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Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted. |
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.. | ||
decode | ||
ast.cpp | ||
ast.h | ||
compiler_settings.cpp | ||
compiler_settings.h | ||
control_flow.cpp | ||
control_flow.h | ||
decode.cpp | ||
expr.cpp | ||
expr.h | ||
node.h | ||
node_helper.cpp | ||
node_helper.h | ||
shader_ir.cpp | ||
shader_ir.h | ||
track.cpp |