to use an image through the icon support)
|
|
const QString stylesheet = [this] {
|
|
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
|
|
case Settings::ControllerType::ProController:
|
|
return QStringLiteral("image: url(:/controller/pro_controller%0)");
|
|
case Settings::ControllerType::DualJoyconDetached:
|
|
return QStringLiteral("image: url(:/controller/dual_joycon%0)");
|
|
case Settings::ControllerType::LeftJoycon:
|
|
return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
|
|
case Settings::ControllerType::RightJoycon:
|
|
return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
|
|
case Settings::ControllerType::Handheld:
|
|
return QStringLiteral("image: url(:/controller/handheld%0)");
|
|
default:
|
|
return QString{};
|
|
}
|
|
}();
|
|
|
|
const QString theme = [] {
|
|
if (QIcon::themeName().contains(QStringLiteral("dark"))) {
|
|
return QStringLiteral("_dark");
|
|
} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
|
|
return QStringLiteral("_midnight");
|
|
} else {
|
|
return QString{};
|
|
}
|
|
}();
|
|
ui->controllerFrame->SetControllerType(
|
|
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
|
|
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
|
|
if (debug) {
|
|
layout = Settings::ControllerType::ProController;
|
|
}
|
|
|
|
// List of all the widgets that will be hidden by any of the following layouts that need
|
|
// "unhidden" after the controller type changes
|
|
const std::array<QWidget*, 11> layout_show = {
|
|
ui->buttonShoulderButtonsSLSR,
|
|
ui->horizontalSpacerShoulderButtonsWidget,
|
|
ui->horizontalSpacerShoulderButtonsWidget2,
|
|
ui->buttonShoulderButtonsLeft,
|
|
ui->buttonMiscButtonsMinusScreenshot,
|
|
ui->bottomLeft,
|
|
ui->buttonShoulderButtonsRight,
|
|
ui->buttonMiscButtonsPlusHome,
|
|
ui->bottomRight,
|
|
ui->buttonMiscButtonsMinusGroup,
|
|
ui->buttonMiscButtonsScreenshotGroup,
|
|
};
|
|
|
|
for (auto* widget : layout_show) {
|
|
widget->show();
|
|
}
|
|
|
|
std::vector<QWidget*> layout_hidden;
|
|
switch (layout) {
|
|
case Settings::ControllerType::ProController:
|
|
case Settings::ControllerType::DualJoyconDetached:
|
|
case Settings::ControllerType::Handheld:
|
|
layout_hidden = {
|
|
ui->buttonShoulderButtonsSLSR,
|
|
ui->horizontalSpacerShoulderButtonsWidget2,
|
|
};
|
|
break;
|
|
case Settings::ControllerType::LeftJoycon:
|
|
layout_hidden = {
|
|
ui->horizontalSpacerShoulderButtonsWidget2,
|
|
ui->buttonShoulderButtonsRight,
|
|
ui->buttonMiscButtonsPlusHome,
|
|
ui->bottomRight,
|
|
};
|
|
break;
|
|
case Settings::ControllerType::RightJoycon:
|
|
layout_hidden = {
|
|
ui->horizontalSpacerShoulderButtonsWidget,
|
|
ui->buttonShoulderButtonsLeft,
|
|
ui->buttonMiscButtonsMinusScreenshot,
|
|
ui->bottomLeft,
|
|
};
|
|
break;
|
|
case Settings::ControllerType::GameCube:
|
|
layout_hidden = {
|
|
ui->buttonShoulderButtonsSLSR,
|
|
ui->horizontalSpacerShoulderButtonsWidget2,
|
|
ui->buttonMiscButtonsMinusGroup,
|
|
ui->buttonMiscButtonsScreenshotGroup,
|
|
};
|
|
break;
|
|
}
|
|
|
|
for (auto* widget : layout_hidden) {
|
|
widget->hide();
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
|
|
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
|
|
if (debug) {
|
|
layout = Settings::ControllerType::ProController;
|
|
}
|
|
|
|
// List of all the widgets that will be disabled by any of the following layouts that need
|
|
// "enabled" after the controller type changes
|
|
const std::array<QWidget*, 4> layout_enable = {
|
|
ui->buttonHome,
|
|
ui->buttonLStickPressedGroup,
|
|
ui->groupRStickPressed,
|
|
ui->buttonShoulderButtonsButtonLGroup,
|
|
};
|
|
|
|
for (auto* widget : layout_enable) {
|
|
widget->setEnabled(true);
|
|
}
|
|
|
|
std::vector<QWidget*> layout_disable;
|
|
switch (layout) {
|
|
case Settings::ControllerType::ProController:
|
|
case Settings::ControllerType::DualJoyconDetached:
|
|
case Settings::ControllerType::Handheld:
|
|
case Settings::ControllerType::LeftJoycon:
|
|
case Settings::ControllerType::RightJoycon:
|
|
// TODO(wwylele): enable this when we actually emulate it
|
|
layout_disable = {
|
|
ui->buttonHome,
|
|
};
|
|
break;
|
|
case Settings::ControllerType::GameCube:
|
|
layout_disable = {
|
|
ui->buttonHome,
|
|
ui->buttonLStickPressedGroup,
|
|
ui->groupRStickPressed,
|
|
ui->buttonShoulderButtonsButtonLGroup,
|
|
};
|
|
break;
|
|
}
|
|
|
|
for (auto* widget : layout_disable) {
|
|
widget->setEnabled(false);
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateMotionButtons() {
|
|
if (debug) {
|
|
// Motion isn't used with the debug controller, hide both groupboxes.
|
|
ui->buttonMotionLeftGroup->hide();
|
|
ui->buttonMotionRightGroup->hide();
|
|
return;
|
|
}
|
|
|
|
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
|
|
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
|
|
case Settings::ControllerType::ProController:
|
|
case Settings::ControllerType::LeftJoycon:
|
|
case Settings::ControllerType::Handheld:
|
|
// Show "Motion 1" and hide "Motion 2".
|
|
ui->buttonMotionLeftGroup->show();
|
|
ui->buttonMotionRightGroup->hide();
|
|
break;
|
|
case Settings::ControllerType::RightJoycon:
|
|
// Show "Motion 2" and hide "Motion 1".
|
|
ui->buttonMotionLeftGroup->hide();
|
|
ui->buttonMotionRightGroup->show();
|
|
break;
|
|
case Settings::ControllerType::GameCube:
|
|
// Hide both "Motion 1/2".
|
|
ui->buttonMotionLeftGroup->hide();
|
|
ui->buttonMotionRightGroup->hide();
|
|
break;
|
|
case Settings::ControllerType::DualJoyconDetached:
|
|
default:
|
|
// Show both "Motion 1/2".
|
|
ui->buttonMotionLeftGroup->show();
|
|
ui->buttonMotionRightGroup->show();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateControllerButtonNames() {
|
|
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
|
|
if (debug) {
|
|
layout = Settings::ControllerType::ProController;
|
|
}
|
|
|
|
switch (layout) {
|
|
case Settings::ControllerType::ProController:
|
|
case Settings::ControllerType::DualJoyconDetached:
|
|
case Settings::ControllerType::Handheld:
|
|
case Settings::ControllerType::LeftJoycon:
|
|
case Settings::ControllerType::RightJoycon:
|
|
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
|
|
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
|
|
ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
|
|
ui->buttonShoulderButtonsRGroup->setTitle(tr("R"));
|
|
ui->LStick->setTitle(tr("Left Stick"));
|
|
ui->RStick->setTitle(tr("Right Stick"));
|
|
break;
|
|
case Settings::ControllerType::GameCube:
|
|
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
|
|
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
|
|
ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
|
|
ui->buttonShoulderButtonsRGroup->setTitle(tr("Z"));
|
|
ui->LStick->setTitle(tr("Control Stick"));
|
|
ui->RStick->setTitle(tr("C-Stick"));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
|
|
if (ui->comboDevices->currentIndex() == 0) {
|
|
return;
|
|
}
|
|
|
|
if (ui->comboDevices->currentIndex() == 1) {
|
|
// Reset keyboard bindings
|
|
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
|
buttons_param[button_id] = Common::ParamPackage{
|
|
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
|
}
|
|
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
|
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
|
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
|
Config::default_analogs[analog_id][sub_button_id])};
|
|
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
|
|
}
|
|
|
|
analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam(
|
|
Config::default_stick_mod[analog_id]));
|
|
}
|
|
|
|
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
|
motions_param[motion_id] = Common::ParamPackage{
|
|
InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
|
|
}
|
|
|
|
UpdateUI();
|
|
return;
|
|
}
|
|
|
|
// Reset controller bindings
|
|
const auto& device = input_devices[ui->comboDevices->currentIndex()];
|
|
auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
|
|
auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
|
|
for (std::size_t i = 0; i < buttons_param.size(); ++i) {
|
|
buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
|
|
}
|
|
for (std::size_t i = 0; i < analogs_param.size(); ++i) {
|
|
analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
|
|
}
|
|
|
|
UpdateUI();
|
|
}
|
|
|
|
void ConfigureInputPlayer::HandleClick(
|
|
QPushButton* button, std::size_t button_id,
|
|
std::function<void(const Common::ParamPackage&)> new_input_setter,
|
|
InputCommon::Polling::DeviceType type) {
|
|
if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
|
|
button->setText(tr("Shake!"));
|
|
} else {
|
|
button->setText(tr("[waiting]"));
|
|
}
|
|
button->setFocus();
|
|
|
|
// The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
|
|
// controller, then they don't want keyboard/mouse input
|
|
want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
|
|
|
|
input_setter = new_input_setter;
|
|
|
|
device_pollers = input_subsystem->GetPollers(type);
|
|
|
|
for (auto& poller : device_pollers) {
|
|
poller->Start();
|
|
}
|
|
|
|
QWidget::grabMouse();
|
|
QWidget::grabKeyboard();
|
|
|
|
if (type == InputCommon::Polling::DeviceType::Button) {
|
|
input_subsystem->GetGCButtons()->BeginConfiguration();
|
|
} else {
|
|
input_subsystem->GetGCAnalogs()->BeginConfiguration();
|
|
}
|
|
|
|
if (type == InputCommon::Polling::DeviceType::Motion) {
|
|
input_subsystem->GetUDPMotions()->BeginConfiguration();
|
|
}
|
|
|
|
if (type == InputCommon::Polling::DeviceType::Button) {
|
|
input_subsystem->GetMouseButtons()->BeginConfiguration();
|
|
} else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
|
|
input_subsystem->GetMouseAnalogs()->BeginConfiguration();
|
|
} else if (type == InputCommon::Polling::DeviceType::Motion) {
|
|
input_subsystem->GetMouseMotions()->BeginConfiguration();
|
|
} else {
|
|
input_subsystem->GetMouseTouch()->BeginConfiguration();
|
|
}
|
|
|
|
if (type == InputCommon::Polling::DeviceType::Button) {
|
|
ui->controllerFrame->BeginMappingButton(button_id);
|
|
} else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
|
|
ui->controllerFrame->BeginMappingAnalog(button_id);
|
|
}
|
|
|
|
timeout_timer->start(2500); // Cancel after 2.5 seconds
|
|
poll_timer->start(50); // Check for new inputs every 50ms
|
|
}
|
|
|
|
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
|
|
timeout_timer->stop();
|
|
poll_timer->stop();
|
|
for (auto& poller : device_pollers) {
|
|
poller->Stop();
|
|
}
|
|
|
|
QWidget::releaseMouse();
|
|
QWidget::releaseKeyboard();
|
|
|
|
input_subsystem->GetGCButtons()->EndConfiguration();
|
|
input_subsystem->GetGCAnalogs()->EndConfiguration();
|
|
|
|
input_subsystem->GetUDPMotions()->EndConfiguration();
|
|
|
|
input_subsystem->GetMouseButtons()->EndConfiguration();
|
|
input_subsystem->GetMouseAnalogs()->EndConfiguration();
|
|
input_subsystem->GetMouseMotions()->EndConfiguration();
|
|
input_subsystem->GetMouseTouch()->EndConfiguration();
|
|
|
|
if (!abort) {
|
|
(*input_setter)(params);
|
|
}
|
|
|
|
UpdateUI();
|
|
UpdateInputDeviceCombobox();
|
|
ui->controllerFrame->EndMapping();
|
|
|
|
input_setter = std::nullopt;
|
|
}
|
|
|
|
bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params) const {
|
|
if (ui->comboDevices->currentIndex() == 0) {
|
|
return true;
|
|
}
|
|
|
|
// Keyboard/Mouse
|
|
if (ui->comboDevices->currentIndex() == 1) {
|
|
return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse";
|
|
}
|
|
|
|
const auto current_input_device = input_devices[ui->comboDevices->currentIndex()];
|
|
return params.Get("engine", "") == current_input_device.Get("class", "") &&
|
|
params.Get("guid", "") == current_input_device.Get("guid", "") &&
|
|
params.Get("port", "") == current_input_device.Get("port", "");
|
|
}
|
|
|
|
void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
|
|
if (!input_setter || !event) {
|
|
return;
|
|
}
|
|
|
|
input_subsystem->GetMouse()->PressButton(0, 0, event->button());
|
|
}
|
|
|
|
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
|
|
if (!input_setter || !event) {
|
|
return;
|
|
}
|
|
|
|
if (event->key() != Qt::Key_Escape) {
|
|
if (want_keyboard_mouse) {
|
|
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
|
|
false);
|
|
} else {
|
|
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
|
|
return;
|
|
}
|
|
}
|
|
|
|
SetPollingResult({}, true);
|
|
}
|
|
|
|
void ConfigureInputPlayer::CreateProfile() {
|
|
const auto profile_name =
|
|
LimitableInputDialog::GetText(this, tr("New Profile"), tr("Enter a profile name:"), 1, 20);
|
|
|
|
if (profile_name.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
if (!InputProfiles::IsProfileNameValid(profile_name.toStdString())) {
|
|
QMessageBox::critical(this, tr("Create Input Profile"),
|
|
tr("The given profile name is not valid!"));
|
|
return;
|
|
}
|
|
|
|
ApplyConfiguration();
|
|
|
|
if (!profiles->CreateProfile(profile_name.toStdString(), player_index)) {
|
|
QMessageBox::critical(this, tr("Create Input Profile"),
|
|
tr("Failed to create the input profile \"%1\"").arg(profile_name));
|
|
UpdateInputProfiles();
|
|
emit RefreshInputProfiles(player_index);
|
|
return;
|
|
}
|
|
|
|
emit RefreshInputProfiles(player_index);
|
|
|
|
ui->comboProfiles->addItem(profile_name);
|
|
ui->comboProfiles->setCurrentIndex(ui->comboProfiles->count() - 1);
|
|
}
|
|
|
|
void ConfigureInputPlayer::DeleteProfile() {
|
|
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
|
|
|
|
if (profile_name.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
if (!profiles->DeleteProfile(profile_name.toStdString())) {
|
|
QMessageBox::critical(this, tr("Delete Input Profile"),
|
|
tr("Failed to delete the input profile \"%1\"").arg(profile_name));
|
|
UpdateInputProfiles();
|
|
emit RefreshInputProfiles(player_index);
|
|
return;
|
|
}
|
|
|
|
emit RefreshInputProfiles(player_index);
|
|
|
|
ui->comboProfiles->removeItem(ui->comboProfiles->currentIndex());
|
|
ui->comboProfiles->setCurrentIndex(-1);
|
|
}
|
|
|
|
void ConfigureInputPlayer::LoadProfile() {
|
|
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
|
|
|
|
if (profile_name.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
ApplyConfiguration();
|
|
|
|
if (!profiles->LoadProfile(profile_name.toStdString(), player_index)) {
|
|
QMessageBox::critical(this, tr("Load Input Profile"),
|
|
tr("Failed to load the input profile \"%1\"").arg(profile_name));
|
|
UpdateInputProfiles();
|
|
emit RefreshInputProfiles(player_index);
|
|
return;
|
|
}
|
|
|
|
LoadConfiguration();
|
|
}
|
|
|
|
void ConfigureInputPlayer::SaveProfile() {
|
|
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
|
|
|
|
if (profile_name.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
ApplyConfiguration();
|
|
|
|
if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
|
|
QMessageBox::critical(this, tr("Save Input Profile"),
|
|
tr("Failed to save the input profile \"%1\"").arg(profile_name));
|
|
UpdateInputProfiles();
|
|
emit RefreshInputProfiles(player_index);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void ConfigureInputPlayer::UpdateInputProfiles() {
|
|
ui->comboProfiles->clear();
|
|
|
|
for (const auto& profile_name : profiles->GetInputProfileNames()) {
|
|
ui->comboProfiles->addItem(QString::fromStdString(profile_name));
|
|
}
|
|
|
|
ui->comboProfiles->setCurrentIndex(-1);
|
|
}
|