Nintendo Switch emulator (unofficial mirror fork)
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MerryMage 32d127ad3e dynarmic: Update to 6b4c6b0
6b4c6b0 impl: Update PC when raising exception
7a1313a A64: Implement FDIV (vector)
b2d781d system: Raise exception for YIELD, WFE, WFI, SEV, SEVL
b277bf5 Correct FPSR and FPCR
7673933 A64: Implement USHL
8d0e558 A64: Implement UCVTF (vector, integer), scalar variant
da9a4f8 A64: Partially implement FCVTZU (scalar, fixed-point) and FCVTZS (scalar, fixed-point)
7479684 A64: Implement system register TPIDR_EL0
0fd75fd A64: Implement system registers FPCR and FPSR
31e370c A64: Implement system register CNTPCT_EL0
9a88fd3 A64: Implement system register CTR_EL0
1d16896 A64: Implement NEG (vector)
3184edf IR: Add IR instruction ZeroVector
31f8fbc emit_x64_floating_point: Add maybe_unused to preprocess parameter
567eb1a A64: Implement FMINNM (scalar)
c6d8fa1 A64: Implement FMAXNM (scalar)
616056d constant_pool: Add frame parameter
a3747cb A64: Implement ADDP (scalar)
5cd5d9f reg_alloc: Only exchange GPRs
dd0452a A64: Implement DUP (element), scalar variant
e5732ea emit_x64_floating_point: Correct FP{Max,Min}{32,64} implementations for -0/+0
40eb9c3 A64: Implement FMAX (scalar), FMIN (scalar)
7cef39b fuzz_with_unicorn: QEMU's implementation of FCVT is incorrect
826dce2 travis: Switch unicorn repository
9605f28 a64/config: Allow NaN emulation accuracy to be set
e9435bc a64_emit_x64: Add conf to A64EmitContext
30b596d fuzz_with_unicorn: Explicitly test floating point instructions
be292a8 A64: Implement FSQRT (scalar)
3c42d48 backend_x64: Accurately handle NaNs
4aefed0 fuzz_with_unicorn: Print AArch64 disassembly
2018-02-21 21:39:07 +00:00
.github Minor cleanup 2018-01-13 23:56:18 +00:00
.travis Update build.sh 2018-02-18 01:01:24 +01:00
CMakeModules Fix build on macOS and linux 2018-01-13 22:38:52 +00:00
dist Implement "About" dialog 2018-01-14 19:15:45 +01:00
externals dynarmic: Update to 6b4c6b0 2018-02-21 21:39:07 +00:00
hooks hook: remove clang-format check 2017-02-17 13:52:23 +02:00
src dynarmic: Update to 6b4c6b0 2018-02-21 21:39:07 +00:00
.gitignore Add the .vs folder and the CMakeSettings.json file from Visual Studio to gitignore. 2017-09-30 11:07:57 -05:00
.gitmodules Build: Add unicorn as a submodule and build it if needed 2018-01-16 01:15:52 -07:00
.travis.yml Use Docker for Build Target clang-format for travis. 2018-02-16 22:21:31 +01:00
appveyor.yml Build: Add missing dlls to msvc release 2018-01-18 10:25:37 -07:00
CMakeLists.txt Merge pull request #144 from KAMiKAZOW/patch-1 2018-01-26 18:33:51 -05:00
CONTRIBUTING.md CMake: Update contributing guide with the new clang format info 2018-01-20 16:44:23 -07:00
Doxyfile Minor cleanup 2018-01-13 23:56:18 +00:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00
README.md Update README.md to include AppVeyor build status. 2018-01-16 12:24:15 -05:00

yuzu emulator

Travis CI Build Status AppVeyor CI Build Status

yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu does not run any commercial Switch games. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.