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302a735135
Even though it compiles and runs fine on the latest Windows versions, older LTSC builds will crash due to lacking support somewhere in the OS. For now just disable it for MSVC until either Microsoft fixes this or we no longer support 1809 LTSC.
278 lines
11 KiB
C++
278 lines
11 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <version>
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#if __cpp_lib_chrono >= 201907L
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#include <chrono>
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#include <exception>
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#include <stdexcept>
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#endif
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#include <string_view>
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#include "common/assert.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/time_zone.h"
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namespace Settings {
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Values values;
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static bool configuring_global = true;
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std::string GetTimeZoneString() {
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const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
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ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());
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std::string location_name;
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if (time_zone_index == 0) { // Auto
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#if __cpp_lib_chrono >= 201907L && !defined(_MSC_VER)
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// TODO: Remove `!defined(_MSC_VER)` when we no longer support Windows 10 1809 LTSC
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const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb();
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try {
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const std::chrono::time_zone* current_zone = time_zone_data.current_zone();
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std::string_view current_zone_name = current_zone->name();
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location_name = current_zone_name;
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} catch (std::runtime_error& runtime_error) {
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// VCRUNTIME will throw a runtime_error if the operating system's selected time zone
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// cannot be found
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location_name = Common::TimeZone::FindSystemTimeZone();
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LOG_WARNING(Common,
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"Error occurred when trying to determine system time zone:\n{}\nFalling "
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"back to hour offset \"{}\"",
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runtime_error.what(), location_name);
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}
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#else
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location_name = Common::TimeZone::FindSystemTimeZone();
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#endif
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} else {
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location_name = Common::TimeZone::GetTimeZoneStrings()[time_zone_index];
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}
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return location_name;
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}
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void LogSettings() {
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const auto log_setting = [](std::string_view name, const auto& value) {
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LOG_INFO(Config, "{}: {}", name, value);
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};
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const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
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LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
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};
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LOG_INFO(Config, "yuzu Configuration:");
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log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
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log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
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log_setting("System_DeviceName", values.device_name.GetValue());
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log_setting("System_CurrentUser", values.current_user.GetValue());
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log_setting("System_LanguageIndex", values.language_index.GetValue());
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log_setting("System_RegionIndex", values.region_index.GetValue());
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log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
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log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue());
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log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
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log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
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log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
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log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
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log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue());
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log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
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log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
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log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
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log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
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log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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values.use_asynchronous_gpu_emulation.GetValue());
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
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log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
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log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
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log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
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log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
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log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
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log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
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log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
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log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
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log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
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log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
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log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
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log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
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log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
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log_setting("Input_EnableTouch", values.touchscreen.enabled);
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log_setting("Input_EnableMouse", values.mouse_enabled.GetValue());
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log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue());
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log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue());
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log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue());
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log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue());
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log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue());
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log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
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}
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bool IsConfiguringGlobal() {
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return configuring_global;
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}
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void SetConfiguringGlobal(bool is_global) {
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configuring_global = is_global;
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}
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bool IsGPULevelExtreme() {
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return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
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}
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bool IsGPULevelHigh() {
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return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
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values.gpu_accuracy.GetValue() == GPUAccuracy::High;
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}
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bool IsFastmemEnabled() {
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if (values.cpu_debug_mode) {
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return static_cast<bool>(values.cpuopt_fastmem);
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}
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return true;
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}
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float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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}
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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}
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void UpdateRescalingInfo() {
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const auto setup = values.resolution_setup.GetValue();
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auto& info = values.resolution_info;
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info.downscale = false;
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switch (setup) {
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case ResolutionSetup::Res1_2X:
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info.up_scale = 1;
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info.down_shift = 1;
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info.downscale = true;
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break;
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case ResolutionSetup::Res3_4X:
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info.up_scale = 3;
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info.down_shift = 2;
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info.downscale = true;
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break;
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case ResolutionSetup::Res1X:
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info.up_scale = 1;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res3_2X:
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info.up_scale = 3;
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info.down_shift = 1;
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break;
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case ResolutionSetup::Res2X:
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info.up_scale = 2;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res3X:
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info.up_scale = 3;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res4X:
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info.up_scale = 4;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res5X:
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info.up_scale = 5;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res6X:
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info.up_scale = 6;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res7X:
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info.up_scale = 7;
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info.down_shift = 0;
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break;
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case ResolutionSetup::Res8X:
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info.up_scale = 8;
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info.down_shift = 0;
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break;
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default:
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ASSERT(false);
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info.up_scale = 1;
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info.down_shift = 0;
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break;
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}
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info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
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info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
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info.active = info.up_scale != 1 || info.down_shift != 0;
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}
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void RestoreGlobalState(bool is_powered_on) {
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// If a game is running, DO NOT restore the global settings state
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if (is_powered_on) {
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return;
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}
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// Audio
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values.volume.SetGlobal(true);
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// Core
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values.use_multi_core.SetGlobal(true);
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values.use_unsafe_extended_memory_layout.SetGlobal(true);
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// CPU
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values.cpu_accuracy.SetGlobal(true);
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values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
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values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
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values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true);
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values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
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values.cpuopt_unsafe_fastmem_check.SetGlobal(true);
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values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true);
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// Renderer
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values.fsr_sharpening_slider.SetGlobal(true);
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values.renderer_backend.SetGlobal(true);
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values.async_presentation.SetGlobal(true);
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values.renderer_force_max_clock.SetGlobal(true);
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values.vulkan_device.SetGlobal(true);
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values.fullscreen_mode.SetGlobal(true);
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values.aspect_ratio.SetGlobal(true);
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values.resolution_setup.SetGlobal(true);
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values.scaling_filter.SetGlobal(true);
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values.anti_aliasing.SetGlobal(true);
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values.max_anisotropy.SetGlobal(true);
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values.use_speed_limit.SetGlobal(true);
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values.speed_limit.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.async_astc.SetGlobal(true);
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values.astc_recompression.SetGlobal(true);
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values.use_reactive_flushing.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.enable_compute_pipelines.SetGlobal(true);
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values.use_video_framerate.SetGlobal(true);
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// System
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values.language_index.SetGlobal(true);
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values.region_index.SetGlobal(true);
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values.time_zone_index.SetGlobal(true);
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values.rng_seed.SetGlobal(true);
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values.sound_index.SetGlobal(true);
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// Controls
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values.players.SetGlobal(true);
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values.use_docked_mode.SetGlobal(true);
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values.vibration_enabled.SetGlobal(true);
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values.motion_enabled.SetGlobal(true);
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}
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} // namespace Settings
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